mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-11-25 09:33:50 +01:00
760 lines
21 KiB
C++
760 lines
21 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
|
|
* Copyright 2009-2018 Pierre Ossman for Cendio AB
|
|
*
|
|
* This is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This software is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this software; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
|
|
* USA.
|
|
*/
|
|
|
|
// -=- Single-Threaded VNC Server implementation
|
|
|
|
|
|
// Note about how sockets get closed:
|
|
//
|
|
// Closing sockets to clients is non-trivial because the code which calls
|
|
// VNCServerST must explicitly know about all the sockets (so that it can block
|
|
// on them appropriately). However, VNCServerST may want to close clients for
|
|
// a number of reasons, and from a variety of entry points. The simplest is
|
|
// when processSocketEvent() is called for a client, and the remote end has
|
|
// closed its socket. A more complex reason is when processSocketEvent() is
|
|
// called for a client which has just sent a ClientInit with the shared flag
|
|
// set to false - in this case we want to close all other clients. Yet another
|
|
// reason for disconnecting clients is when the desktop size has changed as a
|
|
// result of a call to setPixelBuffer().
|
|
//
|
|
// The responsibility for creating and deleting sockets is entirely with the
|
|
// calling code. When VNCServerST wants to close a connection to a client it
|
|
// calls the VNCSConnectionST's close() method which calls shutdown() on the
|
|
// socket. Eventually the calling code will notice that the socket has been
|
|
// shut down and call removeSocket() so that we can delete the
|
|
// VNCSConnectionST. Note that the socket must not be deleted by the calling
|
|
// code until after removeSocket() has been called.
|
|
//
|
|
// One minor complication is that we don't allocate a VNCSConnectionST object
|
|
// for a blacklisted host (since we want to minimise the resources used for
|
|
// dealing with such a connection). In order to properly implement the
|
|
// getSockets function, we must maintain a separate closingSockets list,
|
|
// otherwise blacklisted connections might be "forgotten".
|
|
|
|
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <rfb/ComparingUpdateTracker.h>
|
|
#include <rfb/KeyRemapper.h>
|
|
#include <rfb/ListConnInfo.h>
|
|
#include <rfb/Security.h>
|
|
#include <rfb/ServerCore.h>
|
|
#include <rfb/VNCServerST.h>
|
|
#include <rfb/VNCSConnectionST.h>
|
|
#include <rfb/util.h>
|
|
#include <rfb/ledStates.h>
|
|
|
|
#include <rdr/types.h>
|
|
|
|
using namespace rfb;
|
|
|
|
static LogWriter slog("VNCServerST");
|
|
LogWriter VNCServerST::connectionsLog("Connections");
|
|
EncCache VNCServerST::encCache;
|
|
|
|
//
|
|
// -=- VNCServerST Implementation
|
|
//
|
|
|
|
// -=- Constructors/Destructor
|
|
|
|
VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
|
|
: blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
|
|
blockCounter(0), pb(0), ledState(ledUnknown),
|
|
name(strDup(name_)), pointerClient(0), comparer(0),
|
|
cursor(new Cursor(0, 0, Point(), NULL)),
|
|
renderedCursorInvalid(false),
|
|
queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance),
|
|
lastConnectionTime(0), disableclients(false),
|
|
frameTimer(this)
|
|
{
|
|
lastUserInputTime = lastDisconnectTime = time(0);
|
|
slog.debug("creating single-threaded server %s", name.buf);
|
|
}
|
|
|
|
VNCServerST::~VNCServerST()
|
|
{
|
|
slog.debug("shutting down server %s", name.buf);
|
|
|
|
// Close any active clients, with appropriate logging & cleanup
|
|
closeClients("Server shutdown");
|
|
|
|
// Stop trying to render things
|
|
stopFrameClock();
|
|
|
|
// Delete all the clients, and their sockets, and any closing sockets
|
|
// NB: Deleting a client implicitly removes it from the clients list
|
|
while (!clients.empty()) {
|
|
delete clients.front();
|
|
}
|
|
|
|
// Stop the desktop object if active, *only* after deleting all clients!
|
|
stopDesktop();
|
|
|
|
if (comparer)
|
|
comparer->logStats();
|
|
delete comparer;
|
|
|
|
delete cursor;
|
|
}
|
|
|
|
|
|
// SocketServer methods
|
|
|
|
void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
|
|
{
|
|
// - Check the connection isn't black-marked
|
|
// *** do this in getSecurity instead?
|
|
CharArray address(sock->getPeerAddress());
|
|
if (blHosts->isBlackmarked(address.buf)) {
|
|
connectionsLog.error("blacklisted: %s", address.buf);
|
|
try {
|
|
SConnection::writeConnFailedFromScratch("Too many security failures",
|
|
&sock->outStream());
|
|
} catch (rdr::Exception&) {
|
|
}
|
|
sock->shutdown();
|
|
closingSockets.push_back(sock);
|
|
return;
|
|
}
|
|
|
|
if (clients.empty()) {
|
|
lastConnectionTime = time(0);
|
|
}
|
|
|
|
VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
|
|
client->init();
|
|
}
|
|
|
|
void VNCServerST::removeSocket(network::Socket* sock) {
|
|
// - If the socket has resources allocated to it, delete them
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->getSock() == sock) {
|
|
// - Delete the per-Socket resources
|
|
delete *ci;
|
|
|
|
// - Check that the desktop object is still required
|
|
if (authClientCount() == 0)
|
|
stopDesktop();
|
|
|
|
if (comparer)
|
|
comparer->logStats();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// - If the Socket has no resources, it may have been a closingSocket
|
|
closingSockets.remove(sock);
|
|
}
|
|
|
|
void VNCServerST::processSocketReadEvent(network::Socket* sock)
|
|
{
|
|
// - Find the appropriate VNCSConnectionST and process the event
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->getSock() == sock) {
|
|
(*ci)->processMessages();
|
|
return;
|
|
}
|
|
}
|
|
throw rdr::Exception("invalid Socket in VNCServerST");
|
|
}
|
|
|
|
void VNCServerST::processSocketWriteEvent(network::Socket* sock)
|
|
{
|
|
// - Find the appropriate VNCSConnectionST and process the event
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->getSock() == sock) {
|
|
(*ci)->flushSocket();
|
|
return;
|
|
}
|
|
}
|
|
throw rdr::Exception("invalid Socket in VNCServerST");
|
|
}
|
|
|
|
int VNCServerST::checkTimeouts()
|
|
{
|
|
int timeout = 0;
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
|
|
soonestTimeout(&timeout, Timer::checkTimeouts());
|
|
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
soonestTimeout(&timeout, (*ci)->checkIdleTimeout());
|
|
}
|
|
|
|
int timeLeft;
|
|
time_t now = time(0);
|
|
|
|
// Check MaxDisconnectionTime
|
|
if (rfb::Server::maxDisconnectionTime && clients.empty()) {
|
|
if (now < lastDisconnectTime) {
|
|
// Someone must have set the time backwards.
|
|
slog.info("Time has gone backwards - resetting lastDisconnectTime");
|
|
lastDisconnectTime = now;
|
|
}
|
|
timeLeft = lastDisconnectTime + rfb::Server::maxDisconnectionTime - now;
|
|
if (timeLeft < -60) {
|
|
// Someone must have set the time forwards.
|
|
slog.info("Time has gone forwards - resetting lastDisconnectTime");
|
|
lastDisconnectTime = now;
|
|
timeLeft = rfb::Server::maxDisconnectionTime;
|
|
}
|
|
if (timeLeft <= 0) {
|
|
slog.info("MaxDisconnectionTime reached, exiting");
|
|
exit(0);
|
|
}
|
|
soonestTimeout(&timeout, timeLeft * 1000);
|
|
}
|
|
|
|
// Check MaxConnectionTime
|
|
if (rfb::Server::maxConnectionTime && lastConnectionTime && !clients.empty()) {
|
|
if (now < lastConnectionTime) {
|
|
// Someone must have set the time backwards.
|
|
slog.info("Time has gone backwards - resetting lastConnectionTime");
|
|
lastConnectionTime = now;
|
|
}
|
|
timeLeft = lastConnectionTime + rfb::Server::maxConnectionTime - now;
|
|
if (timeLeft < -60) {
|
|
// Someone must have set the time forwards.
|
|
slog.info("Time has gone forwards - resetting lastConnectionTime");
|
|
lastConnectionTime = now;
|
|
timeLeft = rfb::Server::maxConnectionTime;
|
|
}
|
|
if (timeLeft <= 0) {
|
|
slog.info("MaxConnectionTime reached, exiting");
|
|
exit(0);
|
|
}
|
|
soonestTimeout(&timeout, timeLeft * 1000);
|
|
}
|
|
|
|
|
|
// Check MaxIdleTime
|
|
if (rfb::Server::maxIdleTime) {
|
|
if (now < lastUserInputTime) {
|
|
// Someone must have set the time backwards.
|
|
slog.info("Time has gone backwards - resetting lastUserInputTime");
|
|
lastUserInputTime = now;
|
|
}
|
|
timeLeft = lastUserInputTime + rfb::Server::maxIdleTime - now;
|
|
if (timeLeft < -60) {
|
|
// Someone must have set the time forwards.
|
|
slog.info("Time has gone forwards - resetting lastUserInputTime");
|
|
lastUserInputTime = now;
|
|
timeLeft = rfb::Server::maxIdleTime;
|
|
}
|
|
if (timeLeft <= 0) {
|
|
slog.info("MaxIdleTime reached, exiting");
|
|
exit(0);
|
|
}
|
|
soonestTimeout(&timeout, timeLeft * 1000);
|
|
}
|
|
|
|
return timeout;
|
|
}
|
|
|
|
|
|
// VNCServer methods
|
|
|
|
void VNCServerST::blockUpdates()
|
|
{
|
|
blockCounter++;
|
|
|
|
stopFrameClock();
|
|
}
|
|
|
|
void VNCServerST::unblockUpdates()
|
|
{
|
|
assert(blockCounter > 0);
|
|
|
|
blockCounter--;
|
|
|
|
// Restart the frame clock if we have updates
|
|
if (blockCounter == 0) {
|
|
if (!comparer->is_empty())
|
|
startFrameClock();
|
|
}
|
|
}
|
|
|
|
void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
|
|
{
|
|
if (comparer)
|
|
comparer->logStats();
|
|
|
|
pb = pb_;
|
|
delete comparer;
|
|
comparer = 0;
|
|
|
|
screenLayout = layout;
|
|
|
|
if (!pb) {
|
|
screenLayout = ScreenSet();
|
|
|
|
if (desktopStarted)
|
|
throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
|
|
|
|
return;
|
|
}
|
|
|
|
// Assume the framebuffer contents wasn't saved and reset everything
|
|
// that tracks its contents
|
|
comparer = new ComparingUpdateTracker(pb);
|
|
renderedCursorInvalid = true;
|
|
add_changed(pb->getRect());
|
|
|
|
// Make sure that we have at least one screen
|
|
if (screenLayout.num_screens() == 0)
|
|
screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->pixelBufferChange();
|
|
// Since the new pixel buffer means an ExtendedDesktopSize needs to
|
|
// be sent anyway, we don't need to call screenLayoutChange.
|
|
}
|
|
}
|
|
|
|
void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
|
|
{
|
|
ScreenSet layout = screenLayout;
|
|
|
|
// Check that the screen layout is still valid
|
|
if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
|
|
Rect fbRect;
|
|
ScreenSet::iterator iter, iter_next;
|
|
|
|
fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
|
|
|
|
for (iter = layout.begin();iter != layout.end();iter = iter_next) {
|
|
iter_next = iter; ++iter_next;
|
|
if (iter->dimensions.enclosed_by(fbRect))
|
|
continue;
|
|
iter->dimensions = iter->dimensions.intersect(fbRect);
|
|
if (iter->dimensions.is_empty()) {
|
|
slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
|
|
(int)iter->id, (unsigned)iter->id);
|
|
layout.remove_screen(iter->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
setPixelBuffer(pb_, layout);
|
|
}
|
|
|
|
void VNCServerST::setScreenLayout(const ScreenSet& layout)
|
|
{
|
|
if (!pb)
|
|
throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
|
|
if (!layout.validate(pb->width(), pb->height()))
|
|
throw Exception("setScreenLayout: invalid screen layout");
|
|
|
|
screenLayout = layout;
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->screenLayoutChangeOrClose(reasonServer);
|
|
}
|
|
}
|
|
|
|
void VNCServerST::bell()
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->bellOrClose();
|
|
}
|
|
}
|
|
|
|
void VNCServerST::serverCutText(const char* str, int len)
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->serverCutTextOrClose(str, len);
|
|
}
|
|
}
|
|
|
|
void VNCServerST::setName(const char* name_)
|
|
{
|
|
name.replaceBuf(strDup(name_));
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->setDesktopNameOrClose(name_);
|
|
}
|
|
}
|
|
|
|
void VNCServerST::add_changed(const Region& region)
|
|
{
|
|
if (comparer == NULL)
|
|
return;
|
|
|
|
comparer->add_changed(region);
|
|
startFrameClock();
|
|
}
|
|
|
|
void VNCServerST::add_copied(const Region& dest, const Point& delta)
|
|
{
|
|
if (comparer == NULL)
|
|
return;
|
|
|
|
comparer->add_copied(dest, delta);
|
|
startFrameClock();
|
|
}
|
|
|
|
void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
|
|
const rdr::U8* data)
|
|
{
|
|
delete cursor;
|
|
cursor = new Cursor(width, height, newHotspot, data);
|
|
cursor->crop();
|
|
|
|
renderedCursorInvalid = true;
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->renderedCursorChange();
|
|
(*ci)->setCursorOrClose();
|
|
}
|
|
}
|
|
|
|
void VNCServerST::setCursorPos(const Point& pos)
|
|
{
|
|
if (!cursorPos.equals(pos)) {
|
|
cursorPos = pos;
|
|
renderedCursorInvalid = true;
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++)
|
|
(*ci)->renderedCursorChange();
|
|
}
|
|
}
|
|
|
|
void VNCServerST::setLEDState(unsigned int state)
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
|
|
if (state == ledState)
|
|
return;
|
|
|
|
ledState = state;
|
|
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->setLEDStateOrClose(state);
|
|
}
|
|
}
|
|
|
|
// Other public methods
|
|
|
|
void VNCServerST::approveConnection(network::Socket* sock, bool accept,
|
|
const char* reason)
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->getSock() == sock) {
|
|
(*ci)->approveConnectionOrClose(accept, reason);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VNCServerST::closeClients(const char* reason, network::Socket* except)
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator i, next_i;
|
|
for (i=clients.begin(); i!=clients.end(); i=next_i) {
|
|
next_i = i; next_i++;
|
|
if ((*i)->getSock() != except)
|
|
(*i)->close(reason);
|
|
}
|
|
}
|
|
|
|
void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
|
|
{
|
|
sockets->clear();
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
sockets->push_back((*ci)->getSock());
|
|
}
|
|
std::list<network::Socket*>::iterator si;
|
|
for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
|
|
sockets->push_back(*si);
|
|
}
|
|
}
|
|
|
|
SConnection* VNCServerST::getSConnection(network::Socket* sock) {
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->getSock() == sock)
|
|
return *ci;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool VNCServerST::handleTimeout(Timer* t)
|
|
{
|
|
if (t == &frameTimer) {
|
|
// We keep running until we go a full interval without any updates
|
|
if (comparer->is_empty())
|
|
return false;
|
|
|
|
writeUpdate();
|
|
|
|
// If this is the first iteration then we need to adjust the timeout
|
|
if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
|
|
frameTimer.start(1000/rfb::Server::frameRate);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// -=- Internal methods
|
|
|
|
void VNCServerST::startDesktop()
|
|
{
|
|
if (!desktopStarted) {
|
|
slog.debug("starting desktop");
|
|
desktop->start(this);
|
|
if (!pb)
|
|
throw Exception("SDesktop::start() did not set a valid PixelBuffer");
|
|
desktopStarted = true;
|
|
// The tracker might have accumulated changes whilst we were
|
|
// stopped, so flush those out
|
|
if (!comparer->is_empty())
|
|
writeUpdate();
|
|
}
|
|
}
|
|
|
|
void VNCServerST::stopDesktop()
|
|
{
|
|
if (desktopStarted) {
|
|
slog.debug("stopping desktop");
|
|
desktopStarted = false;
|
|
desktop->stop();
|
|
stopFrameClock();
|
|
}
|
|
}
|
|
|
|
int VNCServerST::authClientCount() {
|
|
int count = 0;
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->authenticated())
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
inline bool VNCServerST::needRenderedCursor()
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++)
|
|
if ((*ci)->needRenderedCursor()) return true;
|
|
return false;
|
|
}
|
|
|
|
void VNCServerST::startFrameClock()
|
|
{
|
|
if (frameTimer.isStarted())
|
|
return;
|
|
if (blockCounter > 0)
|
|
return;
|
|
if (!desktopStarted)
|
|
return;
|
|
|
|
// The first iteration will be just half a frame as we get a very
|
|
// unstable update rate if we happen to be perfectly in sync with
|
|
// the application's update rate
|
|
frameTimer.start(1000/rfb::Server::frameRate/2);
|
|
}
|
|
|
|
void VNCServerST::stopFrameClock()
|
|
{
|
|
frameTimer.stop();
|
|
}
|
|
|
|
int VNCServerST::msToNextUpdate()
|
|
{
|
|
// FIXME: If the application is updating slower than frameRate then
|
|
// we could allow the clients more time here
|
|
|
|
if (!frameTimer.isStarted())
|
|
return 1000/rfb::Server::frameRate/2;
|
|
else
|
|
return frameTimer.getRemainingMs();
|
|
}
|
|
|
|
// writeUpdate() is called on a regular interval in order to see what
|
|
// updates are pending and propagates them to the update tracker for
|
|
// each client. It uses the ComparingUpdateTracker's compare() method
|
|
// to filter out areas of the screen which haven't actually changed. It
|
|
// also checks the state of the (server-side) rendered cursor, if
|
|
// necessary rendering it again with the correct background.
|
|
|
|
void VNCServerST::writeUpdate()
|
|
{
|
|
UpdateInfo ui;
|
|
Region toCheck;
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
|
|
assert(blockCounter == 0);
|
|
assert(desktopStarted);
|
|
|
|
comparer->getUpdateInfo(&ui, pb->getRect());
|
|
toCheck = ui.changed.union_(ui.copied);
|
|
|
|
Region cursorReg;
|
|
if (needRenderedCursor()) {
|
|
Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
|
|
.translate(cursorPos.subtract(cursor->hotspot()))
|
|
.intersect(pb->getRect());
|
|
|
|
if (!toCheck.intersect(clippedCursorRect).is_empty())
|
|
renderedCursorInvalid = true;
|
|
cursorReg = clippedCursorRect;
|
|
}
|
|
|
|
pb->grabRegion(toCheck);
|
|
|
|
if (getComparerState())
|
|
comparer->enable();
|
|
else
|
|
comparer->disable();
|
|
|
|
// Skip scroll detection if the client is slow, and didn't get the previous one yet
|
|
if (comparer->compare(clients.size() == 1 && (*clients.begin())->has_copypassed(),
|
|
cursorReg))
|
|
comparer->getUpdateInfo(&ui, pb->getRect());
|
|
|
|
comparer->clear();
|
|
|
|
encCache.clear();
|
|
encCache.enabled = clients.size() > 1;
|
|
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->add_copied(ui.copied, ui.copy_delta);
|
|
(*ci)->add_copypassed(ui.copypassed);
|
|
(*ci)->add_changed(ui.changed);
|
|
(*ci)->writeFramebufferUpdateOrClose();
|
|
}
|
|
}
|
|
|
|
// checkUpdate() is called by clients to see if it is safe to read from
|
|
// the framebuffer at this time.
|
|
|
|
Region VNCServerST::getPendingRegion()
|
|
{
|
|
UpdateInfo ui;
|
|
|
|
// Block clients as the frame buffer cannot be safely accessed
|
|
if (blockCounter > 0)
|
|
return pb->getRect();
|
|
|
|
// Block client from updating if there are pending updates
|
|
if (comparer->is_empty())
|
|
return Region();
|
|
|
|
comparer->getUpdateInfo(&ui, pb->getRect());
|
|
|
|
return ui.changed.union_(ui.copied);
|
|
}
|
|
|
|
const RenderedCursor* VNCServerST::getRenderedCursor()
|
|
{
|
|
if (renderedCursorInvalid) {
|
|
renderedCursor.update(pb, cursor, cursorPos);
|
|
renderedCursorInvalid = false;
|
|
}
|
|
|
|
return &renderedCursor;
|
|
}
|
|
|
|
void VNCServerST::getConnInfo(ListConnInfo * listConn)
|
|
{
|
|
listConn->Clear();
|
|
listConn->setDisable(getDisable());
|
|
if (clients.empty())
|
|
return;
|
|
std::list<VNCSConnectionST*>::iterator i;
|
|
for (i = clients.begin(); i != clients.end(); i++)
|
|
listConn->addInfo((void*)(*i), (*i)->getSock()->getPeerAddress(),
|
|
(*i)->getStartTime(), (*i)->getStatus());
|
|
}
|
|
|
|
void VNCServerST::setConnStatus(ListConnInfo* listConn)
|
|
{
|
|
setDisable(listConn->getDisable());
|
|
if (listConn->Empty() || clients.empty()) return;
|
|
for (listConn->iBegin(); !listConn->iEnd(); listConn->iNext()) {
|
|
VNCSConnectionST* conn = (VNCSConnectionST*)listConn->iGetConn();
|
|
std::list<VNCSConnectionST*>::iterator i;
|
|
for (i = clients.begin(); i != clients.end(); i++) {
|
|
if ((*i) == conn) {
|
|
int status = listConn->iGetStatus();
|
|
if (status == 3) {
|
|
(*i)->close(0);
|
|
} else {
|
|
(*i)->setStatus(status);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VNCServerST::notifyScreenLayoutChange(VNCSConnectionST* requester)
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
if ((*ci) == requester)
|
|
continue;
|
|
(*ci)->screenLayoutChangeOrClose(reasonOtherClient);
|
|
}
|
|
}
|
|
|
|
bool VNCServerST::getComparerState()
|
|
{
|
|
if (rfb::Server::compareFB == 0)
|
|
return false;
|
|
if (rfb::Server::compareFB != 2)
|
|
return true;
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
if ((*ci)->getComparerState())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|