/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- EventManager.h // Win32 event manager. Caller supplies event & handler pairs and // then uses getMessage() in place of ::GetMessage() in the main // loop. EventManager calls the event handler whenever the event // is set. // Ownership of events remains with the caller. // It is the responsibility of handlers to reset events. #ifndef __RFB_WIN32_EVENT_MGR_H__ #define __RFB_WIN32_EVENT_MGR_H__ #include namespace rfb { namespace win32 { class EventHandler { public: virtual ~EventHandler() {} virtual void processEvent(HANDLE event) = 0; }; class EventManager { public: EventManager(); virtual ~EventManager(); // Add a Win32 event & handler for it // NB: The handler must call ResetEvent on the event. // NB: The caller retains ownership of the event. virtual bool addEvent(HANDLE event, EventHandler* ecb); // Remove a Win32 event virtual void removeEvent(HANDLE event); // getMessage // Waits for a message to become available on the thread's message queue, // and returns it. If any registered events become set while waiting then // their handlers are called before returning. // Returns zero if the message is WM_QUIT, -1 in case of error, >0 otherwise. virtual BOOL getMessage(MSG* msg, HWND hwnd, UINT minMsg, UINT maxMsg); protected: // checkTimeouts // Derived classes should override this to perform any extra processing, // returning the maximum number of milliseconds after which the callback // should be called again. virtual int checkTimeouts(); HANDLE events[MAXIMUM_WAIT_OBJECTS]; EventHandler* handlers[MAXIMUM_WAIT_OBJECTS-1]; unsigned int eventCount; }; }; }; #endif