KasmVNC/common/rfb/Encoder.h
2020-09-20 12:16:44 +00:00

103 lines
3.7 KiB
C++

/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
* Copyright 2014 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifndef __RFB_ENCODER_H__
#define __RFB_ENCODER_H__
#include <rdr/types.h>
#include <rfb/Rect.h>
namespace rfb {
class SConnection;
class PixelBuffer;
class Palette;
class PixelFormat;
enum EncoderFlags {
// A constant for encoders that don't need anything special
EncoderPlain = 0,
// Give us the raw frame buffer, and not something converted to
// the what the client is asking for.
EncoderUseNativePF = 1 << 0,
// Encoder does not encode pixels perfectly accurate
EncoderLossy = 1 << 1,
};
class Encoder {
public:
Encoder(SConnection* conn, int encoding,
enum EncoderFlags flags, unsigned int maxPaletteSize);
virtual ~Encoder();
// isSupported() should return a boolean indicating if this encoder
// is okay to use with the current connection. This usually involves
// checking the list of encodings in the connection parameters.
virtual bool isSupported()=0;
virtual void setCompressLevel(int level) {};
virtual void setQualityLevel(int level) {};
virtual void setFineQualityLevel(int quality, int subsampling) {};
virtual bool treatLossless() { return !(flags & EncoderLossy); }
// writeRect() is the main interface that encodes the given rectangle
// with data from the PixelBuffer onto the SConnection given at
// encoder creation.
//
// The PixelBuffer will be in the PixelFormat specified in ConnParams
// unless the flag UseNativePF is specified. In that case the
// PixelBuffer will remain in its native format and encoder will have
// to handle any conversion itself.
//
// The Palette will always be in the PixelFormat specified in
// ConnParams. An empty palette indicates a large number of colours,
// but could still be less than maxPaletteSize.
virtual void writeRect(const PixelBuffer* pb, const Palette& palette)=0;
// writeSolidRect() is a short cut in order to encode single colour
// rectangles efficiently without having to create a fake single
// colour PixelBuffer. The colour argument follows the same semantics
// as the PixelBuffer for writeRect().
//
// Note that there is a default implementation that can be called
// using Encoder::writeSolidRect() in the event that there is no
// efficient short cut.
virtual void writeSolidRect(int width, int height,
const PixelFormat& pf,
const rdr::U8* colour)=0;
protected:
// Helper method for redirecting a single colour palette to the
// short cut method.
void writeSolidRect(const PixelBuffer* pb, const Palette& palette);
public:
const int encoding;
const enum EncoderFlags flags;
// Maximum size of the palette per rect
const unsigned int maxPaletteSize;
protected:
SConnection* conn;
};
}
#endif