mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-12-23 23:29:05 +01:00
Remove pointless Display.clear()
It served no meaningful purpose and it had bugs. So let's remove it rather than try to fix it.
This commit is contained in:
parent
4cc536636a
commit
c211f31113
@ -60,8 +60,6 @@ export default class Display {
|
||||
|
||||
Log.Debug("User Agent: " + navigator.userAgent);
|
||||
|
||||
this.clear();
|
||||
|
||||
// Check canvas features
|
||||
if (!('createImageData' in this._drawCtx)) {
|
||||
throw new Error("Canvas does not support createImageData");
|
||||
@ -301,12 +299,6 @@ export default class Display {
|
||||
}
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.resize(240, 20);
|
||||
this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
|
||||
this.flip();
|
||||
}
|
||||
|
||||
pending() {
|
||||
return this._renderQ.length > 0;
|
||||
}
|
||||
|
@ -193,7 +193,6 @@ export default class RFB extends EventTargetMixin {
|
||||
throw exc;
|
||||
}
|
||||
this._display.onflush = this._onFlush.bind(this);
|
||||
this._display.clear();
|
||||
|
||||
this._keyboard = new Keyboard(this._canvas);
|
||||
this._keyboard.onkeyevent = this._handleKeyEvent.bind(this);
|
||||
|
@ -99,7 +99,6 @@ None
|
||||
| absY | (y) | Return Y relative to the remote display
|
||||
| resize | (width, height) | Set width and height
|
||||
| flip | (from_queue) | Update the visible canvas with the contents of the rendering canvas
|
||||
| clear | () | Clear the display
|
||||
| pending | () | Check if there are waiting items in the render queue
|
||||
| flush | () | Resume processing the render queue unless it's empty
|
||||
| fillRect | (x, y, width, height, color, from_queue) | Draw a filled in rectangle
|
||||
|
@ -269,15 +269,6 @@ describe('Display/Canvas Helper', function () {
|
||||
display.resize(4, 4);
|
||||
});
|
||||
|
||||
it('should clear the screen on #clear', function () {
|
||||
display.fillRect(0, 0, 4, 4, [0x00, 0x00, 0xff]);
|
||||
display.clear();
|
||||
display.resize(4, 4);
|
||||
const empty = [];
|
||||
for (let i = 0; i < 4 * display._fb_width * display._fb_height; i++) { empty[i] = 0; }
|
||||
expect(display).to.have.displayed(new Uint8Array(empty));
|
||||
});
|
||||
|
||||
it('should not draw directly on the target canvas', function () {
|
||||
display.fillRect(0, 0, 4, 4, [0, 0, 0xff]);
|
||||
display.flip();
|
||||
|
Loading…
Reference in New Issue
Block a user