KasmVNC/common/rdr/OutStream.h
Pierre Ossman 57a3c3bba8 Simplify stream availability handling
Just have a simply number of bytes argument to avoid a lot of
complexity.
2021-03-29 10:48:26 +03:00

155 lines
4.3 KiB
C++

/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// rdr::OutStream marshalls data into a buffer stored in RDR (RFB Data
// Representation).
//
#ifndef __RDR_OUTSTREAM_H__
#define __RDR_OUTSTREAM_H__
#include <rdr/types.h>
#include <rdr/InStream.h>
#include <string.h> // for memcpy
namespace rdr {
class OutStream {
protected:
OutStream() {}
public:
virtual ~OutStream() {}
// avail() returns the number of bytes that currently be written to the
// stream without any risk of blocking.
inline size_t avail()
{
return end - ptr;
}
// check() ensures there is buffer space for at least needed bytes.
inline void check(size_t needed)
{
if (needed > avail())
overrun(needed);
}
// writeU/SN() methods write unsigned and signed N-bit integers.
inline void writeU8( U8 u) { check(1); *ptr++ = u; }
inline void writeU16(U16 u) { check(2); *ptr++ = u >> 8; *ptr++ = (U8)u; }
inline void writeU32(U32 u) { check(4); *ptr++ = u >> 24; *ptr++ = u >> 16;
*ptr++ = u >> 8; *ptr++ = u; }
inline void writeS8( S8 s) { writeU8((U8)s); }
inline void writeS16(S16 s) { writeU16((U16)s); }
inline void writeS32(S32 s) { writeU32((U32)s); }
// writeString() writes a string - a U32 length followed by the data. The
// given string should be null-terminated (but the terminating null is not
// written to the stream).
inline void writeString(const char* str) {
U32 len = strlen(str);
writeU32(len);
writeBytes(str, len);
}
inline void pad(size_t bytes) {
while (bytes-- > 0) writeU8(0);
}
// writeBytes() writes an exact number of bytes.
void writeBytes(const void* data, size_t length) {
while (length > 0) {
check(1);
size_t n = length;
if (length > avail())
n = avail();
memcpy(ptr, data, n);
ptr += n;
data = (U8*)data + n;
length -= n;
}
}
// copyBytes() efficiently transfers data between streams
void copyBytes(InStream* is, size_t length) {
while (length > 0) {
check(1);
size_t n = length;
if (length > avail())
n = avail();
is->readBytes(ptr, n);
ptr += n;
length -= n;
}
}
// writeOpaqueN() writes a quantity without byte-swapping.
inline void writeOpaque8( U8 u) { writeU8(u); }
inline void writeOpaque16(U16 u) { check(2); *ptr++ = ((U8*)&u)[0];
*ptr++ = ((U8*)&u)[1]; }
inline void writeOpaque32(U32 u) { check(4); *ptr++ = ((U8*)&u)[0];
*ptr++ = ((U8*)&u)[1];
*ptr++ = ((U8*)&u)[2];
*ptr++ = ((U8*)&u)[3]; }
// length() returns the length of the stream.
virtual size_t length() = 0;
// flush() requests that the stream be flushed.
virtual void flush() {}
// getptr(), getend() and setptr() are "dirty" methods which allow you to
// manipulate the buffer directly. This is useful for a stream which is a
// wrapper around an underlying stream.
inline U8* getptr() { return ptr; }
inline U8* getend() { return end; }
inline void setptr(U8* p) { ptr = p; }
private:
// overrun() is implemented by a derived class to cope with buffer overrun.
// It ensures there are at least needed bytes of buffer space.
virtual void overrun(size_t needed) = 0;
protected:
U8* ptr;
U8* end;
};
}
#endif