KasmVNC/common/rfb/CConnection.h
2020-09-20 12:16:44 +00:00

196 lines
6.9 KiB
C++

/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2011-2017 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// CConnection - class on the client side representing a connection to a
// server. A derived class should override methods appropriately.
//
#ifndef __RFB_CCONNECTION_H__
#define __RFB_CCONNECTION_H__
#include <rfb/CMsgHandler.h>
#include <rfb/DecodeManager.h>
#include <rfb/SecurityClient.h>
#include <rfb/util.h>
namespace rfb {
class CMsgReader;
class CMsgWriter;
class CSecurity;
class IdentityVerifier;
class CConnection : public CMsgHandler {
public:
CConnection();
virtual ~CConnection();
// Methods to initialise the connection
// setServerName() is used to provide a unique(ish) name for the server to
// which we are connected. This might be the result of getPeerEndpoint on
// a TcpSocket, for example, or a host specified by DNS name & port.
// The serverName is used when verifying the Identity of a host (see RA2).
void setServerName(const char* name_) { serverName.replaceBuf(strDup(name_)); }
// setStreams() sets the streams to be used for the connection. These must
// be set before initialiseProtocol() and processMsg() are called. The
// CSecurity object may call setStreams() again to provide alternative
// streams over which the RFB protocol is sent (i.e. encrypting/decrypting
// streams). Ownership of the streams remains with the caller
// (i.e. SConnection will not delete them).
void setStreams(rdr::InStream* is, rdr::OutStream* os);
// setShared sets the value of the shared flag which will be sent to the
// server upon initialisation.
void setShared(bool s) { shared = s; }
// setProtocol3_3 configures whether or not the CConnection should
// only ever support protocol version 3.3
void setProtocol3_3(bool s) {useProtocol3_3 = s;}
// setFramebuffer configures the PixelBuffer that the CConnection
// should render all pixel data in to. Note that the CConnection
// takes ownership of the PixelBuffer and it must not be deleted by
// anyone else. Call setFramebuffer again with NULL or a different
// PixelBuffer to delete the previous one.
void setFramebuffer(ModifiablePixelBuffer* fb);
// initialiseProtocol() should be called once the streams and security
// types are set. Subsequently, processMsg() should be called whenever
// there is data to read on the InStream.
void initialiseProtocol();
// processMsg() should be called whenever there is either:
// - data available on the underlying network stream
// In this case, processMsg may return without processing an RFB message,
// if the available data does not result in an RFB message being ready
// to handle. e.g. if data is encrypted.
// NB: This makes it safe to call processMsg() in response to select()
// - data available on the CConnection's current InStream
// In this case, processMsg should always process the available RFB
// message before returning.
// NB: In either case, you must have called initialiseProtocol() first.
void processMsg();
// Methods overridden from CMsgHandler
// Note: These must be called by any deriving classes
virtual void setDesktopSize(int w, int h);
virtual void setExtendedDesktopSize(unsigned reason, unsigned result,
int w, int h,
const ScreenSet& layout);
virtual void readAndDecodeRect(const Rect& r, int encoding,
ModifiablePixelBuffer* pb);
virtual void framebufferUpdateStart();
virtual void framebufferUpdateEnd();
virtual void dataRect(const Rect& r, int encoding);
// Methods to be overridden in a derived class
// getIdVerifier() returns the identity verifier associated with the connection.
// Ownership of the IdentityVerifier is retained by the CConnection instance.
virtual IdentityVerifier* getIdentityVerifier() {return 0;}
// authSuccess() is called when authentication has succeeded.
virtual void authSuccess();
// serverInit() is called when the ServerInit message is received. The
// derived class must call on to CConnection::serverInit().
virtual void serverInit();
// Other methods
CMsgReader* reader() { return reader_; }
CMsgWriter* writer() { return writer_; }
rdr::InStream* getInStream() { return is; }
rdr::OutStream* getOutStream() { return os; }
// Access method used by SSecurity implementations that can verify servers'
// Identities, to determine the unique(ish) name of the server.
const char* getServerName() const { return serverName.buf; }
bool isSecure() const { return csecurity ? csecurity->isSecure() : false; }
enum stateEnum {
RFBSTATE_UNINITIALISED,
RFBSTATE_PROTOCOL_VERSION,
RFBSTATE_SECURITY_TYPES,
RFBSTATE_SECURITY,
RFBSTATE_SECURITY_RESULT,
RFBSTATE_INITIALISATION,
RFBSTATE_NORMAL,
RFBSTATE_INVALID
};
stateEnum state() { return state_; }
CSecurity *csecurity;
SecurityClient security;
protected:
void setState(stateEnum s) { state_ = s; }
void setReader(CMsgReader *r) { reader_ = r; }
void setWriter(CMsgWriter *w) { writer_ = w; }
ModifiablePixelBuffer* getFramebuffer() { return framebuffer; }
private:
// This is a default implementation of fences that automatically
// responds to requests, stating no support for synchronisation.
// When overriding, call CMsgHandler::fence() directly in order to
// state correct support for fence flags.
virtual void fence(rdr::U32 flags, unsigned len, const char data[]);
private:
void processVersionMsg();
void processSecurityTypesMsg();
void processSecurityMsg();
void processSecurityResultMsg();
void processInitMsg();
void throwAuthFailureException();
void throwConnFailedException();
void securityCompleted();
rdr::InStream* is;
rdr::OutStream* os;
CMsgReader* reader_;
CMsgWriter* writer_;
bool deleteStreamsWhenDone;
bool shared;
stateEnum state_;
CharArray serverName;
bool useProtocol3_3;
ModifiablePixelBuffer* framebuffer;
DecodeManager decoder;
};
}
#endif