package path import ( "fmt" "math" "sync" "time" "github.com/KusakabeSi/EtherGuardVPN/config" yaml "gopkg.in/yaml.v2" ) const Infinity = float64(99999) const ( Boardcast config.Vertex = math.MaxUint32 - iota // Normal boardcast, boardcast with route table ControlMessage config.Vertex = math.MaxUint32 - iota // p2p mode: boardcast to every know keer and prevent dup/ super mode: send to supernode PingMessage config.Vertex = math.MaxUint32 - iota // boardsact to every know peer but don't transit SuperNodeMessage config.Vertex = math.MaxUint32 - iota Special_NodeID config.Vertex = SuperNodeMessage ) func (g *IG) GetCurrentTime() time.Time { return time.Now().Round(0) } // A Graph is the interface implemented by graphs that // this algorithm can run on. type Graph interface { Vertices() map[config.Vertex]bool Neighbors(v config.Vertex) []config.Vertex Weight(u, v config.Vertex) float64 } type Latency struct { ping float64 time time.Time } type Fullroute struct { Dist config.DistTable `json:"total distance"` Next config.NextHopTable `json:"next hop"` } // IG is a graph of integers that satisfies the Graph interface. type IG struct { Vert map[config.Vertex]bool edges map[config.Vertex]map[config.Vertex]Latency edgelock *sync.RWMutex JitterTolerance float64 JitterToleranceMultiplier float64 NodeReportTimeout time.Duration SuperNodeInfoTimeout time.Duration RecalculateCoolDown time.Duration RecalculateTime time.Time dlTable config.DistTable NhTable config.NextHopTable NhTableHash [32]byte nhTableExpire time.Time IsSuperMode bool } func S2TD(secs float64) time.Duration { return time.Duration(secs * float64(time.Second)) } func NewGraph(num_node int, IsSuperMode bool, theconfig config.GraphRecalculateSetting) *IG { g := IG{ edgelock: &sync.RWMutex{}, JitterTolerance: theconfig.JitterTolerance, JitterToleranceMultiplier: theconfig.JitterToleranceMultiplier, NodeReportTimeout: S2TD(theconfig.NodeReportTimeout), RecalculateCoolDown: S2TD(theconfig.RecalculateCoolDown), } g.Vert = make(map[config.Vertex]bool, num_node) g.edges = make(map[config.Vertex]map[config.Vertex]Latency, num_node) g.IsSuperMode = IsSuperMode return &g } func (g *IG) GetWeightType(x float64) float64 { x = math.Abs(x) y := x if g.JitterTolerance > 1 && g.JitterToleranceMultiplier > 0.001 { r := g.JitterTolerance m := g.JitterToleranceMultiplier y = math.Pow(math.Ceil(math.Pow(x/m, 1/r)), r) * m } return y } func (g *IG) ShouldUpdate(u config.Vertex, v config.Vertex, newval float64) bool { oldval := g.Weight(u, v) * 1000 newval *= 1000 if g.IsSuperMode { return (oldval-newval)*(oldval*g.JitterToleranceMultiplier) >= g.JitterTolerance } else { return g.GetWeightType(oldval) == g.GetWeightType(newval) } } func (g *IG) RecalculateNhTable(checkchange bool) (changed bool) { if g.RecalculateTime.Add(g.RecalculateCoolDown).Before(time.Now()) { dist, next := FloydWarshall(g) changed = false if checkchange { CheckLoop: for src, dsts := range next { for dst, old_next := range dsts { nexthop := g.Next(src, dst) if old_next != nexthop { changed = true break CheckLoop } } } } g.dlTable, g.NhTable = dist, next g.nhTableExpire = time.Now().Add(g.NodeReportTimeout) g.RecalculateTime = time.Now() } return } func (g *IG) UpdateLentancy(u, v config.Vertex, dt time.Duration, checkchange bool) (changed bool) { g.edgelock.Lock() g.Vert[u] = true g.Vert[v] = true w := float64(dt) / float64(time.Second) if _, ok := g.edges[u]; !ok { g.edges[u] = make(map[config.Vertex]Latency) } g.edgelock.Unlock() if g.ShouldUpdate(u, v, w) { changed = g.RecalculateNhTable(checkchange) } g.edgelock.Lock() g.edges[u][v] = Latency{ ping: w, time: time.Now(), } g.edgelock.Unlock() return } func (g IG) Vertices() map[config.Vertex]bool { vr := make(map[config.Vertex]bool) g.edgelock.RLock() defer g.edgelock.RUnlock() for k, v := range g.Vert { //copy a new list vr[k] = v } return vr } func (g IG) Neighbors(v config.Vertex) (vs []config.Vertex) { g.edgelock.RLock() defer g.edgelock.RUnlock() for k := range g.edges[v] { //copy a new list vs = append(vs, k) } return vs } func (g IG) Next(u, v config.Vertex) *config.Vertex { if _, ok := g.NhTable[u]; !ok { return nil } if _, ok := g.NhTable[u][v]; !ok { return nil } return g.NhTable[u][v] } func (g IG) Weight(u, v config.Vertex) float64 { g.edgelock.RLock() defer g.edgelock.RUnlock() if _, ok := g.edges[u]; !ok { g.edgelock.RUnlock() g.edgelock.Lock() g.edges[u] = make(map[config.Vertex]Latency) g.edgelock.Unlock() g.edgelock.RLock() return Infinity } if _, ok := g.edges[u][v]; !ok { return Infinity } if time.Now().After(g.edges[u][v].time.Add(g.NodeReportTimeout)) { return Infinity } return g.edges[u][v].ping } func FloydWarshall(g Graph) (dist config.DistTable, next config.NextHopTable) { vert := g.Vertices() dist = make(config.DistTable) next = make(config.NextHopTable) for u, _ := range vert { dist[u] = make(map[config.Vertex]float64) next[u] = make(map[config.Vertex]*config.Vertex) for v, _ := range vert { dist[u][v] = Infinity } dist[u][u] = 0 for _, v := range g.Neighbors(u) { w := g.Weight(u, v) if w < Infinity { v := v dist[u][v] = w next[u][v] = &v } } } for k, _ := range vert { for i, _ := range vert { for j, _ := range vert { if dist[i][k] < Infinity && dist[k][j] < Infinity { if dist[i][j] > dist[i][k]+dist[k][j] { dist[i][j] = dist[i][k] + dist[k][j] next[i][j] = next[i][k] } } } } } return dist, next } func Path(u, v config.Vertex, next config.NextHopTable) (path []config.Vertex) { if next[u][v] == nil { return []config.Vertex{} } path = []config.Vertex{u} for u != v { u = *next[u][v] path = append(path, u) } return path } func (g *IG) SetNHTable(nh config.NextHopTable, table_hash [32]byte) { // set nhTable from supernode g.NhTable = nh g.NhTableHash = table_hash g.nhTableExpire = time.Now().Add(g.SuperNodeInfoTimeout) } func (g *IG) GetNHTable(checkChange bool) config.NextHopTable { if time.Now().After(g.nhTableExpire) { g.RecalculateNhTable(checkChange) } return g.NhTable } func (g *IG) GetBoardcastList(id config.Vertex) (tosend map[config.Vertex]bool) { tosend = make(map[config.Vertex]bool) for _, element := range g.NhTable[id] { tosend[*element] = true } return } func (g *IG) GetBoardcastThroughList(self_id config.Vertex, in_id config.Vertex, src_id config.Vertex) (tosend map[config.Vertex]bool) { tosend = make(map[config.Vertex]bool) for check_id, _ := range g.GetBoardcastList(self_id) { for _, path_node := range Path(src_id, check_id, g.NhTable) { if path_node == self_id && check_id != in_id { tosend[check_id] = true continue } } } return } func Solve() { var g IG //g.Init() g.UpdateLentancy(1, 2, S2TD(0.5), false) g.UpdateLentancy(2, 1, S2TD(0.5), false) g.UpdateLentancy(2, 3, S2TD(2), false) g.UpdateLentancy(3, 2, S2TD(2), false) g.UpdateLentancy(2, 4, S2TD(0.7), false) g.UpdateLentancy(4, 2, S2TD(2), false) dist, next := FloydWarshall(g) fmt.Println("pair\tdist\tpath") for u, m := range dist { for v, d := range m { if u != v { fmt.Printf("%d -> %d\t%3f\t%s\n", u, v, d, fmt.Sprint(Path(u, v, next))) } } } fmt.Print("Finish") rr, _ := yaml.Marshal(Fullroute{ Dist: dist, Next: next, }) fmt.Print(string(rr)) }