/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2011 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include using namespace rfb; SMsgHandler::SMsgHandler() { } SMsgHandler::~SMsgHandler() { } void SMsgHandler::clientInit(bool shared) { } void SMsgHandler::setPixelFormat(const PixelFormat& pf) { cp.setPF(pf); } void SMsgHandler::setEncodings(int nEncodings, const rdr::S32* encodings) { bool firstFence, firstContinuousUpdates, firstLEDState, firstQEMUKeyEvent; firstFence = !cp.supportsFence; firstContinuousUpdates = !cp.supportsContinuousUpdates; firstLEDState = !cp.supportsLEDState; firstQEMUKeyEvent = !cp.supportsQEMUKeyEvent; cp.setEncodings(nEncodings, encodings); supportsLocalCursor(); if (cp.supportsFence && firstFence) supportsFence(); if (cp.supportsContinuousUpdates && firstContinuousUpdates) supportsContinuousUpdates(); if (cp.supportsLEDState && firstLEDState) supportsLEDState(); if (cp.supportsQEMUKeyEvent && firstQEMUKeyEvent) supportsQEMUKeyEvent(); } void SMsgHandler::supportsLocalCursor() { } void SMsgHandler::supportsFence() { } void SMsgHandler::supportsContinuousUpdates() { } void SMsgHandler::supportsLEDState() { } void SMsgHandler::supportsQEMUKeyEvent() { } void SMsgHandler::setDesktopSize(int fb_width, int fb_height, const ScreenSet& layout) { cp.width = fb_width; cp.height = fb_height; cp.screenLayout = layout; }