/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- DIBSectionBuffer.h // A DIBSectionBuffer acts much like a standard PixelBuffer, but is associated // with a particular window on-screen and can be drawn into that window if // required, using the standard Win32 drawing operations. #ifndef __RFB_WIN32_DIB_SECTION_BUFFER_H__ #define __RFB_WIN32_DIB_SECTION_BUFFER_H__ #include #include #include #include namespace rfb { namespace win32 { // // -=- DIBSectionBuffer // class DIBSectionBuffer : public FullFramePixelBuffer { public: DIBSectionBuffer(HWND window); DIBSectionBuffer(HDC device); virtual ~DIBSectionBuffer(); virtual void setPF(const PixelFormat &pf); virtual void setSize(int w, int h); // *** virtual void copyRect(const Rect &dest, const Point &move_by_delta); public: HBITMAP bitmap; protected: void recreateBuffer(); HWND window; HDC device; }; }; }; #endif // __RFB_WIN32_DIB_SECTION_BUFFER_H__