Our fast paths assume that each channel fits in to a separate byte.
That means the shift needs to be a multiple of 8. Start actually
checking this so that a client cannot trip us up and possibly cause
incorrect code exection.
Issue found by Pavel Cheremushkin from Kaspersky Lab.
We use a lot of lengths given to us over the network, so be more
paranoid about them causing an overflow as otherwise an attacker
might trick us in to overwriting other memory.
This primarily affects the client which often gets lengths from the
server, but there are also some scenarios where the server might
theoretically be vulnerable.
Issue found by Pavel Cheremushkin from Kaspersky Lab.
Provides safety against them accidentally becoming negative because
of bugs in the calculations.
Also does the same to CharArray and friends as they were strongly
connection to the stream objects.
Otherwise we might be tricked in to reading and writing things at
incorrect offsets for pixels which ultimately could result in an
attacker writing things to the stack or heap and executing things
they shouldn't.
This only affects the server as the client never uses the pixel
format suggested by th server.
Issue found by Pavel Cheremushkin from Kaspersky Lab.
We always assumed there would be one pixel per row so a rect with
a zero width would result in us writing to unknown memory.
This could theoretically be used by a malicious server to inject
code in to the viewer process.
Issue found by Pavel Cheremushkin from Kaspersky Lab.
Move the checks around to avoid missing cases where we might access
memory that is no longer valid. Also avoid touching the underlying
stream implicitly (e.g. via the destructor) as it might also no
longer be valid.
A malicious server could theoretically use this for remote code
execution in the client.
Issue found by Pavel Cheremushkin from Kaspersky Lab