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https://github.com/kasmtech/KasmVNC.git
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09de4b8349
Previously, we would compact the buffer (moving unread data to the start of the buffer) as follows: - after processing a message, if there are zero unread bytes, just reset the indices for first and last unread byte to zero - else, if at least 1/8th of the buffer is used, copy remaining data to the beginning of the buffer The second option is never actually necessary, as before inserting new data into the array, we already check if there's enough free space, and compact the buffer first if necessary. So we've been doing a lot of copies that weren't actually needed. Let's not do that any more.
287 lines
8.4 KiB
JavaScript
287 lines
8.4 KiB
JavaScript
/*
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* Websock: high-performance binary WebSockets
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* Copyright (C) 2018 The noVNC Authors
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* Licensed under MPL 2.0 (see LICENSE.txt)
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*
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* Websock is similar to the standard WebSocket object but with extra
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* buffer handling.
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*
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* Websock has built-in receive queue buffering; the message event
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* does not contain actual data but is simply a notification that
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* there is new data available. Several rQ* methods are available to
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* read binary data off of the receive queue.
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*/
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import * as Log from './util/logging.js';
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// this has performance issues in some versions Chromium, and
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// doesn't gain a tremendous amount of performance increase in Firefox
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// at the moment. It may be valuable to turn it on in the future.
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const ENABLE_COPYWITHIN = false;
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const MAX_RQ_GROW_SIZE = 40 * 1024 * 1024; // 40 MiB
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export default class Websock {
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constructor() {
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this._websocket = null; // WebSocket object
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this._rQi = 0; // Receive queue index
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this._rQlen = 0; // Next write position in the receive queue
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this._rQbufferSize = 1024 * 1024 * 4; // Receive queue buffer size (4 MiB)
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// called in init: this._rQ = new Uint8Array(this._rQbufferSize);
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this._rQ = null; // Receive queue
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this._sQbufferSize = 1024 * 10; // 10 KiB
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// called in init: this._sQ = new Uint8Array(this._sQbufferSize);
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this._sQlen = 0;
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this._sQ = null; // Send queue
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this._eventHandlers = {
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message: () => {},
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open: () => {},
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close: () => {},
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error: () => {}
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};
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}
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// Getters and Setters
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get sQ() {
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return this._sQ;
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}
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get rQ() {
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return this._rQ;
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}
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get rQi() {
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return this._rQi;
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}
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set rQi(val) {
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this._rQi = val;
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}
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// Receive Queue
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get rQlen() {
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return this._rQlen - this._rQi;
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}
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rQpeek8() {
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return this._rQ[this._rQi];
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}
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rQskipBytes(bytes) {
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this._rQi += bytes;
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}
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rQshift8() {
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return this._rQshift(1);
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}
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rQshift16() {
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return this._rQshift(2);
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}
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rQshift32() {
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return this._rQshift(4);
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}
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// TODO(directxman12): test performance with these vs a DataView
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_rQshift(bytes) {
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let res = 0;
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for (let byte = bytes - 1; byte >= 0; byte--) {
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res += this._rQ[this._rQi++] << (byte * 8);
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}
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return res;
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}
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rQshiftStr(len) {
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if (typeof(len) === 'undefined') { len = this.rQlen; }
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let str = "";
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// Handle large arrays in steps to avoid long strings on the stack
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for (let i = 0; i < len; i += 4096) {
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let part = this.rQshiftBytes(Math.min(4096, len - i));
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str += String.fromCharCode.apply(null, part);
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}
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return str;
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}
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rQshiftBytes(len) {
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if (typeof(len) === 'undefined') { len = this.rQlen; }
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this._rQi += len;
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return new Uint8Array(this._rQ.buffer, this._rQi - len, len);
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}
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rQshiftTo(target, len) {
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if (len === undefined) { len = this.rQlen; }
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// TODO: make this just use set with views when using a ArrayBuffer to store the rQ
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target.set(new Uint8Array(this._rQ.buffer, this._rQi, len));
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this._rQi += len;
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}
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rQslice(start, end = this.rQlen) {
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return new Uint8Array(this._rQ.buffer, this._rQi + start, end - start);
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}
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// Check to see if we must wait for 'num' bytes (default to FBU.bytes)
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// to be available in the receive queue. Return true if we need to
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// wait (and possibly print a debug message), otherwise false.
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rQwait(msg, num, goback) {
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if (this.rQlen < num) {
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if (goback) {
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if (this._rQi < goback) {
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throw new Error("rQwait cannot backup " + goback + " bytes");
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}
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this._rQi -= goback;
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}
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return true; // true means need more data
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}
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return false;
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}
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// Send Queue
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flush() {
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if (this._sQlen > 0 && this._websocket.readyState === WebSocket.OPEN) {
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this._websocket.send(this._encode_message());
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this._sQlen = 0;
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}
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}
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send(arr) {
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this._sQ.set(arr, this._sQlen);
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this._sQlen += arr.length;
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this.flush();
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}
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send_string(str) {
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this.send(str.split('').map(chr => chr.charCodeAt(0)));
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}
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// Event Handlers
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off(evt) {
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this._eventHandlers[evt] = () => {};
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}
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on(evt, handler) {
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this._eventHandlers[evt] = handler;
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}
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_allocate_buffers() {
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this._rQ = new Uint8Array(this._rQbufferSize);
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this._sQ = new Uint8Array(this._sQbufferSize);
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}
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init() {
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this._allocate_buffers();
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this._rQi = 0;
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this._websocket = null;
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}
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open(uri, protocols) {
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this.init();
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this._websocket = new WebSocket(uri, protocols);
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this._websocket.binaryType = 'arraybuffer';
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this._websocket.onmessage = this._recv_message.bind(this);
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this._websocket.onopen = () => {
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Log.Debug('>> WebSock.onopen');
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if (this._websocket.protocol) {
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Log.Info("Server choose sub-protocol: " + this._websocket.protocol);
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}
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this._eventHandlers.open();
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Log.Debug("<< WebSock.onopen");
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};
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this._websocket.onclose = (e) => {
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Log.Debug(">> WebSock.onclose");
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this._eventHandlers.close(e);
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Log.Debug("<< WebSock.onclose");
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};
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this._websocket.onerror = (e) => {
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Log.Debug(">> WebSock.onerror: " + e);
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this._eventHandlers.error(e);
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Log.Debug("<< WebSock.onerror: " + e);
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};
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}
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close() {
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if (this._websocket) {
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if ((this._websocket.readyState === WebSocket.OPEN) ||
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(this._websocket.readyState === WebSocket.CONNECTING)) {
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Log.Info("Closing WebSocket connection");
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this._websocket.close();
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}
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this._websocket.onmessage = () => {};
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}
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}
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// private methods
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_encode_message() {
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// Put in a binary arraybuffer
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// according to the spec, you can send ArrayBufferViews with the send method
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return new Uint8Array(this._sQ.buffer, 0, this._sQlen);
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}
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_expand_compact_rQ(min_fit) {
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// if we're using less than 1/8th of the buffer even with the incoming bytes, compact in place
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// instead of resizing
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const required_buffer_size = (this._rQlen - this._rQi + min_fit) * 8;
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const resizeNeeded = this._rQbufferSize < required_buffer_size;
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if (resizeNeeded) {
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// Make sure we always *at least* double the buffer size, and have at least space for 8x
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// the current amount of data
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this._rQbufferSize = Math.max(this._rQbufferSize * 2, required_buffer_size);
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}
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// we don't want to grow unboundedly
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if (this._rQbufferSize > MAX_RQ_GROW_SIZE) {
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this._rQbufferSize = MAX_RQ_GROW_SIZE;
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if (this._rQbufferSize - this.rQlen < min_fit) {
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throw new Error("Receive Queue buffer exceeded " + MAX_RQ_GROW_SIZE + " bytes, and the new message could not fit");
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}
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}
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if (resizeNeeded) {
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const old_rQbuffer = this._rQ.buffer;
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this._rQ = new Uint8Array(this._rQbufferSize);
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this._rQ.set(new Uint8Array(old_rQbuffer, this._rQi));
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} else {
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if (ENABLE_COPYWITHIN) {
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this._rQ.copyWithin(0, this._rQi);
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} else {
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this._rQ.set(new Uint8Array(this._rQ.buffer, this._rQi));
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}
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}
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this._rQlen = this._rQlen - this._rQi;
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this._rQi = 0;
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}
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_decode_message(data) {
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// push arraybuffer values onto the end
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const u8 = new Uint8Array(data);
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if (u8.length > this._rQbufferSize - this._rQlen) {
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this._expand_compact_rQ(u8.length);
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}
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this._rQ.set(u8, this._rQlen);
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this._rQlen += u8.length;
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}
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_recv_message(e) {
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this._decode_message(e.data);
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if (this.rQlen > 0) {
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this._eventHandlers.message();
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// Compact the receive queue
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if (this._rQlen == this._rQi) {
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this._rQlen = 0;
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this._rQi = 0;
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}
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} else {
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Log.Debug("Ignoring empty message");
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}
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}
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}
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