/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2018 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #define XK_LATIN1 #define XK_MISCELLANY #define XK_XKB_KEYS #include #include #include #include #include #include "kasmpasswd.h" using namespace rfb; static LogWriter vlog("VNCSConnST"); static Cursor emptyCursor(0, 0, Point(0, 0), NULL); extern rfb::BoolParameter disablebasicauth; VNCSConnectionST::VNCSConnectionST(VNCServerST* server_, network::Socket *s, bool reverse) : sock(s), reverseConnection(reverse), inProcessMessages(false), pendingSyncFence(false), syncFence(false), fenceFlags(0), fenceDataLen(0), fenceData(NULL), congestionTimer(this), losslessTimer(this), kbdLogTimer(this), server(server_), updates(false), updateRenderedCursor(false), removeRenderedCursor(false), continuousUpdates(false), encodeManager(this, &server_->encCache), needsPermCheck(false), pointerEventTime(0), clientHasCursor(false), accessRights(AccessDefault), startTime(time(0)) { setStreams(&sock->inStream(), &sock->outStream()); peerEndpoint.buf = sock->getPeerEndpoint(); VNCServerST::connectionsLog.write(1,"accepted: %s", peerEndpoint.buf); memset(bstats_total, 0, sizeof(bstats_total)); gettimeofday(&connStart, NULL); // Check their permissions, if applicable kasmpasswdpath[0] = '\0'; wordexp_t wexp; if (!wordexp(rfb::Server::kasmPasswordFile, &wexp, WRDE_NOCMD)) strncpy(kasmpasswdpath, wexp.we_wordv[0], 4096); kasmpasswdpath[4095] = '\0'; wordfree(&wexp); user[0] = '\0'; const char *at = strchr(peerEndpoint.buf, '@'); if (at && at - peerEndpoint.buf > 1 && at - peerEndpoint.buf < 32) { memcpy(user, peerEndpoint.buf, at - peerEndpoint.buf); user[at - peerEndpoint.buf] = '\0'; } bool write, owner; if (!getPerms(write, owner) || !write) accessRights = (accessRights & ~(AccessPtrEvents | AccessKeyEvents | AccessSetDesktopSize)); // Configure the socket setSocketTimeouts(); lastEventTime = time(0); gettimeofday(&lastRealUpdate, NULL); gettimeofday(&lastClipboardOp, NULL); gettimeofday(&lastKeyEvent, NULL); server->clients.push_front(this); } VNCSConnectionST::~VNCSConnectionST() { // If we reach here then VNCServerST is deleting us! VNCServerST::connectionsLog.write(1,"closed: %s (%s)", peerEndpoint.buf, (closeReason.buf) ? closeReason.buf : ""); // Release any keys the client still had pressed while (!pressedKeys.empty()) { rdr::U32 keysym, keycode; keysym = pressedKeys.begin()->second; keycode = pressedKeys.begin()->first; pressedKeys.erase(pressedKeys.begin()); vlog.debug("Releasing key 0x%x / 0x%x on client disconnect", keysym, keycode); server->desktop->keyEvent(keysym, keycode, false); } if (server->pointerClient == this) server->pointerClient = 0; // Remove this client from the server server->clients.remove(this); delete [] fenceData; } // Methods called from VNCServerST bool VNCSConnectionST::init() { try { initialiseProtocol(); } catch (rdr::Exception& e) { close(e.str()); return false; } return true; } void VNCSConnectionST::close(const char* reason) { // Log the reason for the close if (!closeReason.buf) closeReason.buf = strDup(reason); else vlog.debug("second close: %s (%s)", peerEndpoint.buf, reason); if (authenticated()) { server->lastDisconnectTime = time(0); } try { if (sock->outStream().bufferUsage() > 0) { sock->cork(false); sock->outStream().flush(); if (sock->outStream().bufferUsage() > 0) vlog.error("Failed to flush remaining socket data on close"); } } catch (rdr::Exception& e) { vlog.error("Failed to flush remaining socket data on close: %s", e.str()); } // Just shutdown the socket and mark our state as closing. Eventually the // calling code will call VNCServerST's removeSocket() method causing us to // be deleted. sock->shutdown(); setState(RFBSTATE_CLOSING); } void VNCSConnectionST::processMessages() { if (state() == RFBSTATE_CLOSING) return; try { // - Now set appropriate socket timeouts and process data setSocketTimeouts(); inProcessMessages = true; // Get the underlying TCP layer to build large packets if we send // multiple small responses. sock->cork(true); while (getInStream()->checkNoWait(1)) { if (pendingSyncFence) { syncFence = true; pendingSyncFence = false; } processMsg(); if (syncFence) { writer()->writeFence(fenceFlags, fenceDataLen, fenceData); syncFence = false; } } // Flush out everything in case we go idle after this. sock->cork(false); inProcessMessages = false; // If there were anything requiring an update, try to send it here. // We wait until now with this to aggregate responses and to give // higher priority to user actions such as keyboard and pointer events. writeFramebufferUpdate(); } catch (rdr::EndOfStream&) { close("Clean disconnection"); } catch (rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::flushSocket() { if (state() == RFBSTATE_CLOSING) return; try { setSocketTimeouts(); sock->outStream().flush(); // Flushing the socket might release an update that was previously // delayed because of congestion. if (sock->outStream().bufferUsage() == 0) writeFramebufferUpdate(); } catch (rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::pixelBufferChange() { try { if (!authenticated()) return; if (cp.width && cp.height && (server->pb->width() != cp.width || server->pb->height() != cp.height)) { // We need to clip the next update to the new size, but also add any // extra bits if it's bigger. If we wanted to do this exactly, something // like the code below would do it, but at the moment we just update the // entire new size. However, we do need to clip the damagedCursorRegion // because that might be added to updates in writeFramebufferUpdate(). //updates.intersect(server->pb->getRect()); // //if (server->pb->width() > cp.width) // updates.add_changed(Rect(cp.width, 0, server->pb->width(), // server->pb->height())); //if (server->pb->height() > cp.height) // updates.add_changed(Rect(0, cp.height, cp.width, // server->pb->height())); damagedCursorRegion.assign_intersect(server->pb->getRect()); cp.width = server->pb->width(); cp.height = server->pb->height(); cp.screenLayout = server->screenLayout; if (state() == RFBSTATE_NORMAL) { // We should only send EDS to client asking for both if (!writer()->writeExtendedDesktopSize()) { if (!writer()->writeSetDesktopSize()) { close("Client does not support desktop resize"); return; } } } // Drop any lossy tracking that is now outside the framebuffer encodeManager.pruneLosslessRefresh(Region(server->pb->getRect())); } // Just update the whole screen at the moment because we're too lazy to // work out what's actually changed. updates.clear(); updates.add_changed(server->pb->getRect()); writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::writeFramebufferUpdateOrClose() { try { writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::screenLayoutChangeOrClose(rdr::U16 reason) { try { screenLayoutChange(reason); writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::bellOrClose() { try { if (state() == RFBSTATE_NORMAL) writer()->writeBell(); } catch(rdr::Exception& e) { close(e.str()); } } char *percentEncode(const char *str, const unsigned len) { char *enc = (char *) calloc(len * 3 + 1, 1); char *out = enc; unsigned i; for (i = 0; i < len; i++) { if (isalnum(str[i]) || str[i] == ' ' || str[i] == '.' || str[i] == ',' || str[i] == '?' || str[i] == '!' || str[i] == '"' || str[i] == '\'') { *out++ = str[i]; } else { *out++ = '%'; sprintf(out, "%02X", str[i]); out += 2; } } return enc; } char *percentEncode4(const uint16_t *str, const unsigned len) { char *enc = (char *) calloc(len * 5 + 1, 1); char *out = enc; unsigned i; for (i = 0; i < len; i++) { if ((str[i] < 128 && isalnum(str[i])) || str[i] == ' ' || str[i] == '.' || str[i] == ',' || str[i] == '?' || str[i] == '!' || str[i] == '"' || str[i] == '\'') { *out++ = str[i]; } else { *out++ = '%'; sprintf(out, "%04hX", str[i]); out += 4; } } return enc; } static void cliplog(const char *str, const int len, const int origlen, const char *dir, const char *client) { if (Server::DLP_ClipLog[0] == 'o') return; if (Server::DLP_ClipLog[0] == 'i') { vlog.info("DLP: client %s: %s %u (%u requested) clipboard bytes", client, dir, len, origlen); } else { // URL-encode it char *enc = percentEncode(str, len); vlog.info("DLP: client %s: %s %u (%u requested) clipboard bytes: '%s'", client, dir, len, origlen, enc); free(enc); } } #define KEYBUF_MAX 100 static uint16_t keybuf[KEYBUF_MAX]; static unsigned keybuf_cur; static void flushKeylog(const char *client) { if (Server::DLP_ClipLog[0] != 'v' || !keybuf_cur) return; char *enc = percentEncode4(keybuf, keybuf_cur); vlog.info("DLP: client %s: keyboard bytes: '%s'", client, enc); free(enc); keybuf_cur = 0; } static void keylog(unsigned keysym, const char *client) { if (Server::DLP_ClipLog[0] != 'v') return; bool flush = false; if (keysym == XK_Return) flush = true; // Map over-16bit keys to 0xffff - most eastern is under that if (keysym > 0xffff) keysym = 0xffff; keybuf[keybuf_cur] = keysym; keybuf_cur++; if (keybuf_cur >= KEYBUF_MAX || keysym == '\n' || flush) flushKeylog(client); } void VNCSConnectionST::serverCutTextOrClose(const char *str, int len) { try { if (!(accessRights & AccessCutText)) return; if (!rfb::Server::sendCutText) return; if (msSince(&lastClipboardOp) < (unsigned) rfb::Server::DLP_ClipDelay) { vlog.info("DLP: client %s: refused to send clipboard, too soon", sock->getPeerAddress()); return; } const int origlen = len; if (rfb::Server::DLP_ClipSendMax && len > rfb::Server::DLP_ClipSendMax) len = rfb::Server::DLP_ClipSendMax; cliplog(str, len, origlen, "sent", sock->getPeerAddress()); if (state() == RFBSTATE_NORMAL) writer()->writeServerCutText(str, len); gettimeofday(&lastClipboardOp, NULL); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setDesktopNameOrClose(const char *name) { try { setDesktopName(name); writeFramebufferUpdate(); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setCursorOrClose() { try { setCursor(); writeFramebufferUpdate(); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setLEDStateOrClose(unsigned int state) { try { setLEDState(state); writeFramebufferUpdate(); } catch(rdr::Exception& e) { close(e.str()); } } int VNCSConnectionST::checkIdleTimeout() { int idleTimeout = rfb::Server::idleTimeout; if (idleTimeout == 0) return 0; if (state() != RFBSTATE_NORMAL && idleTimeout < 15) idleTimeout = 15; // minimum of 15 seconds while authenticating time_t now = time(0); if (now < lastEventTime) { // Someone must have set the time backwards. Set lastEventTime so that the // idleTimeout will count from now. vlog.info("Time has gone backwards - resetting idle timeout"); lastEventTime = now; } int timeLeft = lastEventTime + idleTimeout - now; if (timeLeft < -60) { // Our callback is over a minute late - someone must have set the time // forwards. Set lastEventTime so that the idleTimeout will count from // now. vlog.info("Time has gone forwards - resetting idle timeout"); lastEventTime = now; return secsToMillis(idleTimeout); } if (timeLeft <= 0) { close("Idle timeout"); return 0; } return secsToMillis(timeLeft); } bool VNCSConnectionST::getComparerState() { // We interpret a low compression level as an indication that the client // wants to prioritise CPU usage over bandwidth, and hence disable the // comparing update tracker. return (cp.compressLevel == -1) || (cp.compressLevel > 1); } // renderedCursorChange() is called whenever the server-side rendered cursor // changes shape or position. It ensures that the next update will clean up // the old rendered cursor and if necessary draw the new rendered cursor. void VNCSConnectionST::renderedCursorChange() { if (state() != RFBSTATE_NORMAL) return; // Are we switching between client-side and server-side cursor? if (clientHasCursor == needRenderedCursor()) setCursorOrClose(); bool hasRenderedCursor = !damagedCursorRegion.is_empty(); if (hasRenderedCursor) removeRenderedCursor = true; if (needRenderedCursor()) { updateRenderedCursor = true; writeFramebufferUpdateOrClose(); } } // needRenderedCursor() returns true if this client needs the server-side // rendered cursor. This may be because it does not support local cursor or // because the current cursor position has not been set by this client. // Unfortunately we can't know for sure when the current cursor position has // been set by this client. We guess that this is the case when the current // cursor position is the same as the last pointer event from this client, or // if it is a very short time since this client's last pointer event (up to a // second). [ Ideally we should do finer-grained timing here and make the time // configurable, but I don't think it's that important. ] bool VNCSConnectionST::needRenderedCursor() { if (state() != RFBSTATE_NORMAL) return false; if (!cp.supportsLocalCursorWithAlpha && !cp.supportsLocalCursor && !cp.supportsLocalXCursor) return true; if (!server->cursorPos.equals(pointerEventPos) && (time(0) - pointerEventTime) > 0) return true; return false; } void VNCSConnectionST::approveConnectionOrClose(bool accept, const char* reason) { try { approveConnection(accept, reason); } catch (rdr::Exception& e) { close(e.str()); } } // -=- Callbacks from SConnection void VNCSConnectionST::authSuccess() { lastEventTime = time(0); server->startDesktop(); // - Set the connection parameters appropriately cp.width = server->pb->width(); cp.height = server->pb->height(); cp.screenLayout = server->screenLayout; cp.setName(server->getName()); cp.setLEDState(server->ledState); // - Set the default pixel format cp.setPF(server->pb->getPF()); char buffer[256]; cp.pf().print(buffer, 256); vlog.info("Server default pixel format %s", buffer); // - Mark the entire display as "dirty" updates.add_changed(server->pb->getRect()); startTime = time(0); } void VNCSConnectionST::queryConnection(const char* userName) { // - Authentication succeeded - clear from blacklist CharArray name; name.buf = sock->getPeerAddress(); server->blHosts->clearBlackmark(name.buf); // - Special case to provide a more useful error message if (rfb::Server::neverShared && !rfb::Server::disconnectClients && server->authClientCount() > 0) { approveConnection(false, "The server is already in use"); return; } // - Does the client have the right to bypass the query? if (reverseConnection || !(rfb::Server::queryConnect || sock->requiresQuery()) || (accessRights & AccessNoQuery)) { approveConnection(true); return; } // - Get the server to display an Accept/Reject dialog, if required // If a dialog is displayed, the result will be PENDING, and the // server will call approveConnection at a later time CharArray reason; VNCServerST::queryResult qr = server->queryConnection(sock, userName, &reason.buf); if (qr == VNCServerST::PENDING) return; // - If server returns ACCEPT/REJECT then pass result to SConnection approveConnection(qr == VNCServerST::ACCEPT, reason.buf); } void VNCSConnectionST::clientInit(bool shared) { lastEventTime = time(0); if (rfb::Server::alwaysShared || reverseConnection) shared = true; if (!(accessRights & AccessNonShared)) shared = true; if (rfb::Server::neverShared) shared = false; if (!shared) { if (rfb::Server::disconnectClients && (accessRights & AccessNonShared)) { // - Close all the other connected clients vlog.debug("non-shared connection - closing clients"); server->closeClients("Non-shared connection requested", getSock()); } else { // - Refuse this connection if there are existing clients, in addition to // this one if (server->authClientCount() > 1) { close("Server is already in use"); return; } } } SConnection::clientInit(shared); } void VNCSConnectionST::setPixelFormat(const PixelFormat& pf) { SConnection::setPixelFormat(pf); char buffer[256]; pf.print(buffer, 256); vlog.info("Client pixel format %s", buffer); setCursor(); } void VNCSConnectionST::pointerEvent(const Point& pos, int buttonMask, const bool skipClick, const bool skipRelease) { pointerEventTime = lastEventTime = time(0); server->lastUserInputTime = lastEventTime; if (!(accessRights & AccessPtrEvents)) return; if (!rfb::Server::acceptPointerEvents) return; if (!server->pointerClient || server->pointerClient == this) { pointerEventPos = pos; if (buttonMask) server->pointerClient = this; else server->pointerClient = 0; bool skipclick = false, skiprelease = false; if (server->DLPRegion.enabled) { rdr::U16 x1, y1, x2, y2; server->translateDLPRegion(x1, y1, x2, y2); if (pos.x < x1 || pos.x >= x2 || pos.y < y1 || pos.y >= y2) { if (!Server::DLP_RegionAllowClick) skipclick = true; if (!Server::DLP_RegionAllowRelease) skiprelease = true; } } server->desktop->pointerEvent(pointerEventPos, buttonMask, skipclick, skiprelease); } } class VNCSConnectionSTShiftPresser { public: VNCSConnectionSTShiftPresser(SDesktop* desktop_) : desktop(desktop_), pressed(false) {} ~VNCSConnectionSTShiftPresser() { if (pressed) { vlog.debug("Releasing fake Shift_L"); desktop->keyEvent(XK_Shift_L, 0, false); } } void press() { vlog.debug("Pressing fake Shift_L"); desktop->keyEvent(XK_Shift_L, 0, true); pressed = true; } SDesktop* desktop; bool pressed; }; // keyEvent() - record in the pressedKeys which keys were pressed. Allow // multiple down events (for autorepeat), but only allow a single up event. void VNCSConnectionST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down) { rdr::U32 lookup; lastEventTime = time(0); server->lastUserInputTime = lastEventTime; if (!(accessRights & AccessKeyEvents)) return; if (!rfb::Server::acceptKeyEvents) return; if (Server::DLP_KeyRateLimit > 0 && down && msSince(&lastKeyEvent) < (1000 / (unsigned) Server::DLP_KeyRateLimit)) { vlog.info("DLP: client %s: refused keyboard event, too soon (%u ms vs %u)", sock->getPeerAddress(), msSince(&lastKeyEvent), (1000 / (unsigned) Server::DLP_KeyRateLimit)); return; } gettimeofday(&lastKeyEvent, NULL); if (down) { keylog(keysym, sock->getPeerAddress()); kbdLogTimer.start(60 * 1000); vlog.debug("Key pressed: 0x%x / 0x%x", keysym, keycode); } else { vlog.debug("Key released: 0x%x / 0x%x", keysym, keycode); } // Remap the key if required if (server->keyRemapper) { rdr::U32 newkey; newkey = server->keyRemapper->remapKey(keysym); if (newkey != keysym) { vlog.debug("Key remapped to 0x%x", newkey); keysym = newkey; } } // Avoid lock keys if we don't know the server state if ((server->ledState == ledUnknown) && ((keysym == XK_Caps_Lock) || (keysym == XK_Num_Lock) || (keysym == XK_Scroll_Lock))) { vlog.debug("Ignoring lock key (e.g. caps lock)"); return; } // Lock key heuristics // (only for clients that do not support the LED state extension) if (!cp.supportsLEDState) { // Always ignore ScrollLock as we don't have a heuristic // for that if (keysym == XK_Scroll_Lock) { vlog.debug("Ignoring lock key (e.g. caps lock)"); return; } if (down && (server->ledState != ledUnknown)) { // CapsLock synchronisation heuristic // (this assumes standard interaction between CapsLock the Shift // keys and normal characters) if (((keysym >= XK_A) && (keysym <= XK_Z)) || ((keysym >= XK_a) && (keysym <= XK_z))) { bool uppercase, shift, lock; uppercase = (keysym >= XK_A) && (keysym <= XK_Z); shift = isShiftPressed(); lock = server->ledState & ledCapsLock; if (lock == (uppercase == shift)) { vlog.debug("Inserting fake CapsLock to get in sync with client"); server->desktop->keyEvent(XK_Caps_Lock, 0, true); server->desktop->keyEvent(XK_Caps_Lock, 0, false); } } // NumLock synchronisation heuristic // (this is more cautious because of the differences between Unix, // Windows and macOS) if (((keysym >= XK_KP_Home) && (keysym <= XK_KP_Delete)) || ((keysym >= XK_KP_0) && (keysym <= XK_KP_9)) || (keysym == XK_KP_Separator) || (keysym == XK_KP_Decimal)) { bool number, shift, lock; number = ((keysym >= XK_KP_0) && (keysym <= XK_KP_9)) || (keysym == XK_KP_Separator) || (keysym == XK_KP_Decimal); shift = isShiftPressed(); lock = server->ledState & ledNumLock; if (shift) { // We don't know the appropriate NumLock state for when Shift // is pressed as it could be one of: // // a) A Unix client where Shift negates NumLock // // b) A Windows client where Shift only cancels NumLock // // c) A macOS client where Shift doesn't have any effect // } else if (lock == (number == shift)) { vlog.debug("Inserting fake NumLock to get in sync with client"); server->desktop->keyEvent(XK_Num_Lock, 0, true); server->desktop->keyEvent(XK_Num_Lock, 0, false); } } } } // Turn ISO_Left_Tab into shifted Tab. VNCSConnectionSTShiftPresser shiftPresser(server->desktop); if (keysym == XK_ISO_Left_Tab) { if (!isShiftPressed()) shiftPresser.press(); keysym = XK_Tab; } // We need to be able to track keys, so generate a fake index when we // aren't given a keycode if (keycode == 0) lookup = 0x80000000 | keysym; else lookup = keycode; // We force the same keysym for an already down key for the // sake of sanity if (pressedKeys.find(lookup) != pressedKeys.end()) keysym = pressedKeys[lookup]; if (down) { pressedKeys[lookup] = keysym; } else { if (!pressedKeys.erase(lookup)) return; } server->desktop->keyEvent(keysym, keycode, down); } void VNCSConnectionST::clientCutText(const char* str, int len) { if (!(accessRights & AccessCutText)) return; if (!rfb::Server::acceptCutText) return; if (msSince(&lastClipboardOp) < (unsigned) rfb::Server::DLP_ClipDelay) { vlog.info("DLP: client %s: refused to receive clipboard, too soon", sock->getPeerAddress()); return; } const int origlen = len; if (rfb::Server::DLP_ClipAcceptMax && len > rfb::Server::DLP_ClipAcceptMax) len = rfb::Server::DLP_ClipAcceptMax; cliplog(str, len, origlen, "received", sock->getPeerAddress()); gettimeofday(&lastClipboardOp, NULL); server->desktop->clientCutText(str, len); } void VNCSConnectionST::framebufferUpdateRequest(const Rect& r,bool incremental) { Rect safeRect; if (!(accessRights & AccessView)) return; SConnection::framebufferUpdateRequest(r, incremental); // Check that the client isn't sending crappy requests if (!r.enclosed_by(Rect(0, 0, cp.width, cp.height))) { vlog.error("FramebufferUpdateRequest %dx%d at %d,%d exceeds framebuffer %dx%d", r.width(), r.height(), r.tl.x, r.tl.y, cp.width, cp.height); safeRect = r.intersect(Rect(0, 0, cp.width, cp.height)); } else { safeRect = r; } // Just update the requested region. // Framebuffer update will be sent a bit later, see processMessages(). Region reqRgn(r); if (!incremental || !continuousUpdates) requested.assign_union(reqRgn); if (!incremental) { // Non-incremental update - treat as if area requested has changed updates.add_changed(reqRgn); // And send the screen layout to the client (which, unlike the // framebuffer dimensions, the client doesn't get during init) writer()->writeExtendedDesktopSize(); // We do not send a DesktopSize since it only contains the // framebuffer size (which the client already should know) and // because some clients don't handle extra DesktopSize events // very well. } } void VNCSConnectionST::setDesktopSize(int fb_width, int fb_height, const ScreenSet& layout) { unsigned int result; if (!(accessRights & AccessSetDesktopSize)) return; if (!rfb::Server::acceptSetDesktopSize) return; // Don't bother the desktop with an invalid configuration if (!layout.validate(fb_width, fb_height)) { writer()->writeExtendedDesktopSize(reasonClient, resultInvalid, fb_width, fb_height, layout); return; } // FIXME: the desktop will call back to VNCServerST and an extra set // of ExtendedDesktopSize messages will be sent. This is okay // protocol-wise, but unnecessary. result = server->desktop->setScreenLayout(fb_width, fb_height, layout); writer()->writeExtendedDesktopSize(reasonClient, result, fb_width, fb_height, layout); // Only notify other clients on success if (result == resultSuccess) { if (server->screenLayout != layout) throw Exception("Desktop configured a different screen layout than requested"); server->notifyScreenLayoutChange(this); } } void VNCSConnectionST::fence(rdr::U32 flags, unsigned len, const char data[]) { rdr::U8 type; if (flags & fenceFlagRequest) { if (flags & fenceFlagSyncNext) { pendingSyncFence = true; fenceFlags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter | fenceFlagSyncNext); fenceDataLen = len; delete [] fenceData; fenceData = NULL; if (len > 0) { fenceData = new char[len]; memcpy(fenceData, data, len); } return; } // We handle everything synchronously so we trivially honor these modes flags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter); writer()->writeFence(flags, len, data); return; } if (len < 1) vlog.error("Fence response of unexpected size received"); type = data[0]; switch (type) { case 0: // Initial dummy fence; break; case 1: congestion.gotPong(); break; default: vlog.error("Fence response of unexpected type received"); } } void VNCSConnectionST::enableContinuousUpdates(bool enable, int x, int y, int w, int h) { Rect rect; if (!cp.supportsFence || !cp.supportsContinuousUpdates) throw Exception("Client tried to enable continuous updates when not allowed"); continuousUpdates = enable; rect.setXYWH(x, y, w, h); cuRegion.reset(rect); if (enable) { requested.clear(); } else { writer()->writeEndOfContinuousUpdates(); } } // supportsLocalCursor() is called whenever the status of // cp.supportsLocalCursor has changed. If the client does now support local // cursor, we make sure that the old server-side rendered cursor is cleaned up // and the cursor is sent to the client. void VNCSConnectionST::supportsLocalCursor() { bool hasRenderedCursor = !damagedCursorRegion.is_empty(); if (hasRenderedCursor && !needRenderedCursor()) removeRenderedCursor = true; setCursor(); } void VNCSConnectionST::supportsFence() { char type = 0; writer()->writeFence(fenceFlagRequest, sizeof(type), &type); } void VNCSConnectionST::supportsContinuousUpdates() { // We refuse to use continuous updates if we cannot monitor the buffer // usage using fences. if (!cp.supportsFence) return; writer()->writeEndOfContinuousUpdates(); } void VNCSConnectionST::supportsLEDState() { writer()->writeLEDState(); } bool VNCSConnectionST::handleTimeout(Timer* t) { try { if ((t == &congestionTimer) || (t == &losslessTimer)) writeFramebufferUpdate(); else if (t == &kbdLogTimer) flushKeylog(sock->getPeerAddress()); } catch (rdr::Exception& e) { close(e.str()); } return false; } bool VNCSConnectionST::isShiftPressed() { std::map::const_iterator iter; for (iter = pressedKeys.begin(); iter != pressedKeys.end(); ++iter) { if (iter->second == XK_Shift_L) return true; if (iter->second == XK_Shift_R) return true; } return false; } bool VNCSConnectionST::getPerms(bool &write, bool &owner) const { bool found = false; if (disablebasicauth) { // We're running without basicauth write = true; return true; } if (user[0]) { struct kasmpasswd_t *set = readkasmpasswd(kasmpasswdpath); unsigned i; for (i = 0; i < set->num; i++) { if (!strcmp(set->entries[i].user, user)) { write = set->entries[i].write; owner = set->entries[i].owner; found = true; break; } } free(set->entries); free(set); } return found; } void VNCSConnectionST::writeRTTPing() { char type; if (!cp.supportsFence) return; congestion.updatePosition(sock->outStream().length()); // We need to make sure any old update are already processed by the // time we get the response back. This allows us to reliably throttle // back on client overload, as well as network overload. type = 1; writer()->writeFence(fenceFlagRequest | fenceFlagBlockBefore, sizeof(type), &type); congestion.sentPing(); } bool VNCSConnectionST::isCongested() { int eta; congestionTimer.stop(); // Stuff still waiting in the send buffer? sock->outStream().flush(); congestion.debugTrace("congestion-trace.csv", sock->getFd()); if (sock->outStream().bufferUsage() > 0) return true; if (!cp.supportsFence) return false; congestion.updatePosition(sock->outStream().length()); if (!congestion.isCongested()) return false; eta = congestion.getUncongestedETA(); if (eta >= 0) congestionTimer.start(eta); if (eta > 1000 / rfb::Server::frameRate) { struct timeval now; gettimeofday(&now, NULL); bstats[BS_NET_SLOW].push_back(now); bstats_total[BS_NET_SLOW]++; } return true; } void VNCSConnectionST::writeFramebufferUpdate() { congestion.updatePosition(sock->outStream().length()); // We're in the middle of processing a command that's supposed to be // synchronised. Allowing an update to slip out right now might violate // that synchronisation. if (syncFence) return; // We try to aggregate responses, so don't send out anything whilst we // still have incoming messages. processMessages() will give us another // chance to run once things are idle. if (inProcessMessages) return; if (state() != RFBSTATE_NORMAL) return; if (requested.is_empty() && !continuousUpdates) return; // Check that we actually have some space on the link and retry in a // bit if things are congested. if (isCongested()) return; // Check for permission changes? if (needsPermCheck) { needsPermCheck = false; bool write, owner, ret; ret = getPerms(write, owner); if (!ret) { close("User was deleted"); return; } else if (!write) { accessRights = (accessRights & ~(AccessPtrEvents | AccessKeyEvents | AccessSetDesktopSize)); } else { accessRights |= AccessPtrEvents | AccessKeyEvents | AccessSetDesktopSize; } } // Updates often consists of many small writes, and in continuous // mode, we will also have small fence messages around the update. We // need to aggregate these in order to not clog up TCP's congestion // window. sock->cork(true); // First take care of any updates that cannot contain framebuffer data // changes. writeNoDataUpdate(); // Then real data (if possible) writeDataUpdate(); sock->cork(false); congestion.updatePosition(sock->outStream().length()); struct timeval now; gettimeofday(&now, NULL); bstats[BS_FRAME].push_back(now); bstats_total[BS_FRAME]++; } void VNCSConnectionST::writeNoDataUpdate() { if (!writer()->needNoDataUpdate()) return; writer()->writeNoDataUpdate(); // Make sure no data update is sent until next request requested.clear(); } void VNCSConnectionST::writeDataUpdate() { Region req, pending; UpdateInfo ui; bool needNewUpdateInfo; const RenderedCursor *cursor; size_t maxUpdateSize; updates.enable_copyrect(cp.useCopyRect); // See what the client has requested (if anything) if (continuousUpdates) req = cuRegion.union_(requested); else req = requested; if (req.is_empty()) return; // Get any framebuffer changes we haven't yet been informed of pending = server->getPendingRegion(); // Get the lists of updates. Prior to exporting the data to the `ui' object, // getUpdateInfo() will normalize the `updates' object such way that its // `changed' and `copied' regions would not intersect. updates.getUpdateInfo(&ui, req); needNewUpdateInfo = false; // If the previous position of the rendered cursor overlaps the source of the // copy, then when the copy happens the corresponding rectangle in the // destination will be wrong, so add it to the changed region. if (!ui.copied.is_empty() && !damagedCursorRegion.is_empty()) { Region bogusCopiedCursor; bogusCopiedCursor = damagedCursorRegion; bogusCopiedCursor.translate(ui.copy_delta); bogusCopiedCursor.assign_intersect(server->pb->getRect()); if (!ui.copied.intersect(bogusCopiedCursor).is_empty()) { updates.add_changed(bogusCopiedCursor); needNewUpdateInfo = true; } } // If we need to remove the old rendered cursor, just add the region to // the changed region. if (removeRenderedCursor) { updates.add_changed(damagedCursorRegion); needNewUpdateInfo = true; damagedCursorRegion.clear(); removeRenderedCursor = false; } // If we need a full cursor update then make sure its entire region // is marked as changed. if (updateRenderedCursor) { updates.add_changed(server->getRenderedCursor()->getEffectiveRect()); needNewUpdateInfo = true; updateRenderedCursor = false; } // The `updates' object could change, make sure we have valid update info. if (needNewUpdateInfo) updates.getUpdateInfo(&ui, req); // If there are queued updates then we cannot safely send an update // without risking a partially updated screen if (!pending.is_empty()) { // However we might still be able to send a lossless refresh req.assign_subtract(pending); req.assign_subtract(ui.changed); req.assign_subtract(ui.copied); if (copypassed.size()) { Region everything; for (std::vector::const_iterator it = copypassed.begin(); it != copypassed.end(); it++) { everything.assign_union(it->rect); } req.assign_subtract(everything); } ui.changed.clear(); ui.copied.clear(); } // Does the client need a server-side rendered cursor? cursor = NULL; if (needRenderedCursor()) { Rect renderedCursorRect; cursor = server->getRenderedCursor(); renderedCursorRect = cursor->getEffectiveRect(); // Check that we don't try to copy over the cursor area, and // if that happens we need to treat it as changed so that we can // re-render it if (!ui.copied.intersect(renderedCursorRect).is_empty()) { ui.changed.assign_union(ui.copied.intersect(renderedCursorRect)); ui.copied.assign_subtract(renderedCursorRect); } // Track where we've rendered the cursor damagedCursorRegion.assign_union(ui.changed.intersect(renderedCursorRect)); } ui.copypassed = copypassed; if (!pending.is_empty()) ui.copypassed.clear(); // Return if there is nothing to send the client. const unsigned losslessThreshold = 80 + 2 * 1000 / Server::frameRate; if (ui.is_empty() && !writer()->needFakeUpdate() && (!encodeManager.needsLosslessRefresh(req) || msSince(&lastRealUpdate) < losslessThreshold)) return; writeRTTPing(); // FIXME: If continuous updates aren't used then the client might // be slower than frameRate in its requests and we could // afford a larger update size // FIXME: Bandwidth estimation without congestion control maxUpdateSize = congestion.getBandwidth() * server->msToNextUpdate() / 1000; if (!ui.is_empty()) { encodeManager.writeUpdate(ui, server->getPixelBuffer(), cursor, maxUpdateSize); copypassed.clear(); gettimeofday(&lastRealUpdate, NULL); losslessTimer.start(losslessThreshold); const unsigned ms = encodeManager.getEncodingTime(); const unsigned limit = 1000 / rfb::Server::frameRate; if (ms >= limit) { bstats[BS_CPU_SLOW].push_back(lastRealUpdate); bstats_total[BS_CPU_SLOW]++; // If it was several frames' worth, add several so as to react faster int i = ms / limit; i--; for (; i > 0; i--) { bstats[BS_CPU_SLOW].push_back(lastRealUpdate); bstats_total[BS_CPU_SLOW]++; bstats[BS_FRAME].push_back(lastRealUpdate); bstats_total[BS_FRAME]++; } } else if (ms >= limit * 0.8f) { bstats[BS_CPU_CLOSE].push_back(lastRealUpdate); bstats_total[BS_CPU_CLOSE]++; } } else { encodeManager.writeLosslessRefresh(req, server->getPixelBuffer(), cursor, maxUpdateSize); } writeRTTPing(); // The request might be for just part of the screen, so we cannot // just clear the entire update tracker. updates.subtract(req); requested.clear(); } void VNCSConnectionST::screenLayoutChange(rdr::U16 reason) { if (!authenticated()) return; cp.screenLayout = server->screenLayout; if (state() != RFBSTATE_NORMAL) return; writer()->writeExtendedDesktopSize(reason, 0, cp.width, cp.height, cp.screenLayout); } static const unsigned recentSecs = 10; static void pruneStatList(std::list &list, const struct timeval &now) { std::list::iterator it; for (it = list.begin(); it != list.end(); ) { if ((*it).tv_sec + recentSecs < now.tv_sec) it = list.erase(it); else it++; } } void VNCSConnectionST::sendStats() { char buf[1024]; struct timeval now; // Prune too old stats from the recent lists gettimeofday(&now, NULL); pruneStatList(bstats[BS_CPU_CLOSE], now); pruneStatList(bstats[BS_CPU_SLOW], now); pruneStatList(bstats[BS_NET_SLOW], now); pruneStatList(bstats[BS_FRAME], now); const unsigned minuteframes = bstats[BS_FRAME].size(); // Calculate stats float cpu_recent = bstats[BS_CPU_SLOW].size() + bstats[BS_CPU_CLOSE].size() * 0.2f; cpu_recent /= minuteframes; float cpu_total = bstats_total[BS_CPU_SLOW] + bstats_total[BS_CPU_CLOSE] * 0.2f; cpu_total /= bstats_total[BS_FRAME]; float net_recent = bstats[BS_NET_SLOW].size(); net_recent /= minuteframes; if (net_recent > 1) net_recent = 1; float net_total = bstats_total[BS_NET_SLOW]; net_total /= bstats_total[BS_FRAME]; if (net_total > 1) net_total = 1; #define ten(x) (10 - x * 10.0f) sprintf(buf, "[ %.1f, %.1f, %.1f, %.1f ]", ten(cpu_recent), ten(cpu_total), ten(net_recent), ten(net_total)); #undef ten vlog.info("Sending client stats:\n%s\n", buf); writer()->writeStats(buf, strlen(buf)); } // setCursor() is called whenever the cursor has changed shape or pixel format. // If the client supports local cursor then it will arrange for the cursor to // be sent to the client. void VNCSConnectionST::setCursor() { if (state() != RFBSTATE_NORMAL) return; // We need to blank out the client's cursor or there will be two if (needRenderedCursor()) { cp.setCursor(emptyCursor); clientHasCursor = false; } else { cp.setCursor(*server->cursor); clientHasCursor = true; } if (!writer()->writeSetCursorWithAlpha()) { if (!writer()->writeSetCursor()) { if (!writer()->writeSetXCursor()) { // No client support return; } } } } void VNCSConnectionST::setDesktopName(const char *name) { cp.setName(name); if (state() != RFBSTATE_NORMAL) return; if (!writer()->writeSetDesktopName()) { fprintf(stderr, "Client does not support desktop rename\n"); return; } } void VNCSConnectionST::setLEDState(unsigned int ledstate) { if (state() != RFBSTATE_NORMAL) return; cp.setLEDState(ledstate); writer()->writeLEDState(); } void VNCSConnectionST::setSocketTimeouts() { int timeoutms = rfb::Server::clientWaitTimeMillis; soonestTimeout(&timeoutms, secsToMillis(rfb::Server::idleTimeout)); if (timeoutms == 0) timeoutms = -1; sock->inStream().setTimeout(timeoutms); sock->outStream().setTimeout(timeoutms); } char* VNCSConnectionST::getStartTime() { char* result = ctime(&startTime); result[24] = '\0'; return result; } void VNCSConnectionST::setStatus(int status) { switch (status) { case 0: accessRights = accessRights | AccessPtrEvents | AccessKeyEvents | AccessView; break; case 1: accessRights = (accessRights & ~(AccessPtrEvents | AccessKeyEvents)) | AccessView; break; case 2: accessRights = accessRights & ~(AccessPtrEvents | AccessKeyEvents | AccessView); break; } framebufferUpdateRequest(server->pb->getRect(), false); } int VNCSConnectionST::getStatus() { if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0007) return 0; if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0001) return 1; if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0000) return 2; return 4; }