KasmVNC/common/rdr/InStream.h

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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// rdr::InStream marshalls data from a buffer stored in RDR (RFB Data
// Representation).
//
#ifndef __RDR_INSTREAM_H__
#define __RDR_INSTREAM_H__
#include <rdr/types.h>
#include <string.h> // for memcpy
namespace rdr {
class InStream {
public:
virtual ~InStream() {}
// check() ensures there is buffer data for at least one item of size
// itemSize bytes. Returns the number of items in the buffer (up to a
// maximum of nItems). If wait is false, then instead of blocking to wait
// for the bytes, zero is returned if the bytes are not immediately
// available. If itemSize or nItems is zero, check() will return zero.
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inline size_t check(size_t itemSize, size_t nItems=1, bool wait=true)
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{
size_t nAvail;
if (itemSize == 0 || nItems == 0)
return 0;
if (itemSize > (size_t)(end - ptr))
return overrun(itemSize, nItems, wait);
// itemSize cannot be zero at this point
nAvail = (end - ptr) / itemSize;
if (nAvail < nItems)
return nAvail;
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return nItems;
}
// checkNoWait() tries to make sure that the given number of bytes can
// be read without blocking. It returns true if this is the case, false
// otherwise. The length must be "small" (less than the buffer size).
// If length is zero, checkNoWait() will return true.
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inline bool checkNoWait(size_t length)
{
return length == 0 || check(length, 1, false) > 0;
}
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// readU/SN() methods read unsigned and signed N-bit integers.
inline U8 readU8() { check(1); return *ptr++; }
inline U16 readU16() { check(2); int b0 = *ptr++; int b1 = *ptr++;
return b0 << 8 | b1; }
inline U32 readU32() { check(4); int b0 = *ptr++; int b1 = *ptr++;
int b2 = *ptr++; int b3 = *ptr++;
return b0 << 24 | b1 << 16 | b2 << 8 | b3; }
inline S8 readS8() { return (S8) readU8(); }
inline S16 readS16() { return (S16)readU16(); }
inline S32 readS32() { return (S32)readU32(); }
// readString() reads a string - a U32 length followed by the data.
// Returns a null-terminated string - the caller should delete[] it
// afterwards.
char* readString();
// maxStringLength protects against allocating a huge buffer. Set it
// higher if you need longer strings.
static U32 maxStringLength;
inline void skip(size_t bytes) {
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while (bytes > 0) {
size_t n = check(1, bytes);
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ptr += n;
bytes -= n;
}
}
// readBytes() reads an exact number of bytes.
// If length is zero, readBytes() will return immediately.
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void readBytes(void* data, size_t length) {
while (length > 0) {
size_t n = check(1, length);
memcpy(data, ptr, n);
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ptr += n;
data = (U8*)data + n;
length -= n;
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}
}
// readOpaqueN() reads a quantity without byte-swapping.
inline U8 readOpaque8() { return readU8(); }
inline U16 readOpaque16() { check(2); U16 r; ((U8*)&r)[0] = *ptr++;
((U8*)&r)[1] = *ptr++; return r; }
inline U32 readOpaque32() { check(4); U32 r; ((U8*)&r)[0] = *ptr++;
((U8*)&r)[1] = *ptr++; ((U8*)&r)[2] = *ptr++;
((U8*)&r)[3] = *ptr++; return r; }
// pos() returns the position in the stream.
virtual size_t pos() = 0;
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// getptr(), getend() and setptr() are "dirty" methods which allow you to
// manipulate the buffer directly. This is useful for a stream which is a
// wrapper around an underlying stream.
inline const U8* getptr() const { return ptr; }
inline const U8* getend() const { return end; }
inline void setptr(const U8* p) { ptr = p; }
private:
// overrun() is implemented by a derived class to cope with buffer overrun.
// It ensures there are at least itemSize bytes of buffer data. Returns
// the number of items in the buffer (up to a maximum of nItems). itemSize
// is supposed to be "small" (a few bytes). If wait is false, then
// instead of blocking to wait for the bytes, zero is returned if the bytes
// are not immediately available.
virtual size_t overrun(size_t itemSize, size_t nItems, bool wait=true) = 0;
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protected:
InStream() {}
const U8* ptr;
const U8* end;
};
}
#endif