/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2016 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // VNCSConnectionST is our derived class of SConnection for VNCServerST - there // is one for each connected client. We think of VNCSConnectionST as part of // the VNCServerST implementation, so its methods are allowed full access to // members of VNCServerST. // #ifndef __RFB_VNCSCONNECTIONST_H__ #define __RFB_VNCSCONNECTIONST_H__ #include #include #include #include #include namespace rfb { class VNCServerST; class VNCSConnectionST : public SConnection, public Timer::Callback { public: VNCSConnectionST(VNCServerST* server_, network::Socket* s, bool reverse); virtual ~VNCSConnectionST(); // Methods called from VNCServerST. None of these methods ever knowingly // throw an exception. // Unless otherwise stated, the SConnectionST may not be valid after any of // these methods are called, since they catch exceptions and may have // called close() which deletes the object. // init() must be called to initialise the protocol. If it fails it // returns false, and close() will have been called. bool init(); // close() shuts down the socket to the client and deletes the // SConnectionST object. void close(const char* reason); // processMessages() processes incoming messages from the client, invoking // various callbacks as a result. It continues to process messages until // reading might block. shutdown() will be called on the connection's // Socket if an error occurs, via the close() call. void processMessages(); // flushSocket() pushes any unwritten data on to the network. void flushSocket(); // Called when the underlying pixelbuffer is resized or replaced. void pixelBufferChange(); // Wrappers to make these methods "safe" for VNCServerST. void writeFramebufferUpdateOrClose(); void screenLayoutChangeOrClose(rdr::U16 reason); void setCursorOrClose(); void bellOrClose(); void setDesktopNameOrClose(const char *name); void setLEDStateOrClose(unsigned int state); void requestClipboardOrClose(); void announceClipboardOrClose(bool available); void sendClipboardDataOrClose(const char* data); // checkIdleTimeout() returns the number of milliseconds left until the // idle timeout expires. If it has expired, the connection is closed and // zero is returned. Zero is also returned if there is no idle timeout. int checkIdleTimeout(); // The following methods never throw exceptions nor do they ever delete the // SConnectionST object. // getComparerState() returns if this client would like the framebuffer // comparer to be enabled. bool getComparerState(); // renderedCursorChange() is called whenever the server-side rendered // cursor changes shape or position. It ensures that the next update will // clean up the old rendered cursor and if necessary draw the new rendered // cursor. void renderedCursorChange(); // cursorPositionChange() is called whenever the cursor has changed position by // the server. If the client supports being informed about these changes then // it will arrange for the new cursor position to be sent to the client. void cursorPositionChange(); // needRenderedCursor() returns true if this client needs the server-side // rendered cursor. This may be because it does not support local cursor // or because the current cursor position has not been set by this client. bool needRenderedCursor(); void recheckPerms() { needsPermCheck = true; } network::Socket* getSock() { return sock; } void add_changed(const Region& region) { updates.add_changed(region); } void add_changed_all() { updates.add_changed(server->pb->getRect()); } void add_copied(const Region& dest, const Point& delta) { updates.add_copied(dest, delta); } void add_copypassed(const std::vector &in) { // If we're adding to a non-empty list, it means something // changed, and we have to convert the new list into changes. // // The new change might be a scroll, and just adding would break // the order! // (copies 1f, changes 1f, copies 2f, changes 2f -> copies, changes) // // However, it shouldn't happen, as we changed the caller to save // cpu on those frames. No point calculating scroll copies that wouldn't // be used. It should only happen if there's multiple clients, and one is // slow. if (copypassed.size()) { Region everything; for (std::vector::const_iterator it = in.begin(); it != in.end(); it++) { everything.assign_union(it->rect); } add_changed(everything); return; } copypassed = in; } bool has_copypassed() const { return copypassed.size() != 0; } const char* getPeerEndpoint() const {return peerEndpoint.buf;} // approveConnectionOrClose() is called some time after // VNCServerST::queryConnection() has returned with PENDING to accept or // reject the connection. The accept argument should be true for // acceptance, or false for rejection, in which case a string reason may // also be given. void approveConnectionOrClose(bool accept, const char* reason); char* getStartTime(); void setStatus(int status); int getStatus(); virtual void sendStats(const bool toClient = true); virtual void handleFrameStats(rdr::U32 all, rdr::U32 render); bool is_owner() const { bool write, owner; if (getPerms(write, owner) && owner) return true; return false; } void setFrameTracking() { frameTracking = true; } EncodeManager::codecstats_t getJpegStats() const { return encodeManager.jpegstats; } EncodeManager::codecstats_t getWebpStats() const { return encodeManager.webpstats; } unsigned getEncodingTime() const { return encodeManager.getEncodingTime(); } unsigned getScalingTime() const { return encodeManager.getScalingTime(); } private: // SConnection callbacks // These methods are invoked as callbacks from processMsg(). Note that // none of these methods should call any of the above methods which may // delete the SConnectionST object. virtual void authSuccess(); virtual void queryConnection(const char* userName); virtual void clientInit(bool shared); virtual void setPixelFormat(const PixelFormat& pf); virtual void pointerEvent(const Point& pos, int buttonMask, const bool skipClick, const bool skipRelease); virtual void keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down); virtual void framebufferUpdateRequest(const Rect& r, bool incremental); virtual void setDesktopSize(int fb_width, int fb_height, const ScreenSet& layout); virtual void fence(rdr::U32 flags, unsigned len, const char data[]); virtual void enableContinuousUpdates(bool enable, int x, int y, int w, int h); virtual void handleClipboardRequest(); virtual void handleClipboardAnnounce(bool available); virtual void handleClipboardData(const char* data, int len); virtual void supportsLocalCursor(); virtual void supportsFence(); virtual void supportsContinuousUpdates(); virtual void supportsLEDState(); virtual bool canChangeKasmSettings() const { return (accessRights & (AccessPtrEvents | AccessKeyEvents)) == (AccessPtrEvents | AccessKeyEvents); } // setAccessRights() allows a security package to limit the access rights // of a VNCSConnectioST to the server. These access rights are applied // such that the actual rights granted are the minimum of the server's // default access settings and the connection's access settings. virtual void setAccessRights(AccessRights ar) { accessRights = ar; bool write, owner; if (!getPerms(write, owner) || !write) accessRights &= ~WRITER_PERMS; needsPermCheck = false; } // Timer callbacks virtual bool handleTimeout(Timer* t); // Internal methods bool isShiftPressed(); bool getPerms(bool &write, bool &owner) const; bool checkOwnerConn() const; // Congestion control void writeRTTPing(); bool isCongested(); // writeFramebufferUpdate() attempts to write a framebuffer update to the // client. void writeFramebufferUpdate(); void writeNoDataUpdate(); void writeDataUpdate(); void screenLayoutChange(rdr::U16 reason); void setCursor(); void setCursorPos(); void setDesktopName(const char *name); void setLEDState(unsigned int state); void setSocketTimeouts(); network::Socket* sock; CharArray peerEndpoint; bool reverseConnection; bool inProcessMessages; bool pendingSyncFence, syncFence; rdr::U32 fenceFlags; unsigned fenceDataLen; char *fenceData; Congestion congestion; Timer congestionTimer; Timer losslessTimer; Timer kbdLogTimer; VNCServerST* server; SimpleUpdateTracker updates; Region requested; bool updateRenderedCursor, removeRenderedCursor; Region damagedCursorRegion; bool continuousUpdates; Region cuRegion; EncodeManager encodeManager; std::map pressedKeys; enum { BS_CPU_CLOSE, BS_CPU_SLOW, BS_NET_SLOW, BS_FRAME, BS_NUM }; std::list bstats[BS_NUM]; // Bottleneck stats rdr::U64 bstats_total[BS_NUM]; struct timeval connStart; char user[32]; char kasmpasswdpath[4096]; bool needsPermCheck; time_t lastEventTime; time_t pointerEventTime; Point pointerEventPos; bool clientHasCursor; struct timeval lastRealUpdate; struct timeval lastClipboardOp; struct timeval lastKeyEvent; AccessRights accessRights; CharArray closeReason; time_t startTime; std::vector copypassed; bool frameTracking; }; } #endif