/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- DeviceFrameBuffer.h // // The DeviceFrameBuffer class encapsulates the pixel data of a supplied // Device Context Handle (HDC) // *** THIS INTERFACE NEEDS TIDYING TO SEPARATE COORDINATE SYSTEMS BETTER *** #ifndef __RFB_WIN32_DEVICE_FRAME_BUFFER_H__ #define __RFB_WIN32_DEVICE_FRAME_BUFFER_H__ #include #include #include #include #include #include namespace rfb { class VNCServer; namespace win32 { // -=- DeviceFrameBuffer interface // DeviceFrameBuffer is passed an HDC referring to a window or to // the entire display. It may also be passed a rectangle specifying // the Device-relative coordinates of the actual rectangle to treat // as the desktop. // Coordinate systems start getting really annoying here. There are // three different "origins" to which coordinates might be relative: // // Desktop - VNC coordinates, top-left always (0,0) // Device - DC coordinates. Top-left *usually (0,0) but could be other. // Window - coordinates relative to the specified sub-rectangle within // the supplied DC. // Screen - Coordinates relative to the entire Windows virtual screen. // The virtual screen includes all monitors that are part of // the Windows desktop. // The data member is made to point to an internal mirror of the // current display data. Individual rectangles or regions of the // buffer can be brought up to date by calling the grab functions. class DeviceFrameBuffer : public DIBSectionBuffer { public: DeviceFrameBuffer(HDC deviceContext, const Rect& area_=Rect()); virtual ~DeviceFrameBuffer(); // - FrameBuffer overrides virtual void grabRect(const Rect &rect); virtual void grabRegion(const Region ®ion); // - DIBSectionBuffer overrides virtual void setPF(const PixelFormat& pf); virtual void setSize(int w, int h); // - DeviceFrameBuffer specific methods void setCursor(HCURSOR c, VNCServer* server); // Set whether grabRect should ignore errors or throw exceptions // Only set this if you are sure you'll capture the errors some other way! void setIgnoreGrabErrors(bool ie) {ignoreGrabErrors=ie;} static BoolParameter useCaptureBlt; protected: // Translate supplied Desktop coordinates into Device-relative coordinates // This translation may have been affected at start-time by the supplied sub-rect. Point desktopToDevice(const Point p) const {return p.translate(deviceCoords.tl);} HDC device; Rect deviceCoords; bool ignoreGrabErrors; }; }; }; #endif // __RFB_WIN32_DEVICE_FRAME_BUFFER_H__