import { inflateInit, inflate, inflateReset } from "../vendor/pako/lib/zlib/inflate.js"; import ZStream from "../vendor/pako/lib/zlib/zstream.js"; export default class Inflate { constructor() { this.strm = new ZStream(); this.chunkSize = 1024 * 10 * 10; this.strm.output = new Uint8Array(this.chunkSize); this.windowBits = 5; inflateInit(this.strm, this.windowBits); } inflate(data, expected) { this.strm.input = data; this.strm.avail_in = this.strm.input.length; this.strm.next_in = 0; this.strm.next_out = 0; // resize our output buffer if it's too small // (we could just use multiple chunks, but that would cause an extra // allocation each time to flatten the chunks) if (expected > this.chunkSize) { this.chunkSize = expected; this.strm.output = new Uint8Array(this.chunkSize); } this.strm.avail_out = this.chunkSize; inflate(this.strm, 0); // Flush argument not used. return new Uint8Array(this.strm.output.buffer, 0, this.strm.next_out); } reset() { inflateReset(this.strm); } }