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wintun: Check for user close in read loop regardless the load
Do the WaitForSingleObject() always to provide high-load responsiveness. Reorder events so TUN_SIGNAL_CLOSE has priority over TUN_SIGNAL_DATA_AVAIL, to provide high-load responsiveness at all. Signed-off-by: Simon Rozman <simon@rozman.si>
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@ -22,10 +22,10 @@ const (
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)
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const (
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TUN_SIGNAL_DATA_AVAIL = 0
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TUN_SIGNAL_CLOSE = 1
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TUN_SIGNAL_CLOSE = iota
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TUN_SIGNAL_DATA_AVAIL
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TUN_SIGNAL_MAX = 2
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TUN_SIGNAL_MAX
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)
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type tunPacket struct {
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@ -229,27 +229,25 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
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}
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}
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if tun.rdBuff.numPackets < TUN_MAX_PACKET_EXCHANGE || !tun.rdBuff.left {
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// Buffer was not full. Wait for the interface data or user close.
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r, err := windows.WaitForMultipleObjects(tun.signals[:], false, windows.INFINITE)
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if err != nil {
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return 0, errors.New("Waiting for data failed: " + err.Error())
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}
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switch r {
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case windows.WAIT_OBJECT_0 + TUN_SIGNAL_DATA_AVAIL:
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// Data is available.
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case windows.WAIT_ABANDONED + TUN_SIGNAL_DATA_AVAIL:
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// TUN stopped. Reopen it.
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tun.closeTUN()
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continue
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case windows.WAIT_OBJECT_0 + TUN_SIGNAL_CLOSE, windows.WAIT_ABANDONED + TUN_SIGNAL_CLOSE:
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return 0, errors.New("TUN closed")
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case windows.WAIT_TIMEOUT:
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// Congratulations, we reached infinity. Let's do it again! :)
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continue
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default:
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return 0, errors.New("unexpected result from WaitForMultipleObjects")
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}
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// Wait for user close or interface data.
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r, err := windows.WaitForMultipleObjects(tun.signals[:], false, windows.INFINITE)
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if err != nil {
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return 0, errors.New("Waiting for data failed: " + err.Error())
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}
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switch r {
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case windows.WAIT_OBJECT_0 + TUN_SIGNAL_CLOSE, windows.WAIT_ABANDONED + TUN_SIGNAL_CLOSE:
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return 0, errors.New("TUN closed")
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case windows.WAIT_OBJECT_0 + TUN_SIGNAL_DATA_AVAIL:
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// Data is available.
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case windows.WAIT_ABANDONED + TUN_SIGNAL_DATA_AVAIL:
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// TUN stopped. Reopen it.
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tun.closeTUN()
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continue
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case windows.WAIT_TIMEOUT:
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// Congratulations, we reached infinity. Let's do it again! :)
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continue
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default:
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return 0, errors.New("unexpected result from WaitForMultipleObjects")
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}
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// Fill queue.
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