KasmVNC/common/rfb/VNCSConnectionST.h

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2020-09-20 14:16:44 +02:00
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2016 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// VNCSConnectionST is our derived class of SConnection for VNCServerST - there
// is one for each connected client. We think of VNCSConnectionST as part of
// the VNCServerST implementation, so its methods are allowed full access to
// members of VNCServerST.
//
#ifndef __RFB_VNCSCONNECTIONST_H__
#define __RFB_VNCSCONNECTIONST_H__
#include <map>
#include <rfb/Congestion.h>
#include <rfb/EncodeManager.h>
#include <rfb/SConnection.h>
#include <rfb/Timer.h>
namespace rfb {
class VNCServerST;
class VNCSConnectionST : public SConnection,
public Timer::Callback {
public:
VNCSConnectionST(VNCServerST* server_, network::Socket* s, bool reverse);
virtual ~VNCSConnectionST();
// Methods called from VNCServerST. None of these methods ever knowingly
// throw an exception.
// Unless otherwise stated, the SConnectionST may not be valid after any of
// these methods are called, since they catch exceptions and may have
// called close() which deletes the object.
// init() must be called to initialise the protocol. If it fails it
// returns false, and close() will have been called.
bool init();
// close() shuts down the socket to the client and deletes the
// SConnectionST object.
void close(const char* reason);
// processMessages() processes incoming messages from the client, invoking
// various callbacks as a result. It continues to process messages until
// reading might block. shutdown() will be called on the connection's
// Socket if an error occurs, via the close() call.
void processMessages();
// flushSocket() pushes any unwritten data on to the network.
void flushSocket();
// Called when the underlying pixelbuffer is resized or replaced.
void pixelBufferChange();
// Wrappers to make these methods "safe" for VNCServerST.
void writeFramebufferUpdateOrClose();
void screenLayoutChangeOrClose(rdr::U16 reason);
void setCursorOrClose();
void bellOrClose();
void serverCutTextOrClose(const char *str, int len);
void setDesktopNameOrClose(const char *name);
void setLEDStateOrClose(unsigned int state);
// checkIdleTimeout() returns the number of milliseconds left until the
// idle timeout expires. If it has expired, the connection is closed and
// zero is returned. Zero is also returned if there is no idle timeout.
int checkIdleTimeout();
// The following methods never throw exceptions nor do they ever delete the
// SConnectionST object.
// getComparerState() returns if this client would like the framebuffer
// comparer to be enabled.
bool getComparerState();
// renderedCursorChange() is called whenever the server-side rendered
// cursor changes shape or position. It ensures that the next update will
// clean up the old rendered cursor and if necessary draw the new rendered
// cursor.
void renderedCursorChange();
// needRenderedCursor() returns true if this client needs the server-side
// rendered cursor. This may be because it does not support local cursor
// or because the current cursor position has not been set by this client.
bool needRenderedCursor();
network::Socket* getSock() { return sock; }
void add_changed(const Region& region) { updates.add_changed(region); }
void add_changed_all() { updates.add_changed(server->pb->getRect()); }
void add_copied(const Region& dest, const Point& delta) {
updates.add_copied(dest, delta);
}
void add_copypassed(const std::vector<CopyPassRect> &in) {
// If we're adding to a non-empty list, it means something
// changed, and we have to convert the new list into changes.
//
// The new change might be a scroll, and just adding would break
// the order!
// (copies 1f, changes 1f, copies 2f, changes 2f -> copies, changes)
//
// However, it shouldn't happen, as we changed the caller to save
// cpu on those frames. No point calculating scroll copies that wouldn't
// be used. It should only happen if there's multiple clients, and one is
// slow.
if (copypassed.size()) {
Region everything;
for (std::vector<CopyPassRect>::const_iterator it = in.begin();
it != in.end(); it++) {
everything.assign_union(it->rect);
}
add_changed(everything);
return;
}
copypassed = in;
}
bool has_copypassed() const {
return copypassed.size() != 0;
}
const char* getPeerEndpoint() const {return peerEndpoint.buf;}
// approveConnectionOrClose() is called some time after
// VNCServerST::queryConnection() has returned with PENDING to accept or
// reject the connection. The accept argument should be true for
// acceptance, or false for rejection, in which case a string reason may
// also be given.
void approveConnectionOrClose(bool accept, const char* reason);
char* getStartTime();
void setStatus(int status);
int getStatus();
private:
// SConnection callbacks
// These methods are invoked as callbacks from processMsg(). Note that
// none of these methods should call any of the above methods which may
// delete the SConnectionST object.
virtual void authSuccess();
virtual void queryConnection(const char* userName);
virtual void clientInit(bool shared);
virtual void setPixelFormat(const PixelFormat& pf);
virtual void pointerEvent(const Point& pos, int buttonMask);
virtual void keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down);
virtual void clientCutText(const char* str, int len);
virtual void framebufferUpdateRequest(const Rect& r, bool incremental);
virtual void setDesktopSize(int fb_width, int fb_height,
const ScreenSet& layout);
virtual void fence(rdr::U32 flags, unsigned len, const char data[]);
virtual void enableContinuousUpdates(bool enable,
int x, int y, int w, int h);
virtual void supportsLocalCursor();
virtual void supportsFence();
virtual void supportsContinuousUpdates();
virtual void supportsLEDState();
// setAccessRights() allows a security package to limit the access rights
// of a VNCSConnectioST to the server. These access rights are applied
// such that the actual rights granted are the minimum of the server's
// default access settings and the connection's access settings.
virtual void setAccessRights(AccessRights ar) {accessRights=ar;}
// Timer callbacks
virtual bool handleTimeout(Timer* t);
// Internal methods
bool isShiftPressed();
// Congestion control
void writeRTTPing();
bool isCongested();
// writeFramebufferUpdate() attempts to write a framebuffer update to the
// client.
void writeFramebufferUpdate();
void writeNoDataUpdate();
void writeDataUpdate();
void screenLayoutChange(rdr::U16 reason);
void setCursor();
void setDesktopName(const char *name);
void setLEDState(unsigned int state);
void setSocketTimeouts();
network::Socket* sock;
CharArray peerEndpoint;
bool reverseConnection;
bool inProcessMessages;
bool pendingSyncFence, syncFence;
rdr::U32 fenceFlags;
unsigned fenceDataLen;
char *fenceData;
Congestion congestion;
Timer congestionTimer;
Timer losslessTimer;
Timer kbdLogTimer;
VNCServerST* server;
SimpleUpdateTracker updates;
Region requested;
bool updateRenderedCursor, removeRenderedCursor;
Region damagedCursorRegion;
bool continuousUpdates;
Region cuRegion;
EncodeManager encodeManager;
std::map<rdr::U32, rdr::U32> pressedKeys;
time_t lastEventTime;
time_t pointerEventTime;
Point pointerEventPos;
bool clientHasCursor;
struct timeval lastRealUpdate;
struct timeval lastClipboardOp;
struct timeval lastKeyEvent;
AccessRights accessRights;
CharArray closeReason;
time_t startTime;
std::vector<CopyPassRect> copypassed;
};
}
#endif