2020-09-20 14:16:44 +02:00
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- Socket.h - abstract base-class for any kind of network stream/socket
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#ifndef __NETWORK_SOCKET_H__
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#define __NETWORK_SOCKET_H__
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#include <list>
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#include <limits.h>
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#include <rdr/FdInStream.h>
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#include <rdr/FdOutStream.h>
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#include <rdr/Exception.h>
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namespace network {
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void initSockets();
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bool isSocketListening(int sock);
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class Socket {
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public:
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Socket(int fd);
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virtual ~Socket();
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rdr::FdInStream &inStream() {return *instream;}
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rdr::FdOutStream &outStream() {return *outstream;}
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int getFd() {return outstream->getFd();}
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void shutdown();
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bool isShutdown() const;
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virtual bool cork(bool enable) = 0;
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// information about the remote end of the socket
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virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
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virtual char* getPeerEndpoint() = 0; // <address>::<port>
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// Was there a "?" in the ConnectionFilter used to accept this Socket?
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void setRequiresQuery();
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bool requiresQuery() const;
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protected:
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Socket();
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void setFd(int fd);
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private:
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rdr::FdInStream* instream;
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rdr::FdOutStream* outstream;
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bool isShutdown_;
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bool queryConnection;
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};
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class ConnectionFilter {
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public:
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virtual bool verifyConnection(Socket* s) = 0;
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virtual ~ConnectionFilter() {}
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};
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2021-03-02 14:23:32 +01:00
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class GetAPIMessager;
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2020-09-20 14:16:44 +02:00
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class SocketListener {
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public:
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SocketListener(int fd);
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virtual ~SocketListener();
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// shutdown() stops the socket from accepting further connections
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void shutdown();
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// accept() returns a new Socket object if there is a connection
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// attempt in progress AND if the connection passes the filter
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// if one is installed. Otherwise, returns 0.
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Socket* accept();
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virtual int getMyPort() = 0;
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// setFilter() applies the specified filter to all new connections
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void setFilter(ConnectionFilter* f) {filter = f;}
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int getFd() {return fd;}
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2021-03-02 14:23:32 +01:00
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virtual GetAPIMessager *getMessager() { return NULL; }
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2020-09-20 14:16:44 +02:00
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protected:
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SocketListener();
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void listen(int fd);
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// createSocket() should create a new socket of the correct class
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// for the given file descriptor
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virtual Socket* createSocket(int fd) = 0;
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protected:
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int fd;
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ConnectionFilter* filter;
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};
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struct SocketException : public rdr::SystemException {
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SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
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};
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class SocketServer {
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public:
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virtual ~SocketServer() {}
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// addSocket() tells the server to serve the Socket. The caller
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// retains ownership of the Socket - the only way for the server
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// to discard a Socket is by calling shutdown() on it.
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// outgoing is set to true if the socket was created by connecting out
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// to another host, or false if the socket was created by accept()ing
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// an incoming connection.
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virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
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// removeSocket() tells the server to stop serving the Socket. The
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// caller retains ownership of the Socket - the server must NOT
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// delete the Socket! This call is used mainly to cause per-Socket
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// resources to be freed.
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virtual void removeSocket(network::Socket* sock) = 0;
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// getSockets() gets a list of sockets. This can be used to generate an
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// fd_set for calling select().
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virtual void getSockets(std::list<network::Socket*>* sockets) = 0;
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// processSocketReadEvent() tells the server there is a Socket read event.
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// The implementation can indicate that the Socket is no longer active
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// by calling shutdown() on it. The caller will then call removeSocket()
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// soon after processSocketEvent returns, to allow any pre-Socket
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// resources to be tidied up.
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virtual void processSocketReadEvent(network::Socket* sock) = 0;
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// processSocketReadEvent() tells the server there is a Socket write event.
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// This is only necessary if the Socket has been put in non-blocking
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// mode and needs this callback to flush the buffer.
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virtual void processSocketWriteEvent(network::Socket* sock) = 0;
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// checkTimeouts() allows the server to check socket timeouts, etc. The
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// return value is the number of milliseconds to wait before
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// checkTimeouts() should be called again. If this number is zero then
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// there is no timeout and checkTimeouts() should be called the next time
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// an event occurs.
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virtual int checkTimeouts() = 0;
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virtual bool getDisable() {return false;};
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};
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}
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#endif // __NETWORK_SOCKET_H__
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