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https://github.com/kasmtech/KasmVNC.git
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Standardise on a single blit function
Keep everything simpler by always blitting in the same pixel format. It's up to the decoders to convert if they need to.
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@ -179,7 +179,15 @@ export default class TightDecoder {
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this._zlibs[streamId].setInput(null);
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}
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display.blitRgbImage(x, y, width, height, data, 0, false);
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let bgrx = new Uint8Array(width * height * 4);
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for (let i = 0, j = 0; i < width * height * 4; i += 4, j += 3) {
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bgrx[i] = data[j + 2];
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bgrx[i + 1] = data[j + 1];
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bgrx[i + 2] = data[j];
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bgrx[i + 3] = 255; // Alpha
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}
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display.blitImage(x, y, width, height, bgrx, 0, false);
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return true;
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}
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@ -251,9 +259,9 @@ export default class TightDecoder {
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for (let b = 7; b >= 0; b--) {
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dp = (y * width + x * 8 + 7 - b) * 4;
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sp = (data[y * w + x] >> b & 1) * 3;
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dest[dp] = palette[sp];
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dest[dp] = palette[sp + 2];
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dest[dp + 1] = palette[sp + 1];
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dest[dp + 2] = palette[sp + 2];
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dest[dp + 2] = palette[sp];
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dest[dp + 3] = 255;
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}
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}
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@ -261,14 +269,14 @@ export default class TightDecoder {
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for (let b = 7; b >= 8 - width % 8; b--) {
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dp = (y * width + x * 8 + 7 - b) * 4;
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sp = (data[y * w + x] >> b & 1) * 3;
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dest[dp] = palette[sp];
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dest[dp] = palette[sp + 2];
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dest[dp + 1] = palette[sp + 1];
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dest[dp + 2] = palette[sp + 2];
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dest[dp + 2] = palette[sp];
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dest[dp + 3] = 255;
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}
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}
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display.blitRgbxImage(x, y, width, height, dest, 0, false);
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display.blitImage(x, y, width, height, dest, 0, false);
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}
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_paletteRect(x, y, width, height, data, palette, display) {
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@ -277,13 +285,13 @@ export default class TightDecoder {
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const total = width * height * 4;
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for (let i = 0, j = 0; i < total; i += 4, j++) {
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const sp = data[j] * 3;
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dest[i] = palette[sp];
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dest[i] = palette[sp + 2];
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dest[i + 1] = palette[sp + 1];
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dest[i + 2] = palette[sp + 2];
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dest[i + 2] = palette[sp];
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dest[i + 3] = 255;
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}
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display.blitRgbxImage(x, y, width, height, dest, 0, false);
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display.blitImage(x, y, width, height, dest, 0, false);
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}
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_gradientFilter(streamId, x, y, width, height, sock, display, depth) {
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@ -8,7 +8,6 @@
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import * as Log from './util/logging.js';
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import Base64 from "./base64.js";
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import { supportsImageMetadata } from './util/browser.js';
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export default class Display {
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constructor(target) {
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@ -392,46 +391,6 @@ export default class Display {
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}
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}
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blitRgbImage(x, y, width, height, arr, offset, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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const newArr = new Uint8Array(width * height * 3);
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newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
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this._renderQPush({
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'type': 'blitRgb',
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'data': newArr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else {
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this._rgbImageData(x, y, width, height, arr, offset);
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}
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}
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blitRgbxImage(x, y, width, height, arr, offset, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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const newArr = new Uint8Array(width * height * 4);
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newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
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this._renderQPush({
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'type': 'blitRgbx',
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'data': newArr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else {
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this._rgbxImageData(x, y, width, height, arr, offset);
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}
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}
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drawImage(img, x, y, w, h) {
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if (img.width != w || img.height != h) {
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this._drawCtx.drawImage(img, x, y, w, h);
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@ -491,19 +450,6 @@ export default class Display {
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}
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}
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_rgbImageData(x, y, width, height, arr, offset) {
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const img = this._drawCtx.createImageData(width, height);
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const data = img.data;
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for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
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data[i] = arr[j];
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data[i + 1] = arr[j + 1];
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data[i + 2] = arr[j + 2];
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data[i + 3] = 255; // Alpha
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}
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this._drawCtx.putImageData(img, x, y);
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this._damage(x, y, img.width, img.height);
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}
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_bgrxImageData(x, y, width, height, arr, offset) {
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const img = this._drawCtx.createImageData(width, height);
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const data = img.data;
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@ -517,19 +463,6 @@ export default class Display {
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this._damage(x, y, img.width, img.height);
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}
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_rgbxImageData(x, y, width, height, arr, offset) {
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// NB(directxman12): arr must be an Type Array view
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let img;
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if (supportsImageMetadata) {
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img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
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} else {
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img = this._drawCtx.createImageData(width, height);
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img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
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}
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this._drawCtx.putImageData(img, x, y);
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this._damage(x, y, img.width, img.height);
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}
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_renderQPush(action) {
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this._renderQ.push(action);
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if (this._renderQ.length === 1) {
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@ -563,12 +496,6 @@ export default class Display {
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case 'blit':
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this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'blitRgb':
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this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'blitRgbx':
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this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'img':
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/* IE tends to set "complete" prematurely, so check dimensions */
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if (a.img.complete && (a.img.width !== 0) && (a.img.height !== 0)) {
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@ -45,15 +45,6 @@ try {
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export const supportsCursorURIs = _supportsCursorURIs;
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let _supportsImageMetadata = false;
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try {
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new ImageData(new Uint8ClampedArray(4), 1, 1);
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_supportsImageMetadata = true;
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} catch (ex) {
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// ignore failure
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}
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export const supportsImageMetadata = _supportsImageMetadata;
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let _hasScrollbarGutter = true;
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try {
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// Create invisible container
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@ -105,8 +105,6 @@ None
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| copyImage | (old_x, old_y, new_x, new_y, width, height, from_queue) | Copy a rectangular area
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| imageRect | (x, y, mime, arr) | Draw a rectangle with an image
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| blitImage | (x, y, width, height, arr, offset, from_queue) | Blit pixels (of R,G,B,A) to the display
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| blitRgbImage | (x, y, width, height, arr, offset, from_queue) | Blit RGB encoded image to display
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| blitRgbxImage | (x, y, width, height, arr, offset, from_queue) | Blit RGBX encoded image to display
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| drawImage | (img, x, y) | Draw image and track damage
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| autoscale | (containerWidth, containerHeight) | Scale the display
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@ -36,15 +36,10 @@ describe('CopyRect Decoder', function () {
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});
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it('should handle the CopyRect encoding', function () {
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let targetData = new Uint8Array([
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0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
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0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
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0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255,
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0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255
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]);
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// seed some initial data to copy
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display.blitRgbxImage(0, 0, 4, 2, new Uint8Array(targetData.slice(0, 32)), 0);
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display.fillRect(0, 0, 4, 4, [ 0x11, 0x22, 0x33 ]);
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display.fillRect(0, 0, 2, 2, [ 0xff, 0x00, 0x00 ]);
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display.fillRect(2, 0, 2, 2, [ 0x00, 0xff, 0x00 ]);
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testDecodeRect(decoder, 0, 2, 2, 2,
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[0x00, 0x02, 0x00, 0x00],
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@ -53,6 +48,13 @@ describe('CopyRect Decoder', function () {
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[0x00, 0x00, 0x00, 0x00],
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display, 24);
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let targetData = new Uint8Array([
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0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
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0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255, 0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255,
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0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255,
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0x00, 0xff, 0x00, 255, 0x00, 0xff, 0x00, 255, 0x00, 0x00, 0xff, 255, 0x00, 0x00, 0xff, 255
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]);
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expect(display).to.have.displayed(targetData);
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});
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});
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@ -322,18 +322,6 @@ describe('Display/Canvas Helper', function () {
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expect(display).to.have.displayed(checkedData);
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});
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it('should support drawing RGB blit images with true color via #blitRgbImage', function () {
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const data = [];
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for (let i = 0; i < 16; i++) {
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data[i * 3] = checkedData[i * 4];
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data[i * 3 + 1] = checkedData[i * 4 + 1];
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data[i * 3 + 2] = checkedData[i * 4 + 2];
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}
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display.blitRgbImage(0, 0, 4, 4, data, 0);
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display.flip();
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expect(display).to.have.displayed(checkedData);
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});
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it('should support drawing an image object via #drawImage', function () {
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const img = makeImageCanvas(checkedData);
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display.drawImage(img, 0, 0);
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@ -416,13 +404,6 @@ describe('Display/Canvas Helper', function () {
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expect(display.blitImage).to.have.been.calledWith(3, 4, 5, 6, [7, 8, 9], 0);
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});
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it('should draw a blit RGB image on type "blitRgb"', function () {
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display.blitRgbImage = sinon.spy();
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display._renderQPush({ type: 'blitRgb', x: 3, y: 4, width: 5, height: 6, data: [7, 8, 9] });
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expect(display.blitRgbImage).to.have.been.calledOnce;
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expect(display.blitRgbImage).to.have.been.calledWith(3, 4, 5, 6, [7, 8, 9], 0);
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});
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it('should copy a region on type "copy"', function () {
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display.copyImage = sinon.spy();
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display._renderQPush({ type: 'copy', x: 3, y: 4, width: 5, height: 6, oldX: 7, oldY: 8 });
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