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https://github.com/kasmtech/KasmVNC.git
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104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- DeviceFrameBuffer.h
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//
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// The DeviceFrameBuffer class encapsulates the pixel data of a supplied
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// Device Context Handle (HDC)
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// *** THIS INTERFACE NEEDS TIDYING TO SEPARATE COORDINATE SYSTEMS BETTER ***
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#ifndef __RFB_WIN32_DEVICE_FRAME_BUFFER_H__
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#define __RFB_WIN32_DEVICE_FRAME_BUFFER_H__
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#include <windows.h>
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#include <rfb_win32/DIBSectionBuffer.h>
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#include <rfb/Cursor.h>
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#include <rfb/Region.h>
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#include <rfb/Exception.h>
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#include <rfb/Configuration.h>
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namespace rfb {
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class VNCServer;
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namespace win32 {
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// -=- DeviceFrameBuffer interface
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// DeviceFrameBuffer is passed an HDC referring to a window or to
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// the entire display. It may also be passed a rectangle specifying
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// the Device-relative coordinates of the actual rectangle to treat
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// as the desktop.
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// Coordinate systems start getting really annoying here. There are
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// three different "origins" to which coordinates might be relative:
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//
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// Desktop - VNC coordinates, top-left always (0,0)
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// Device - DC coordinates. Top-left *usually (0,0) but could be other.
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// Window - coordinates relative to the specified sub-rectangle within
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// the supplied DC.
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// Screen - Coordinates relative to the entire Windows virtual screen.
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// The virtual screen includes all monitors that are part of
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// the Windows desktop.
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// The data member is made to point to an internal mirror of the
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// current display data. Individual rectangles or regions of the
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// buffer can be brought up to date by calling the grab functions.
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class DeviceFrameBuffer : public DIBSectionBuffer {
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public:
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DeviceFrameBuffer(HDC deviceContext, const Rect& area_=Rect());
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virtual ~DeviceFrameBuffer();
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// - FrameBuffer overrides
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virtual void grabRect(const Rect &rect);
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virtual void grabRegion(const Region ®ion);
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// - DIBSectionBuffer overrides
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virtual void setPF(const PixelFormat& pf);
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virtual void setSize(int w, int h);
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// - DeviceFrameBuffer specific methods
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void setCursor(HCURSOR c, VNCServer* server);
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// Set whether grabRect should ignore errors or throw exceptions
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// Only set this if you are sure you'll capture the errors some other way!
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void setIgnoreGrabErrors(bool ie) {ignoreGrabErrors=ie;}
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static BoolParameter useCaptureBlt;
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protected:
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// Translate supplied Desktop coordinates into Device-relative coordinates
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// This translation may have been affected at start-time by the supplied sub-rect.
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Point desktopToDevice(const Point p) const {return p.translate(deviceCoords.tl);}
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HDC device;
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Rect deviceCoords;
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bool ignoreGrabErrors;
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};
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};
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};
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#endif // __RFB_WIN32_DEVICE_FRAME_BUFFER_H__
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