mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-11-28 11:04:12 +01:00
400 lines
8.6 KiB
C++
400 lines
8.6 KiB
C++
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/* Copyright 2016 Pierre Ossman <ossman@cendio.se> for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include <math.h>
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#include <sys/time.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/fl_draw.H>
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#include <rdr/Exception.h>
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#include <rfb/util.h>
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#include "../vncviewer/PlatformPixelBuffer.h"
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#include "util.h"
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class TestWindow: public Fl_Window {
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public:
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TestWindow();
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~TestWindow();
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virtual void start(int width, int height);
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virtual void stop();
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virtual void draw();
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protected:
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virtual void flush();
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void update();
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virtual void changefb();
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static void timer(void* data);
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public:
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unsigned long long pixels, frames;
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double time;
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protected:
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PlatformPixelBuffer* fb;
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};
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class PartialTestWindow: public TestWindow {
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protected:
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virtual void changefb();
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};
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class OverlayTestWindow: public PartialTestWindow {
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public:
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OverlayTestWindow();
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virtual void start(int width, int height);
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virtual void stop();
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virtual void draw();
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protected:
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Surface* overlay;
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Surface* offscreen;
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};
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TestWindow::TestWindow() :
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Fl_Window(0, 0, "Framebuffer Performance Test"),
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fb(NULL)
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{
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}
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TestWindow::~TestWindow()
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{
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stop();
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}
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void TestWindow::start(int width, int height)
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{
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rdr::U32 pixel;
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stop();
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resize(x(), y(), width, height);
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pixels = 0;
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frames = 0;
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time = 0;
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fb = new PlatformPixelBuffer(w(), h());
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pixel = 0;
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fb->fillRect(fb->getRect(), &pixel);
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show();
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}
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void TestWindow::stop()
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{
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hide();
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delete fb;
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fb = NULL;
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Fl::remove_idle(timer, this);
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}
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void TestWindow::draw()
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{
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int X, Y, W, H;
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// We cannot update the damage region from inside the draw function,
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// so delegate this to an idle function
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Fl::add_idle(timer, this);
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// Check what actually needs updating
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fl_clip_box(0, 0, w(), h(), X, Y, W, H);
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if ((W == 0) || (H == 0))
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return;
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fb->draw(X, Y, X, Y, W, H);
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pixels += W*H;
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frames++;
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}
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void TestWindow::flush()
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{
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startTimeCounter();
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Fl_Window::flush();
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#if !defined(WIN32) && !defined(__APPLE__)
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// Make sure we measure any work we queue up
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XSync(fl_display, False);
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#endif
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endTimeCounter();
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time += getTimeCounter();
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}
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void TestWindow::update()
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{
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rfb::Rect r;
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startTimeCounter();
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changefb();
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r = fb->getDamage();
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damage(FL_DAMAGE_USER1, r.tl.x, r.tl.y, r.width(), r.height());
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#if !defined(WIN32) && !defined(__APPLE__)
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// Make sure we measure any work we queue up
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XSync(fl_display, False);
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#endif
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endTimeCounter();
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time += getTimeCounter();
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}
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void TestWindow::changefb()
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{
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rdr::U32 pixel;
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pixel = rand();
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fb->fillRect(fb->getRect(), &pixel);
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}
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void TestWindow::timer(void* data)
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{
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TestWindow* self;
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Fl::remove_idle(timer, data);
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self = (TestWindow*)data;
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self->update();
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}
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void PartialTestWindow::changefb()
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{
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rfb::Rect r;
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rdr::U32 pixel;
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r = fb->getRect();
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r.tl.x += w() / 4;
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r.tl.y += h() / 4;
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r.br.x -= w() / 4;
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r.br.y -= h() / 4;
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pixel = rand();
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fb->fillRect(r, &pixel);
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}
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OverlayTestWindow::OverlayTestWindow() :
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overlay(NULL), offscreen(NULL)
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{
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}
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void OverlayTestWindow::start(int width, int height)
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{
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PartialTestWindow::start(width, height);
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overlay = new Surface(400, 200);
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overlay->clear(0xff, 0x80, 0x00, 0xcc);
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// X11 needs an off screen buffer for compositing to avoid flicker,
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// and alpha blending doesn't work for windows on Win32
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#if !defined(__APPLE__)
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offscreen = new Surface(w(), h());
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#else
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offscreen = NULL;
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#endif
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}
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void OverlayTestWindow::stop()
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{
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PartialTestWindow::stop();
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delete offscreen;
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offscreen = NULL;
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delete overlay;
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overlay = NULL;
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}
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void OverlayTestWindow::draw()
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{
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int ox, oy, ow, oh;
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int X, Y, W, H;
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// We cannot update the damage region from inside the draw function,
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// so delegate this to an idle function
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Fl::add_idle(timer, this);
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// Check what actually needs updating
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fl_clip_box(0, 0, w(), h(), X, Y, W, H);
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if ((W == 0) || (H == 0))
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return;
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// We might get a redraw before we are fully ready
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if (!overlay)
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return;
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// Simplify the clip region to a simple rectangle in order to
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// properly draw all the layers even if they only partially overlap
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fl_push_no_clip();
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fl_push_clip(X, Y, W, H);
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if (offscreen)
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fb->draw(offscreen, X, Y, X, Y, W, H);
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else
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fb->draw(X, Y, X, Y, W, H);
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pixels += W*H;
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frames++;
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ox = (w() - overlay->width()) / 2;
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oy = h() / 4 - overlay->height() / 2;
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ow = overlay->width();
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oh = overlay->height();
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fl_clip_box(ox, oy, ow, oh, X, Y, W, H);
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if ((W != 0) && (H != 0)) {
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if (offscreen)
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overlay->blend(offscreen, X - ox, Y - oy, X, Y, W, H);
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else
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overlay->blend(X - ox, Y - oy, X, Y, W, H);
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}
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fl_pop_clip();
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fl_pop_clip();
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if (offscreen) {
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fl_clip_box(0, 0, w(), h(), X, Y, W, H);
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offscreen->draw(X, Y, X, Y, W, H);
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}
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}
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static void dosubtest(TestWindow* win, int width, int height,
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unsigned long long* pixels,
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unsigned long long* frames,
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double* time)
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{
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struct timeval start;
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win->start(width, height);
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gettimeofday(&start, NULL);
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while (rfb::msSince(&start) < 3000)
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Fl::wait();
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win->stop();
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*pixels = win->pixels;
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*frames = win->frames;
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*time = win->time;
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}
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static bool is_constant(double a, double b)
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{
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return (fabs(a - b) / a) < 0.1;
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}
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static void dotest(TestWindow* win)
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{
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unsigned long long pixels[3];
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unsigned long long frames[3];
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double time[3];
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double delay, rate;
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char s[1024];
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// Run the test several times at different resolutions...
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dosubtest(win, 800, 600, &pixels[0], &frames[0], &time[0]);
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dosubtest(win, 1024, 768, &pixels[1], &frames[1], &time[1]);
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dosubtest(win, 1280, 960, &pixels[2], &frames[2], &time[2]);
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// ...in order to compute how much of the rendering time is static,
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// and how much depends on the number of pixels
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// (i.e. solve: time = delay * frames + rate * pixels)
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delay = (((time[0] - (double)pixels[0] / pixels[1] * time[1]) /
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(frames[0] - (double)pixels[0] / pixels[1] * frames[1])) +
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((time[1] - (double)pixels[1] / pixels[2] * time[2]) /
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(frames[1] - (double)pixels[1] / pixels[2] * frames[2]))) / 2.0;
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rate = (((time[0] - (double)frames[0] / frames[1] * time[1]) /
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(pixels[0] - (double)frames[0] / frames[1] * pixels[1])) +
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((time[1] - (double)frames[1] / frames[2] * time[2]) /
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(pixels[1] - (double)frames[1] / frames[2] * pixels[2]))) / 2.0;
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// However, we have some corner cases:
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// We are restricted by some delay, e.g. refresh rate
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if (is_constant(frames[0]/time[0], frames[2]/time[2])) {
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fprintf(stderr, "WARNING: Fixed delay dominating updates.\n\n");
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delay = time[2]/frames[2];
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rate = 0.0;
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}
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// There isn't any fixed delay, we are only restricted by pixel
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// throughput
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if (fabs(delay) < 0.001) {
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delay = 0.0;
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rate = time[2]/pixels[2];
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}
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// We can hit cache limits that causes performance to drop
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// with increasing update size, screwing up our calculations
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if ((pixels[2] / time[2]) < (pixels[0] / time[0] * 0.9)) {
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fprintf(stderr, "WARNING: Unexpected behaviour. Measurement unreliable.\n\n");
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// We can't determine the proportions between these, so divide the
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// time spent evenly
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delay = time[2] / 2.0 / frames[2];
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rate = time[2] / 2.0 / pixels[2];
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}
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fprintf(stderr, "Rendering delay: %g ms/frame\n", delay * 1000.0);
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if (rate == 0.0)
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strcpy(s, "N/A pixels/s");
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else
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rfb::siPrefix(1.0 / rate, "pixels/s", s, sizeof(s));
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fprintf(stderr, "Rendering rate: %s\n", s);
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fprintf(stderr, "Maximum FPS: %g fps @ 1920x1080\n",
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1.0 / (delay + rate * 1920 * 1080));
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}
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int main(int argc, char** argv)
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{
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TestWindow* win;
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fprintf(stderr, "Full window update:\n\n");
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win = new TestWindow();
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dotest(win);
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delete win;
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fprintf(stderr, "\n");
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fprintf(stderr, "Partial window update:\n\n");
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win = new PartialTestWindow();
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dotest(win);
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delete win;
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fprintf(stderr, "\n");
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fprintf(stderr, "Partial window update with overlay:\n\n");
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win = new OverlayTestWindow();
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dotest(win);
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delete win;
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fprintf(stderr, "\n");
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return 0;
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}
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