KasmVNC/common/rfb/VNCServerST.cxx
2020-09-20 12:16:44 +00:00

760 lines
21 KiB
C++

/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2018 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Single-Threaded VNC Server implementation
// Note about how sockets get closed:
//
// Closing sockets to clients is non-trivial because the code which calls
// VNCServerST must explicitly know about all the sockets (so that it can block
// on them appropriately). However, VNCServerST may want to close clients for
// a number of reasons, and from a variety of entry points. The simplest is
// when processSocketEvent() is called for a client, and the remote end has
// closed its socket. A more complex reason is when processSocketEvent() is
// called for a client which has just sent a ClientInit with the shared flag
// set to false - in this case we want to close all other clients. Yet another
// reason for disconnecting clients is when the desktop size has changed as a
// result of a call to setPixelBuffer().
//
// The responsibility for creating and deleting sockets is entirely with the
// calling code. When VNCServerST wants to close a connection to a client it
// calls the VNCSConnectionST's close() method which calls shutdown() on the
// socket. Eventually the calling code will notice that the socket has been
// shut down and call removeSocket() so that we can delete the
// VNCSConnectionST. Note that the socket must not be deleted by the calling
// code until after removeSocket() has been called.
//
// One minor complication is that we don't allocate a VNCSConnectionST object
// for a blacklisted host (since we want to minimise the resources used for
// dealing with such a connection). In order to properly implement the
// getSockets function, we must maintain a separate closingSockets list,
// otherwise blacklisted connections might be "forgotten".
#include <assert.h>
#include <stdlib.h>
#include <rfb/ComparingUpdateTracker.h>
#include <rfb/KeyRemapper.h>
#include <rfb/ListConnInfo.h>
#include <rfb/Security.h>
#include <rfb/ServerCore.h>
#include <rfb/VNCServerST.h>
#include <rfb/VNCSConnectionST.h>
#include <rfb/util.h>
#include <rfb/ledStates.h>
#include <rdr/types.h>
using namespace rfb;
static LogWriter slog("VNCServerST");
LogWriter VNCServerST::connectionsLog("Connections");
EncCache VNCServerST::encCache;
//
// -=- VNCServerST Implementation
//
// -=- Constructors/Destructor
VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
: blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
blockCounter(0), pb(0), ledState(ledUnknown),
name(strDup(name_)), pointerClient(0), comparer(0),
cursor(new Cursor(0, 0, Point(), NULL)),
renderedCursorInvalid(false),
queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance),
lastConnectionTime(0), disableclients(false),
frameTimer(this)
{
lastUserInputTime = lastDisconnectTime = time(0);
slog.debug("creating single-threaded server %s", name.buf);
}
VNCServerST::~VNCServerST()
{
slog.debug("shutting down server %s", name.buf);
// Close any active clients, with appropriate logging & cleanup
closeClients("Server shutdown");
// Stop trying to render things
stopFrameClock();
// Delete all the clients, and their sockets, and any closing sockets
// NB: Deleting a client implicitly removes it from the clients list
while (!clients.empty()) {
delete clients.front();
}
// Stop the desktop object if active, *only* after deleting all clients!
stopDesktop();
if (comparer)
comparer->logStats();
delete comparer;
delete cursor;
}
// SocketServer methods
void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
{
// - Check the connection isn't black-marked
// *** do this in getSecurity instead?
CharArray address(sock->getPeerAddress());
if (blHosts->isBlackmarked(address.buf)) {
connectionsLog.error("blacklisted: %s", address.buf);
try {
SConnection::writeConnFailedFromScratch("Too many security failures",
&sock->outStream());
} catch (rdr::Exception&) {
}
sock->shutdown();
closingSockets.push_back(sock);
return;
}
if (clients.empty()) {
lastConnectionTime = time(0);
}
VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
client->init();
}
void VNCServerST::removeSocket(network::Socket* sock) {
// - If the socket has resources allocated to it, delete them
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
// - Delete the per-Socket resources
delete *ci;
// - Check that the desktop object is still required
if (authClientCount() == 0)
stopDesktop();
if (comparer)
comparer->logStats();
return;
}
}
// - If the Socket has no resources, it may have been a closingSocket
closingSockets.remove(sock);
}
void VNCServerST::processSocketReadEvent(network::Socket* sock)
{
// - Find the appropriate VNCSConnectionST and process the event
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->processMessages();
return;
}
}
throw rdr::Exception("invalid Socket in VNCServerST");
}
void VNCServerST::processSocketWriteEvent(network::Socket* sock)
{
// - Find the appropriate VNCSConnectionST and process the event
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->flushSocket();
return;
}
}
throw rdr::Exception("invalid Socket in VNCServerST");
}
int VNCServerST::checkTimeouts()
{
int timeout = 0;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
soonestTimeout(&timeout, Timer::checkTimeouts());
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
soonestTimeout(&timeout, (*ci)->checkIdleTimeout());
}
int timeLeft;
time_t now = time(0);
// Check MaxDisconnectionTime
if (rfb::Server::maxDisconnectionTime && clients.empty()) {
if (now < lastDisconnectTime) {
// Someone must have set the time backwards.
slog.info("Time has gone backwards - resetting lastDisconnectTime");
lastDisconnectTime = now;
}
timeLeft = lastDisconnectTime + rfb::Server::maxDisconnectionTime - now;
if (timeLeft < -60) {
// Someone must have set the time forwards.
slog.info("Time has gone forwards - resetting lastDisconnectTime");
lastDisconnectTime = now;
timeLeft = rfb::Server::maxDisconnectionTime;
}
if (timeLeft <= 0) {
slog.info("MaxDisconnectionTime reached, exiting");
exit(0);
}
soonestTimeout(&timeout, timeLeft * 1000);
}
// Check MaxConnectionTime
if (rfb::Server::maxConnectionTime && lastConnectionTime && !clients.empty()) {
if (now < lastConnectionTime) {
// Someone must have set the time backwards.
slog.info("Time has gone backwards - resetting lastConnectionTime");
lastConnectionTime = now;
}
timeLeft = lastConnectionTime + rfb::Server::maxConnectionTime - now;
if (timeLeft < -60) {
// Someone must have set the time forwards.
slog.info("Time has gone forwards - resetting lastConnectionTime");
lastConnectionTime = now;
timeLeft = rfb::Server::maxConnectionTime;
}
if (timeLeft <= 0) {
slog.info("MaxConnectionTime reached, exiting");
exit(0);
}
soonestTimeout(&timeout, timeLeft * 1000);
}
// Check MaxIdleTime
if (rfb::Server::maxIdleTime) {
if (now < lastUserInputTime) {
// Someone must have set the time backwards.
slog.info("Time has gone backwards - resetting lastUserInputTime");
lastUserInputTime = now;
}
timeLeft = lastUserInputTime + rfb::Server::maxIdleTime - now;
if (timeLeft < -60) {
// Someone must have set the time forwards.
slog.info("Time has gone forwards - resetting lastUserInputTime");
lastUserInputTime = now;
timeLeft = rfb::Server::maxIdleTime;
}
if (timeLeft <= 0) {
slog.info("MaxIdleTime reached, exiting");
exit(0);
}
soonestTimeout(&timeout, timeLeft * 1000);
}
return timeout;
}
// VNCServer methods
void VNCServerST::blockUpdates()
{
blockCounter++;
stopFrameClock();
}
void VNCServerST::unblockUpdates()
{
assert(blockCounter > 0);
blockCounter--;
// Restart the frame clock if we have updates
if (blockCounter == 0) {
if (!comparer->is_empty())
startFrameClock();
}
}
void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
{
if (comparer)
comparer->logStats();
pb = pb_;
delete comparer;
comparer = 0;
screenLayout = layout;
if (!pb) {
screenLayout = ScreenSet();
if (desktopStarted)
throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
return;
}
// Assume the framebuffer contents wasn't saved and reset everything
// that tracks its contents
comparer = new ComparingUpdateTracker(pb);
renderedCursorInvalid = true;
add_changed(pb->getRect());
// Make sure that we have at least one screen
if (screenLayout.num_screens() == 0)
screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
(*ci)->pixelBufferChange();
// Since the new pixel buffer means an ExtendedDesktopSize needs to
// be sent anyway, we don't need to call screenLayoutChange.
}
}
void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
{
ScreenSet layout = screenLayout;
// Check that the screen layout is still valid
if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
Rect fbRect;
ScreenSet::iterator iter, iter_next;
fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
for (iter = layout.begin();iter != layout.end();iter = iter_next) {
iter_next = iter; ++iter_next;
if (iter->dimensions.enclosed_by(fbRect))
continue;
iter->dimensions = iter->dimensions.intersect(fbRect);
if (iter->dimensions.is_empty()) {
slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
(int)iter->id, (unsigned)iter->id);
layout.remove_screen(iter->id);
}
}
}
setPixelBuffer(pb_, layout);
}
void VNCServerST::setScreenLayout(const ScreenSet& layout)
{
if (!pb)
throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
if (!layout.validate(pb->width(), pb->height()))
throw Exception("setScreenLayout: invalid screen layout");
screenLayout = layout;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
(*ci)->screenLayoutChangeOrClose(reasonServer);
}
}
void VNCServerST::bell()
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->bellOrClose();
}
}
void VNCServerST::serverCutText(const char* str, int len)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->serverCutTextOrClose(str, len);
}
}
void VNCServerST::setName(const char* name_)
{
name.replaceBuf(strDup(name_));
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->setDesktopNameOrClose(name_);
}
}
void VNCServerST::add_changed(const Region& region)
{
if (comparer == NULL)
return;
comparer->add_changed(region);
startFrameClock();
}
void VNCServerST::add_copied(const Region& dest, const Point& delta)
{
if (comparer == NULL)
return;
comparer->add_copied(dest, delta);
startFrameClock();
}
void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
const rdr::U8* data)
{
delete cursor;
cursor = new Cursor(width, height, newHotspot, data);
cursor->crop();
renderedCursorInvalid = true;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->renderedCursorChange();
(*ci)->setCursorOrClose();
}
}
void VNCServerST::setCursorPos(const Point& pos)
{
if (!cursorPos.equals(pos)) {
cursorPos = pos;
renderedCursorInvalid = true;
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++)
(*ci)->renderedCursorChange();
}
}
void VNCServerST::setLEDState(unsigned int state)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
if (state == ledState)
return;
ledState = state;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->setLEDStateOrClose(state);
}
}
// Other public methods
void VNCServerST::approveConnection(network::Socket* sock, bool accept,
const char* reason)
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->approveConnectionOrClose(accept, reason);
return;
}
}
}
void VNCServerST::closeClients(const char* reason, network::Socket* except)
{
std::list<VNCSConnectionST*>::iterator i, next_i;
for (i=clients.begin(); i!=clients.end(); i=next_i) {
next_i = i; next_i++;
if ((*i)->getSock() != except)
(*i)->close(reason);
}
}
void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
{
sockets->clear();
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
sockets->push_back((*ci)->getSock());
}
std::list<network::Socket*>::iterator si;
for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
sockets->push_back(*si);
}
}
SConnection* VNCServerST::getSConnection(network::Socket* sock) {
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock)
return *ci;
}
return 0;
}
bool VNCServerST::handleTimeout(Timer* t)
{
if (t == &frameTimer) {
// We keep running until we go a full interval without any updates
if (comparer->is_empty())
return false;
writeUpdate();
// If this is the first iteration then we need to adjust the timeout
if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
frameTimer.start(1000/rfb::Server::frameRate);
return false;
}
return true;
}
return false;
}
// -=- Internal methods
void VNCServerST::startDesktop()
{
if (!desktopStarted) {
slog.debug("starting desktop");
desktop->start(this);
if (!pb)
throw Exception("SDesktop::start() did not set a valid PixelBuffer");
desktopStarted = true;
// The tracker might have accumulated changes whilst we were
// stopped, so flush those out
if (!comparer->is_empty())
writeUpdate();
}
}
void VNCServerST::stopDesktop()
{
if (desktopStarted) {
slog.debug("stopping desktop");
desktopStarted = false;
desktop->stop();
stopFrameClock();
}
}
int VNCServerST::authClientCount() {
int count = 0;
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->authenticated())
count++;
}
return count;
}
inline bool VNCServerST::needRenderedCursor()
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++)
if ((*ci)->needRenderedCursor()) return true;
return false;
}
void VNCServerST::startFrameClock()
{
if (frameTimer.isStarted())
return;
if (blockCounter > 0)
return;
if (!desktopStarted)
return;
// The first iteration will be just half a frame as we get a very
// unstable update rate if we happen to be perfectly in sync with
// the application's update rate
frameTimer.start(1000/rfb::Server::frameRate/2);
}
void VNCServerST::stopFrameClock()
{
frameTimer.stop();
}
int VNCServerST::msToNextUpdate()
{
// FIXME: If the application is updating slower than frameRate then
// we could allow the clients more time here
if (!frameTimer.isStarted())
return 1000/rfb::Server::frameRate/2;
else
return frameTimer.getRemainingMs();
}
// writeUpdate() is called on a regular interval in order to see what
// updates are pending and propagates them to the update tracker for
// each client. It uses the ComparingUpdateTracker's compare() method
// to filter out areas of the screen which haven't actually changed. It
// also checks the state of the (server-side) rendered cursor, if
// necessary rendering it again with the correct background.
void VNCServerST::writeUpdate()
{
UpdateInfo ui;
Region toCheck;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
assert(blockCounter == 0);
assert(desktopStarted);
comparer->getUpdateInfo(&ui, pb->getRect());
toCheck = ui.changed.union_(ui.copied);
Region cursorReg;
if (needRenderedCursor()) {
Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
.translate(cursorPos.subtract(cursor->hotspot()))
.intersect(pb->getRect());
if (!toCheck.intersect(clippedCursorRect).is_empty())
renderedCursorInvalid = true;
cursorReg = clippedCursorRect;
}
pb->grabRegion(toCheck);
if (getComparerState())
comparer->enable();
else
comparer->disable();
// Skip scroll detection if the client is slow, and didn't get the previous one yet
if (comparer->compare(clients.size() == 1 && (*clients.begin())->has_copypassed(),
cursorReg))
comparer->getUpdateInfo(&ui, pb->getRect());
comparer->clear();
encCache.clear();
encCache.enabled = clients.size() > 1;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->add_copied(ui.copied, ui.copy_delta);
(*ci)->add_copypassed(ui.copypassed);
(*ci)->add_changed(ui.changed);
(*ci)->writeFramebufferUpdateOrClose();
}
}
// checkUpdate() is called by clients to see if it is safe to read from
// the framebuffer at this time.
Region VNCServerST::getPendingRegion()
{
UpdateInfo ui;
// Block clients as the frame buffer cannot be safely accessed
if (blockCounter > 0)
return pb->getRect();
// Block client from updating if there are pending updates
if (comparer->is_empty())
return Region();
comparer->getUpdateInfo(&ui, pb->getRect());
return ui.changed.union_(ui.copied);
}
const RenderedCursor* VNCServerST::getRenderedCursor()
{
if (renderedCursorInvalid) {
renderedCursor.update(pb, cursor, cursorPos);
renderedCursorInvalid = false;
}
return &renderedCursor;
}
void VNCServerST::getConnInfo(ListConnInfo * listConn)
{
listConn->Clear();
listConn->setDisable(getDisable());
if (clients.empty())
return;
std::list<VNCSConnectionST*>::iterator i;
for (i = clients.begin(); i != clients.end(); i++)
listConn->addInfo((void*)(*i), (*i)->getSock()->getPeerAddress(),
(*i)->getStartTime(), (*i)->getStatus());
}
void VNCServerST::setConnStatus(ListConnInfo* listConn)
{
setDisable(listConn->getDisable());
if (listConn->Empty() || clients.empty()) return;
for (listConn->iBegin(); !listConn->iEnd(); listConn->iNext()) {
VNCSConnectionST* conn = (VNCSConnectionST*)listConn->iGetConn();
std::list<VNCSConnectionST*>::iterator i;
for (i = clients.begin(); i != clients.end(); i++) {
if ((*i) == conn) {
int status = listConn->iGetStatus();
if (status == 3) {
(*i)->close(0);
} else {
(*i)->setStatus(status);
}
break;
}
}
}
}
void VNCServerST::notifyScreenLayoutChange(VNCSConnectionST* requester)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
if ((*ci) == requester)
continue;
(*ci)->screenLayoutChangeOrClose(reasonOtherClient);
}
}
bool VNCServerST::getComparerState()
{
if (rfb::Server::compareFB == 0)
return false;
if (rfb::Server::compareFB != 2)
return true;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
if ((*ci)->getComparerState())
return true;
}
return false;
}