/* * noVNC: HTML5 VNC client * Copyright (C) 2019 The noVNC Authors * Licensed under MPL 2.0 or any later version (see LICENSE.txt) */ import { supportsCursorURIs, isTouchDevice } from './browser.js'; const useFallback = !supportsCursorURIs || isTouchDevice; export default class Cursor { constructor() { this._target = null; this._canvas = document.createElement('canvas'); if (useFallback) { this._canvas.style.position = 'fixed'; this._canvas.style.zIndex = '65535'; this._canvas.style.pointerEvents = 'none'; // Can't use "display" because of Firefox bug #1445997 this._canvas.style.visibility = 'hidden'; document.body.appendChild(this._canvas); } this._position = { x: 0, y: 0 }; this._hotSpot = { x: 0, y: 0 }; this._eventHandlers = { 'mouseover': this._handleMouseOver.bind(this), 'mouseleave': this._handleMouseLeave.bind(this), 'mousemove': this._handleMouseMove.bind(this), 'mouseup': this._handleMouseUp.bind(this), 'touchstart': this._handleTouchStart.bind(this), 'touchmove': this._handleTouchMove.bind(this), 'touchend': this._handleTouchEnd.bind(this), }; } attach(target) { if (this._target) { this.detach(); } this._target = target; if (useFallback) { // FIXME: These don't fire properly except for mouse /// movement in IE. We want to also capture element // movement, size changes, visibility, etc. const options = { capture: true, passive: true }; this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options); this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options); this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options); this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options); // There is no "touchleave" so we monitor touchstart globally window.addEventListener('touchstart', this._eventHandlers.touchstart, options); this._target.addEventListener('touchmove', this._eventHandlers.touchmove, options); this._target.addEventListener('touchend', this._eventHandlers.touchend, options); } this.clear(); } detach() { if (useFallback) { const options = { capture: true, passive: true }; this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options); this._target.removeEventListener('mouseleave', this._eventHandlers.mouseleave, options); this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options); this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options); window.removeEventListener('touchstart', this._eventHandlers.touchstart, options); this._target.removeEventListener('touchmove', this._eventHandlers.touchmove, options); this._target.removeEventListener('touchend', this._eventHandlers.touchend, options); } this._target = null; } change(rgba, hotx, hoty, w, h) { if ((w === 0) || (h === 0)) { this.clear(); return; } this._position.x = this._position.x + this._hotSpot.x - hotx; this._position.y = this._position.y + this._hotSpot.y - hoty; this._hotSpot.x = hotx; this._hotSpot.y = hoty; let ctx = this._canvas.getContext('2d'); this._canvas.width = w; this._canvas.height = h; let img; try { // IE doesn't support this img = new ImageData(new Uint8ClampedArray(rgba), w, h); } catch (ex) { img = ctx.createImageData(w, h); img.data.set(new Uint8ClampedArray(rgba)); } ctx.clearRect(0, 0, w, h); ctx.putImageData(img, 0, 0); if (useFallback) { this._updatePosition(); } else { let url = this._canvas.toDataURL(); this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default'; } } clear() { this._target.style.cursor = 'none'; this._canvas.width = 0; this._canvas.height = 0; this._position.x = this._position.x + this._hotSpot.x; this._position.y = this._position.y + this._hotSpot.y; this._hotSpot.x = 0; this._hotSpot.y = 0; } _handleMouseOver(event) { // This event could be because we're entering the target, or // moving around amongst its sub elements. Let the move handler // sort things out. this._handleMouseMove(event); } _handleMouseLeave(event) { this._hideCursor(); } _handleMouseMove(event) { this._updateVisibility(event.target); this._position.x = event.clientX - this._hotSpot.x; this._position.y = event.clientY - this._hotSpot.y; this._updatePosition(); } _handleMouseUp(event) { // We might get this event because of a drag operation that // moved outside of the target. Check what's under the cursor // now and adjust visibility based on that. let target = document.elementFromPoint(event.clientX, event.clientY); this._updateVisibility(target); } _handleTouchStart(event) { // Just as for mouseover, we let the move handler deal with it this._handleTouchMove(event); } _handleTouchMove(event) { this._updateVisibility(event.target); this._position.x = event.changedTouches[0].clientX - this._hotSpot.x; this._position.y = event.changedTouches[0].clientY - this._hotSpot.y; this._updatePosition(); } _handleTouchEnd(event) { // Same principle as for mouseup let target = document.elementFromPoint(event.changedTouches[0].clientX, event.changedTouches[0].clientY); this._updateVisibility(target); } _showCursor() { if (this._canvas.style.visibility === 'hidden') { this._canvas.style.visibility = ''; } } _hideCursor() { if (this._canvas.style.visibility !== 'hidden') { this._canvas.style.visibility = 'hidden'; } } // Should we currently display the cursor? // (i.e. are we over the target, or a child of the target without a // different cursor set) _shouldShowCursor(target) { // Easy case if (target === this._target) { return true; } // Other part of the DOM? if (!this._target.contains(target)) { return false; } // Has the child its own cursor? // FIXME: How can we tell that a sub element has an // explicit "cursor: none;"? if (window.getComputedStyle(target).cursor !== 'none') { return false; } return true; } _updateVisibility(target) { if (this._shouldShowCursor(target)) { this._showCursor(); } else { this._hideCursor(); } } _updatePosition() { this._canvas.style.left = this._position.x + "px"; this._canvas.style.top = this._position.y + "px"; } }