KasmVNC/common/network/Socket.h

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2020-09-20 14:16:44 +02:00
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Socket.h - abstract base-class for any kind of network stream/socket
#ifndef __NETWORK_SOCKET_H__
#define __NETWORK_SOCKET_H__
#include <list>
#include <limits.h>
#include <rdr/FdInStream.h>
#include <rdr/FdOutStream.h>
#include <rdr/Exception.h>
namespace network {
void initSockets();
bool isSocketListening(int sock);
class Socket {
public:
Socket(int fd);
virtual ~Socket();
rdr::FdInStream &inStream() {return *instream;}
rdr::FdOutStream &outStream() {return *outstream;}
int getFd() {return outstream->getFd();}
void shutdown();
bool isShutdown() const;
virtual bool cork(bool enable) = 0;
// information about the remote end of the socket
virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
virtual char* getPeerEndpoint() = 0; // <address>::<port>
// Was there a "?" in the ConnectionFilter used to accept this Socket?
void setRequiresQuery();
bool requiresQuery() const;
protected:
Socket();
void setFd(int fd);
private:
rdr::FdInStream* instream;
rdr::FdOutStream* outstream;
bool isShutdown_;
bool queryConnection;
};
class ConnectionFilter {
public:
virtual bool verifyConnection(Socket* s) = 0;
virtual ~ConnectionFilter() {}
};
class GetAPIMessager;
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class SocketListener {
public:
SocketListener(int fd);
virtual ~SocketListener();
// shutdown() stops the socket from accepting further connections
void shutdown();
// accept() returns a new Socket object if there is a connection
// attempt in progress AND if the connection passes the filter
// if one is installed. Otherwise, returns 0.
Socket* accept();
virtual int getMyPort() = 0;
// setFilter() applies the specified filter to all new connections
void setFilter(ConnectionFilter* f) {filter = f;}
int getFd() {return fd;}
virtual GetAPIMessager *getMessager() { return NULL; }
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protected:
SocketListener();
void listen(int fd);
// createSocket() should create a new socket of the correct class
// for the given file descriptor
virtual Socket* createSocket(int fd) = 0;
protected:
int fd;
ConnectionFilter* filter;
};
struct SocketException : public rdr::SystemException {
SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
};
class SocketServer {
public:
virtual ~SocketServer() {}
// addSocket() tells the server to serve the Socket. The caller
// retains ownership of the Socket - the only way for the server
// to discard a Socket is by calling shutdown() on it.
// outgoing is set to true if the socket was created by connecting out
// to another host, or false if the socket was created by accept()ing
// an incoming connection.
virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
// removeSocket() tells the server to stop serving the Socket. The
// caller retains ownership of the Socket - the server must NOT
// delete the Socket! This call is used mainly to cause per-Socket
// resources to be freed.
virtual void removeSocket(network::Socket* sock) = 0;
// getSockets() gets a list of sockets. This can be used to generate an
// fd_set for calling select().
virtual void getSockets(std::list<network::Socket*>* sockets) = 0;
// processSocketReadEvent() tells the server there is a Socket read event.
// The implementation can indicate that the Socket is no longer active
// by calling shutdown() on it. The caller will then call removeSocket()
// soon after processSocketEvent returns, to allow any pre-Socket
// resources to be tidied up.
virtual void processSocketReadEvent(network::Socket* sock) = 0;
// processSocketReadEvent() tells the server there is a Socket write event.
// This is only necessary if the Socket has been put in non-blocking
// mode and needs this callback to flush the buffer.
virtual void processSocketWriteEvent(network::Socket* sock) = 0;
// checkTimeouts() allows the server to check socket timeouts, etc. The
// return value is the number of milliseconds to wait before
// checkTimeouts() should be called again. If this number is zero then
// there is no timeout and checkTimeouts() should be called the next time
// an event occurs.
virtual int checkTimeouts() = 0;
virtual bool getDisable() {return false;};
};
}
#endif // __NETWORK_SOCKET_H__