Standardise on a single blit function

Keep everything simpler by always blitting in the same pixel format.
It's up to the decoders to convert if they need to.
This commit is contained in:
Pierre Ossman 2020-06-07 13:44:20 +02:00 committed by Lauri Kasanen
parent c7a7ce70be
commit ae1bc396bf
6 changed files with 27 additions and 120 deletions

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@ -179,7 +179,15 @@ export default class TightDecoder {
this._zlibs[streamId].setInput(null);
}
display.blitRgbImage(x, y, width, height, data, 0, false);
let bgrx = new Uint8Array(width * height * 4);
for (let i = 0, j = 0; i < width * height * 4; i += 4, j += 3) {
bgrx[i] = data[j + 2];
bgrx[i + 1] = data[j + 1];
bgrx[i + 2] = data[j];
bgrx[i + 3] = 255; // Alpha
}
display.blitImage(x, y, width, height, bgrx, 0, false);
return true;
}
@ -251,9 +259,9 @@ export default class TightDecoder {
for (let b = 7; b >= 0; b--) {
dp = (y * width + x * 8 + 7 - b) * 4;
sp = (data[y * w + x] >> b & 1) * 3;
dest[dp] = palette[sp];
dest[dp] = palette[sp + 2];
dest[dp + 1] = palette[sp + 1];
dest[dp + 2] = palette[sp + 2];
dest[dp + 2] = palette[sp];
dest[dp + 3] = 255;
}
}
@ -261,14 +269,14 @@ export default class TightDecoder {
for (let b = 7; b >= 8 - width % 8; b--) {
dp = (y * width + x * 8 + 7 - b) * 4;
sp = (data[y * w + x] >> b & 1) * 3;
dest[dp] = palette[sp];
dest[dp] = palette[sp + 2];
dest[dp + 1] = palette[sp + 1];
dest[dp + 2] = palette[sp + 2];
dest[dp + 2] = palette[sp];
dest[dp + 3] = 255;
}
}
display.blitRgbxImage(x, y, width, height, dest, 0, false);
display.blitImage(x, y, width, height, dest, 0, false);
}
_paletteRect(x, y, width, height, data, palette, display) {
@ -277,13 +285,13 @@ export default class TightDecoder {
const total = width * height * 4;
for (let i = 0, j = 0; i < total; i += 4, j++) {
const sp = data[j] * 3;
dest[i] = palette[sp];
dest[i] = palette[sp + 2];
dest[i + 1] = palette[sp + 1];
dest[i + 2] = palette[sp + 2];
dest[i + 2] = palette[sp];
dest[i + 3] = 255;
}
display.blitRgbxImage(x, y, width, height, dest, 0, false);
display.blitImage(x, y, width, height, dest, 0, false);
}
_gradientFilter(streamId, x, y, width, height, sock, display, depth) {

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@ -8,7 +8,6 @@
import * as Log from './util/logging.js';
import Base64 from "./base64.js";
import { supportsImageMetadata } from './util/browser.js';
export default class Display {
constructor(target) {
@ -392,46 +391,6 @@ export default class Display {
}
}
blitRgbImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const newArr = new Uint8Array(width * height * 3);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blitRgb',
'data': newArr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbImageData(x, y, width, height, arr, offset);
}
}
blitRgbxImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const newArr = new Uint8Array(width * height * 4);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blitRgbx',
'data': newArr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, width, height, arr, offset);
}
}
drawImage(img, x, y, w, h) {
if (img.width != w || img.height != h) {
this._drawCtx.drawImage(img, x, y, w, h);
@ -491,19 +450,6 @@ export default class Display {
}
}
_rgbImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
data[i] = arr[j];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j + 2];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_bgrxImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
@ -517,19 +463,6 @@ export default class Display {
this._damage(x, y, img.width, img.height);
}
_rgbxImageData(x, y, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
let img;
if (supportsImageMetadata) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_renderQPush(action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
@ -563,12 +496,6 @@ export default class Display {
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
/* IE tends to set "complete" prematurely, so check dimensions */
if (a.img.complete && (a.img.width !== 0) && (a.img.height !== 0)) {

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@ -45,15 +45,6 @@ try {
export const supportsCursorURIs = _supportsCursorURIs;
let _supportsImageMetadata = false;
try {
new ImageData(new Uint8ClampedArray(4), 1, 1);
_supportsImageMetadata = true;
} catch (ex) {
// ignore failure
}
export const supportsImageMetadata = _supportsImageMetadata;
let _hasScrollbarGutter = true;
try {
// Create invisible container

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@ -105,8 +105,6 @@ None
| copyImage | (old_x, old_y, new_x, new_y, width, height, from_queue) | Copy a rectangular area
| imageRect | (x, y, mime, arr) | Draw a rectangle with an image
| blitImage | (x, y, width, height, arr, offset, from_queue) | Blit pixels (of R,G,B,A) to the display
| blitRgbImage | (x, y, width, height, arr, offset, from_queue) | Blit RGB encoded image to display
| blitRgbxImage | (x, y, width, height, arr, offset, from_queue) | Blit RGBX encoded image to display
| drawImage | (img, x, y) | Draw image and track damage
| autoscale | (containerWidth, containerHeight) | Scale the display

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@ -36,15 +36,10 @@ describe('CopyRect Decoder', function () {
});
it('should handle the CopyRect encoding', function () {
let targetData = new Uint8Array([
0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255,
0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255
]);
// seed some initial data to copy
display.blitRgbxImage(0, 0, 4, 2, new Uint8Array(targetData.slice(0, 32)), 0);
display.fillRect(0, 0, 4, 4, [ 0x11, 0x22, 0x33 ]);
display.fillRect(0, 0, 2, 2, [ 0xff, 0x00, 0x00 ]);
display.fillRect(2, 0, 2, 2, [ 0x00, 0xff, 0x00 ]);
testDecodeRect(decoder, 0, 2, 2, 2,
[0x00, 0x02, 0x00, 0x00],
@ -53,6 +48,13 @@ describe('CopyRect Decoder', function () {
[0x00, 0x00, 0x00, 0x00],
display, 24);
let targetData = new Uint8Array([
0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255,
0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255
]);
expect(display).to.have.displayed(targetData);
});
});

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@ -322,18 +322,6 @@ describe('Display/Canvas Helper', function () {
expect(display).to.have.displayed(checkedData);
});
it('should support drawing RGB blit images with true color via #blitRgbImage', function () {
const data = [];
for (let i = 0; i < 16; i++) {
data[i * 3] = checkedData[i * 4];
data[i * 3 + 1] = checkedData[i * 4 + 1];
data[i * 3 + 2] = checkedData[i * 4 + 2];
}
display.blitRgbImage(0, 0, 4, 4, data, 0);
display.flip();
expect(display).to.have.displayed(checkedData);
});
it('should support drawing an image object via #drawImage', function () {
const img = makeImageCanvas(checkedData);
display.drawImage(img, 0, 0);
@ -416,13 +404,6 @@ describe('Display/Canvas Helper', function () {
expect(display.blitImage).to.have.been.calledWith(3, 4, 5, 6, [7, 8, 9], 0);
});
it('should draw a blit RGB image on type "blitRgb"', function () {
display.blitRgbImage = sinon.spy();
display._renderQPush({ type: 'blitRgb', x: 3, y: 4, width: 5, height: 6, data: [7, 8, 9] });
expect(display.blitRgbImage).to.have.been.calledOnce;
expect(display.blitRgbImage).to.have.been.calledWith(3, 4, 5, 6, [7, 8, 9], 0);
});
it('should copy a region on type "copy"', function () {
display.copyImage = sinon.spy();
display._renderQPush({ type: 'copy', x: 3, y: 4, width: 5, height: 6, oldX: 7, oldY: 8 });