KasmVNC/common/rfb/DecodeManager.cxx

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2020-09-20 14:16:44 +02:00
/* Copyright 2015 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include <assert.h>
#include <string.h>
#include <rfb/CConnection.h>
#include <rfb/DecodeManager.h>
#include <rfb/Decoder.h>
#include <rfb/Region.h>
#include <rfb/LogWriter.h>
#include <rdr/Exception.h>
#include <rdr/MemOutStream.h>
#include <os/Mutex.h>
using namespace rfb;
static LogWriter vlog("DecodeManager");
DecodeManager::DecodeManager(CConnection *conn) :
conn(conn), threadException(NULL)
{
size_t cpuCount;
memset(decoders, 0, sizeof(decoders));
queueMutex = new os::Mutex();
producerCond = new os::Condition(queueMutex);
consumerCond = new os::Condition(queueMutex);
cpuCount = os::Thread::getSystemCPUCount();
if (cpuCount == 0) {
vlog.error("Unable to determine the number of CPU cores on this system");
cpuCount = 1;
} else {
vlog.info("Detected %d CPU core(s)", (int)cpuCount);
// No point creating more threads than this, they'll just end up
// wasting CPU fighting for locks
if (cpuCount > 4)
cpuCount = 4;
// The overhead of threading is small, but not small enough to
// ignore on single CPU systems
if (cpuCount == 1)
vlog.info("Decoding data on main thread");
else
vlog.info("Creating %d decoder thread(s)", (int)cpuCount);
}
if (cpuCount == 1) {
// Threads are not used on single CPU machines
freeBuffers.push_back(new rdr::MemOutStream());
return;
}
while (cpuCount--) {
// Twice as many possible entries in the queue as there
// are worker threads to make sure they don't stall
freeBuffers.push_back(new rdr::MemOutStream());
freeBuffers.push_back(new rdr::MemOutStream());
threads.push_back(new DecodeThread(this));
}
}
DecodeManager::~DecodeManager()
{
while (!threads.empty()) {
delete threads.back();
threads.pop_back();
}
delete threadException;
while (!freeBuffers.empty()) {
delete freeBuffers.back();
freeBuffers.pop_back();
}
delete consumerCond;
delete producerCond;
delete queueMutex;
for (size_t i = 0; i < sizeof(decoders)/sizeof(decoders[0]); i++)
delete decoders[i];
}
void DecodeManager::decodeRect(const Rect& r, int encoding,
ModifiablePixelBuffer* pb)
{
Decoder *decoder;
rdr::MemOutStream *bufferStream;
QueueEntry *entry;
assert(pb != NULL);
if (!Decoder::supported(encoding)) {
vlog.error("Unknown encoding %d", encoding);
throw rdr::Exception("Unknown encoding");
}
if (!decoders[encoding]) {
decoders[encoding] = Decoder::createDecoder(encoding);
if (!decoders[encoding]) {
vlog.error("Unknown encoding %d", encoding);
throw rdr::Exception("Unknown encoding");
}
}
decoder = decoders[encoding];
// Fast path for single CPU machines to avoid the context
// switching overhead
if (threads.empty()) {
bufferStream = freeBuffers.front();
bufferStream->clear();
decoder->readRect(r, conn->getInStream(), conn->cp, bufferStream);
decoder->decodeRect(r, bufferStream->data(), bufferStream->length(),
conn->cp, pb);
return;
}
// Wait for an available memory buffer
queueMutex->lock();
while (freeBuffers.empty())
producerCond->wait();
// Don't pop the buffer in case we throw an exception
// whilst reading
bufferStream = freeBuffers.front();
queueMutex->unlock();
// First check if any thread has encountered a problem
throwThreadException();
// Read the rect
bufferStream->clear();
decoder->readRect(r, conn->getInStream(), conn->cp, bufferStream);
// Then try to put it on the queue
entry = new QueueEntry;
entry->active = false;
entry->rect = r;
entry->encoding = encoding;
entry->decoder = decoder;
entry->cp = &conn->cp;
entry->pb = pb;
entry->bufferStream = bufferStream;
decoder->getAffectedRegion(r, bufferStream->data(),
bufferStream->length(), conn->cp,
&entry->affectedRegion);
queueMutex->lock();
// The workers add buffers to the end so it's safe to assume
// the front is still the same buffer
freeBuffers.pop_front();
workQueue.push_back(entry);
// We only put a single entry on the queue so waking a single
// thread is sufficient
consumerCond->signal();
queueMutex->unlock();
}
void DecodeManager::flush()
{
queueMutex->lock();
while (!workQueue.empty())
producerCond->wait();
queueMutex->unlock();
throwThreadException();
}
void DecodeManager::setThreadException(const rdr::Exception& e)
{
os::AutoMutex a(queueMutex);
if (threadException != NULL)
return;
threadException = new rdr::Exception("Exception on worker thread: %s", e.str());
}
void DecodeManager::throwThreadException()
{
os::AutoMutex a(queueMutex);
if (threadException == NULL)
return;
rdr::Exception e(*threadException);
delete threadException;
threadException = NULL;
throw e;
}
DecodeManager::DecodeThread::DecodeThread(DecodeManager* manager)
{
this->manager = manager;
stopRequested = false;
start();
}
DecodeManager::DecodeThread::~DecodeThread()
{
stop();
wait();
}
void DecodeManager::DecodeThread::stop()
{
os::AutoMutex a(manager->queueMutex);
if (!isRunning())
return;
stopRequested = true;
// We can't wake just this thread, so wake everyone
manager->consumerCond->broadcast();
}
void DecodeManager::DecodeThread::worker()
{
manager->queueMutex->lock();
while (!stopRequested) {
DecodeManager::QueueEntry *entry;
// Look for an available entry in the work queue
entry = findEntry();
if (entry == NULL) {
// Wait and try again
manager->consumerCond->wait();
continue;
}
// This is ours now
entry->active = true;
manager->queueMutex->unlock();
// Do the actual decoding
try {
entry->decoder->decodeRect(entry->rect, entry->bufferStream->data(),
entry->bufferStream->length(),
*entry->cp, entry->pb);
} catch (rdr::Exception& e) {
manager->setThreadException(e);
} catch(...) {
assert(false);
}
manager->queueMutex->lock();
// Remove the entry from the queue and give back the memory buffer
manager->freeBuffers.push_back(entry->bufferStream);
manager->workQueue.remove(entry);
delete entry;
// Wake the main thread in case it is waiting for a memory buffer
manager->producerCond->signal();
// This rect might have been blocking multiple other rects, so
// wake up every worker thread
if (manager->workQueue.size() > 1)
manager->consumerCond->broadcast();
}
manager->queueMutex->unlock();
}
DecodeManager::QueueEntry* DecodeManager::DecodeThread::findEntry()
{
std::list<DecodeManager::QueueEntry*>::iterator iter;
Region lockedRegion;
if (manager->workQueue.empty())
return NULL;
if (!manager->workQueue.front()->active)
return manager->workQueue.front();
for (iter = manager->workQueue.begin();
iter != manager->workQueue.end();
++iter) {
DecodeManager::QueueEntry* entry;
std::list<DecodeManager::QueueEntry*>::iterator iter2;
entry = *iter;
// Another thread working on this?
if (entry->active)
goto next;
// If this is an ordered decoder then make sure this is the first
// rectangle in the queue for that decoder
if (entry->decoder->flags & DecoderOrdered) {
for (iter2 = manager->workQueue.begin(); iter2 != iter; ++iter2) {
if (entry->encoding == (*iter2)->encoding)
goto next;
}
}
// For a partially ordered decoder we must ask the decoder for each
// pair of rectangles.
if (entry->decoder->flags & DecoderPartiallyOrdered) {
for (iter2 = manager->workQueue.begin(); iter2 != iter; ++iter2) {
if (entry->encoding != (*iter2)->encoding)
continue;
if (entry->decoder->doRectsConflict(entry->rect,
entry->bufferStream->data(),
entry->bufferStream->length(),
(*iter2)->rect,
(*iter2)->bufferStream->data(),
(*iter2)->bufferStream->length(),
*entry->cp))
goto next;
}
}
// Check overlap with earlier rectangles
if (!lockedRegion.intersect(entry->affectedRegion).is_empty())
goto next;
return entry;
next:
lockedRegion.assign_union(entry->affectedRegion);
}
return NULL;
}