mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-12-27 17:18:51 +01:00
760 lines
21 KiB
C++
760 lines
21 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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* Copyright 2009-2018 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- Single-Threaded VNC Server implementation
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// Note about how sockets get closed:
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//
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// Closing sockets to clients is non-trivial because the code which calls
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// VNCServerST must explicitly know about all the sockets (so that it can block
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// on them appropriately). However, VNCServerST may want to close clients for
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// a number of reasons, and from a variety of entry points. The simplest is
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// when processSocketEvent() is called for a client, and the remote end has
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// closed its socket. A more complex reason is when processSocketEvent() is
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// called for a client which has just sent a ClientInit with the shared flag
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// set to false - in this case we want to close all other clients. Yet another
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// reason for disconnecting clients is when the desktop size has changed as a
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// result of a call to setPixelBuffer().
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//
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// The responsibility for creating and deleting sockets is entirely with the
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// calling code. When VNCServerST wants to close a connection to a client it
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// calls the VNCSConnectionST's close() method which calls shutdown() on the
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// socket. Eventually the calling code will notice that the socket has been
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// shut down and call removeSocket() so that we can delete the
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// VNCSConnectionST. Note that the socket must not be deleted by the calling
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// code until after removeSocket() has been called.
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//
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// One minor complication is that we don't allocate a VNCSConnectionST object
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// for a blacklisted host (since we want to minimise the resources used for
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// dealing with such a connection). In order to properly implement the
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// getSockets function, we must maintain a separate closingSockets list,
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// otherwise blacklisted connections might be "forgotten".
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#include <assert.h>
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#include <stdlib.h>
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#include <rfb/ComparingUpdateTracker.h>
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#include <rfb/KeyRemapper.h>
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#include <rfb/ListConnInfo.h>
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#include <rfb/Security.h>
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#include <rfb/ServerCore.h>
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#include <rfb/VNCServerST.h>
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#include <rfb/VNCSConnectionST.h>
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#include <rfb/util.h>
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#include <rfb/ledStates.h>
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#include <rdr/types.h>
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using namespace rfb;
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static LogWriter slog("VNCServerST");
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LogWriter VNCServerST::connectionsLog("Connections");
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EncCache VNCServerST::encCache;
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//
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// -=- VNCServerST Implementation
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//
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// -=- Constructors/Destructor
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VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
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: blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
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blockCounter(0), pb(0), ledState(ledUnknown),
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name(strDup(name_)), pointerClient(0), comparer(0),
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cursor(new Cursor(0, 0, Point(), NULL)),
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renderedCursorInvalid(false),
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queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance),
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lastConnectionTime(0), disableclients(false),
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frameTimer(this)
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{
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lastUserInputTime = lastDisconnectTime = time(0);
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slog.debug("creating single-threaded server %s", name.buf);
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}
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VNCServerST::~VNCServerST()
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{
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slog.debug("shutting down server %s", name.buf);
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// Close any active clients, with appropriate logging & cleanup
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closeClients("Server shutdown");
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// Stop trying to render things
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stopFrameClock();
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// Delete all the clients, and their sockets, and any closing sockets
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// NB: Deleting a client implicitly removes it from the clients list
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while (!clients.empty()) {
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delete clients.front();
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}
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// Stop the desktop object if active, *only* after deleting all clients!
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stopDesktop();
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if (comparer)
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comparer->logStats();
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delete comparer;
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delete cursor;
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}
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// SocketServer methods
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void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
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{
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// - Check the connection isn't black-marked
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// *** do this in getSecurity instead?
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CharArray address(sock->getPeerAddress());
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if (blHosts->isBlackmarked(address.buf)) {
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connectionsLog.error("blacklisted: %s", address.buf);
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try {
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SConnection::writeConnFailedFromScratch("Too many security failures",
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&sock->outStream());
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} catch (rdr::Exception&) {
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}
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sock->shutdown();
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closingSockets.push_back(sock);
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return;
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}
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if (clients.empty()) {
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lastConnectionTime = time(0);
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}
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VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
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client->init();
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}
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void VNCServerST::removeSocket(network::Socket* sock) {
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// - If the socket has resources allocated to it, delete them
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++) {
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if ((*ci)->getSock() == sock) {
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// - Delete the per-Socket resources
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delete *ci;
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// - Check that the desktop object is still required
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if (authClientCount() == 0)
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stopDesktop();
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if (comparer)
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comparer->logStats();
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return;
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}
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}
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// - If the Socket has no resources, it may have been a closingSocket
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closingSockets.remove(sock);
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}
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void VNCServerST::processSocketReadEvent(network::Socket* sock)
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{
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// - Find the appropriate VNCSConnectionST and process the event
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++) {
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if ((*ci)->getSock() == sock) {
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(*ci)->processMessages();
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return;
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}
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}
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throw rdr::Exception("invalid Socket in VNCServerST");
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}
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void VNCServerST::processSocketWriteEvent(network::Socket* sock)
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{
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// - Find the appropriate VNCSConnectionST and process the event
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++) {
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if ((*ci)->getSock() == sock) {
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(*ci)->flushSocket();
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return;
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}
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}
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throw rdr::Exception("invalid Socket in VNCServerST");
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}
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int VNCServerST::checkTimeouts()
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{
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int timeout = 0;
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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soonestTimeout(&timeout, Timer::checkTimeouts());
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for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
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ci_next = ci; ci_next++;
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soonestTimeout(&timeout, (*ci)->checkIdleTimeout());
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}
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int timeLeft;
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time_t now = time(0);
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// Check MaxDisconnectionTime
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if (rfb::Server::maxDisconnectionTime && clients.empty()) {
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if (now < lastDisconnectTime) {
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// Someone must have set the time backwards.
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slog.info("Time has gone backwards - resetting lastDisconnectTime");
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lastDisconnectTime = now;
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}
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timeLeft = lastDisconnectTime + rfb::Server::maxDisconnectionTime - now;
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if (timeLeft < -60) {
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// Someone must have set the time forwards.
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slog.info("Time has gone forwards - resetting lastDisconnectTime");
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lastDisconnectTime = now;
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timeLeft = rfb::Server::maxDisconnectionTime;
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}
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if (timeLeft <= 0) {
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slog.info("MaxDisconnectionTime reached, exiting");
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exit(0);
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}
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soonestTimeout(&timeout, timeLeft * 1000);
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}
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// Check MaxConnectionTime
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if (rfb::Server::maxConnectionTime && lastConnectionTime && !clients.empty()) {
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if (now < lastConnectionTime) {
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// Someone must have set the time backwards.
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slog.info("Time has gone backwards - resetting lastConnectionTime");
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lastConnectionTime = now;
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}
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timeLeft = lastConnectionTime + rfb::Server::maxConnectionTime - now;
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if (timeLeft < -60) {
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// Someone must have set the time forwards.
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slog.info("Time has gone forwards - resetting lastConnectionTime");
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lastConnectionTime = now;
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timeLeft = rfb::Server::maxConnectionTime;
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}
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if (timeLeft <= 0) {
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slog.info("MaxConnectionTime reached, exiting");
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exit(0);
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}
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soonestTimeout(&timeout, timeLeft * 1000);
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}
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// Check MaxIdleTime
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if (rfb::Server::maxIdleTime) {
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if (now < lastUserInputTime) {
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// Someone must have set the time backwards.
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slog.info("Time has gone backwards - resetting lastUserInputTime");
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lastUserInputTime = now;
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}
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timeLeft = lastUserInputTime + rfb::Server::maxIdleTime - now;
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if (timeLeft < -60) {
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// Someone must have set the time forwards.
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slog.info("Time has gone forwards - resetting lastUserInputTime");
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lastUserInputTime = now;
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timeLeft = rfb::Server::maxIdleTime;
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}
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if (timeLeft <= 0) {
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slog.info("MaxIdleTime reached, exiting");
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exit(0);
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}
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soonestTimeout(&timeout, timeLeft * 1000);
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}
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return timeout;
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}
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// VNCServer methods
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void VNCServerST::blockUpdates()
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{
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blockCounter++;
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stopFrameClock();
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}
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void VNCServerST::unblockUpdates()
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{
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assert(blockCounter > 0);
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blockCounter--;
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// Restart the frame clock if we have updates
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if (blockCounter == 0) {
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if (!comparer->is_empty())
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startFrameClock();
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}
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}
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void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
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{
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if (comparer)
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comparer->logStats();
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pb = pb_;
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delete comparer;
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comparer = 0;
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screenLayout = layout;
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if (!pb) {
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screenLayout = ScreenSet();
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if (desktopStarted)
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throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
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return;
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}
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// Assume the framebuffer contents wasn't saved and reset everything
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// that tracks its contents
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comparer = new ComparingUpdateTracker(pb);
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renderedCursorInvalid = true;
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add_changed(pb->getRect());
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// Make sure that we have at least one screen
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if (screenLayout.num_screens() == 0)
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screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->pixelBufferChange();
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// Since the new pixel buffer means an ExtendedDesktopSize needs to
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// be sent anyway, we don't need to call screenLayoutChange.
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}
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}
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void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
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{
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ScreenSet layout = screenLayout;
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// Check that the screen layout is still valid
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if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
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Rect fbRect;
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ScreenSet::iterator iter, iter_next;
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fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
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for (iter = layout.begin();iter != layout.end();iter = iter_next) {
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iter_next = iter; ++iter_next;
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if (iter->dimensions.enclosed_by(fbRect))
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continue;
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iter->dimensions = iter->dimensions.intersect(fbRect);
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if (iter->dimensions.is_empty()) {
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slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
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(int)iter->id, (unsigned)iter->id);
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layout.remove_screen(iter->id);
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}
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}
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}
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setPixelBuffer(pb_, layout);
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}
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void VNCServerST::setScreenLayout(const ScreenSet& layout)
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{
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if (!pb)
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throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
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if (!layout.validate(pb->width(), pb->height()))
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throw Exception("setScreenLayout: invalid screen layout");
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screenLayout = layout;
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->screenLayoutChangeOrClose(reasonServer);
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}
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}
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void VNCServerST::bell()
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{
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->bellOrClose();
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}
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}
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void VNCServerST::serverCutText(const char* str, int len)
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{
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->serverCutTextOrClose(str, len);
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}
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}
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void VNCServerST::setName(const char* name_)
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{
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name.replaceBuf(strDup(name_));
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->setDesktopNameOrClose(name_);
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}
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}
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void VNCServerST::add_changed(const Region& region)
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{
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if (comparer == NULL)
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return;
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comparer->add_changed(region);
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startFrameClock();
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}
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void VNCServerST::add_copied(const Region& dest, const Point& delta)
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{
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if (comparer == NULL)
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return;
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comparer->add_copied(dest, delta);
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startFrameClock();
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}
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void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
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const rdr::U8* data)
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{
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delete cursor;
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cursor = new Cursor(width, height, newHotspot, data);
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cursor->crop();
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renderedCursorInvalid = true;
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->renderedCursorChange();
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(*ci)->setCursorOrClose();
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}
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}
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void VNCServerST::setCursorPos(const Point& pos)
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{
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if (!cursorPos.equals(pos)) {
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cursorPos = pos;
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renderedCursorInvalid = true;
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++)
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(*ci)->renderedCursorChange();
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}
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}
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void VNCServerST::setLEDState(unsigned int state)
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{
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std::list<VNCSConnectionST*>::iterator ci, ci_next;
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if (state == ledState)
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return;
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ledState = state;
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for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
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ci_next = ci; ci_next++;
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(*ci)->setLEDStateOrClose(state);
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}
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}
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// Other public methods
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void VNCServerST::approveConnection(network::Socket* sock, bool accept,
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const char* reason)
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{
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++) {
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if ((*ci)->getSock() == sock) {
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(*ci)->approveConnectionOrClose(accept, reason);
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return;
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}
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}
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}
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void VNCServerST::closeClients(const char* reason, network::Socket* except)
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{
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std::list<VNCSConnectionST*>::iterator i, next_i;
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for (i=clients.begin(); i!=clients.end(); i=next_i) {
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next_i = i; next_i++;
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if ((*i)->getSock() != except)
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(*i)->close(reason);
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}
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}
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void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
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{
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sockets->clear();
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++) {
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sockets->push_back((*ci)->getSock());
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}
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std::list<network::Socket*>::iterator si;
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for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
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sockets->push_back(*si);
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}
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}
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SConnection* VNCServerST::getSConnection(network::Socket* sock) {
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std::list<VNCSConnectionST*>::iterator ci;
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for (ci = clients.begin(); ci != clients.end(); ci++) {
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if ((*ci)->getSock() == sock)
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return *ci;
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}
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return 0;
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}
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bool VNCServerST::handleTimeout(Timer* t)
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{
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if (t == &frameTimer) {
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// We keep running until we go a full interval without any updates
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if (comparer->is_empty())
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return false;
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writeUpdate();
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// If this is the first iteration then we need to adjust the timeout
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if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
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frameTimer.start(1000/rfb::Server::frameRate);
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return false;
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}
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return true;
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|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// -=- Internal methods
|
|
|
|
void VNCServerST::startDesktop()
|
|
{
|
|
if (!desktopStarted) {
|
|
slog.debug("starting desktop");
|
|
desktop->start(this);
|
|
if (!pb)
|
|
throw Exception("SDesktop::start() did not set a valid PixelBuffer");
|
|
desktopStarted = true;
|
|
// The tracker might have accumulated changes whilst we were
|
|
// stopped, so flush those out
|
|
if (!comparer->is_empty())
|
|
writeUpdate();
|
|
}
|
|
}
|
|
|
|
void VNCServerST::stopDesktop()
|
|
{
|
|
if (desktopStarted) {
|
|
slog.debug("stopping desktop");
|
|
desktopStarted = false;
|
|
desktop->stop();
|
|
stopFrameClock();
|
|
}
|
|
}
|
|
|
|
int VNCServerST::authClientCount() {
|
|
int count = 0;
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++) {
|
|
if ((*ci)->authenticated())
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
inline bool VNCServerST::needRenderedCursor()
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci;
|
|
for (ci = clients.begin(); ci != clients.end(); ci++)
|
|
if ((*ci)->needRenderedCursor()) return true;
|
|
return false;
|
|
}
|
|
|
|
void VNCServerST::startFrameClock()
|
|
{
|
|
if (frameTimer.isStarted())
|
|
return;
|
|
if (blockCounter > 0)
|
|
return;
|
|
if (!desktopStarted)
|
|
return;
|
|
|
|
// The first iteration will be just half a frame as we get a very
|
|
// unstable update rate if we happen to be perfectly in sync with
|
|
// the application's update rate
|
|
frameTimer.start(1000/rfb::Server::frameRate/2);
|
|
}
|
|
|
|
void VNCServerST::stopFrameClock()
|
|
{
|
|
frameTimer.stop();
|
|
}
|
|
|
|
int VNCServerST::msToNextUpdate()
|
|
{
|
|
// FIXME: If the application is updating slower than frameRate then
|
|
// we could allow the clients more time here
|
|
|
|
if (!frameTimer.isStarted())
|
|
return 1000/rfb::Server::frameRate/2;
|
|
else
|
|
return frameTimer.getRemainingMs();
|
|
}
|
|
|
|
// writeUpdate() is called on a regular interval in order to see what
|
|
// updates are pending and propagates them to the update tracker for
|
|
// each client. It uses the ComparingUpdateTracker's compare() method
|
|
// to filter out areas of the screen which haven't actually changed. It
|
|
// also checks the state of the (server-side) rendered cursor, if
|
|
// necessary rendering it again with the correct background.
|
|
|
|
void VNCServerST::writeUpdate()
|
|
{
|
|
UpdateInfo ui;
|
|
Region toCheck;
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
|
|
assert(blockCounter == 0);
|
|
assert(desktopStarted);
|
|
|
|
comparer->getUpdateInfo(&ui, pb->getRect());
|
|
toCheck = ui.changed.union_(ui.copied);
|
|
|
|
Region cursorReg;
|
|
if (needRenderedCursor()) {
|
|
Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
|
|
.translate(cursorPos.subtract(cursor->hotspot()))
|
|
.intersect(pb->getRect());
|
|
|
|
if (!toCheck.intersect(clippedCursorRect).is_empty())
|
|
renderedCursorInvalid = true;
|
|
cursorReg = clippedCursorRect;
|
|
}
|
|
|
|
pb->grabRegion(toCheck);
|
|
|
|
if (getComparerState())
|
|
comparer->enable();
|
|
else
|
|
comparer->disable();
|
|
|
|
// Skip scroll detection if the client is slow, and didn't get the previous one yet
|
|
if (comparer->compare(clients.size() == 1 && (*clients.begin())->has_copypassed(),
|
|
cursorReg))
|
|
comparer->getUpdateInfo(&ui, pb->getRect());
|
|
|
|
comparer->clear();
|
|
|
|
encCache.clear();
|
|
encCache.enabled = clients.size() > 1;
|
|
|
|
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
(*ci)->add_copied(ui.copied, ui.copy_delta);
|
|
(*ci)->add_copypassed(ui.copypassed);
|
|
(*ci)->add_changed(ui.changed);
|
|
(*ci)->writeFramebufferUpdateOrClose();
|
|
}
|
|
}
|
|
|
|
// checkUpdate() is called by clients to see if it is safe to read from
|
|
// the framebuffer at this time.
|
|
|
|
Region VNCServerST::getPendingRegion()
|
|
{
|
|
UpdateInfo ui;
|
|
|
|
// Block clients as the frame buffer cannot be safely accessed
|
|
if (blockCounter > 0)
|
|
return pb->getRect();
|
|
|
|
// Block client from updating if there are pending updates
|
|
if (comparer->is_empty())
|
|
return Region();
|
|
|
|
comparer->getUpdateInfo(&ui, pb->getRect());
|
|
|
|
return ui.changed.union_(ui.copied);
|
|
}
|
|
|
|
const RenderedCursor* VNCServerST::getRenderedCursor()
|
|
{
|
|
if (renderedCursorInvalid) {
|
|
renderedCursor.update(pb, cursor, cursorPos);
|
|
renderedCursorInvalid = false;
|
|
}
|
|
|
|
return &renderedCursor;
|
|
}
|
|
|
|
void VNCServerST::getConnInfo(ListConnInfo * listConn)
|
|
{
|
|
listConn->Clear();
|
|
listConn->setDisable(getDisable());
|
|
if (clients.empty())
|
|
return;
|
|
std::list<VNCSConnectionST*>::iterator i;
|
|
for (i = clients.begin(); i != clients.end(); i++)
|
|
listConn->addInfo((void*)(*i), (*i)->getSock()->getPeerAddress(),
|
|
(*i)->getStartTime(), (*i)->getStatus());
|
|
}
|
|
|
|
void VNCServerST::setConnStatus(ListConnInfo* listConn)
|
|
{
|
|
setDisable(listConn->getDisable());
|
|
if (listConn->Empty() || clients.empty()) return;
|
|
for (listConn->iBegin(); !listConn->iEnd(); listConn->iNext()) {
|
|
VNCSConnectionST* conn = (VNCSConnectionST*)listConn->iGetConn();
|
|
std::list<VNCSConnectionST*>::iterator i;
|
|
for (i = clients.begin(); i != clients.end(); i++) {
|
|
if ((*i) == conn) {
|
|
int status = listConn->iGetStatus();
|
|
if (status == 3) {
|
|
(*i)->close(0);
|
|
} else {
|
|
(*i)->setStatus(status);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VNCServerST::notifyScreenLayoutChange(VNCSConnectionST* requester)
|
|
{
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
if ((*ci) == requester)
|
|
continue;
|
|
(*ci)->screenLayoutChangeOrClose(reasonOtherClient);
|
|
}
|
|
}
|
|
|
|
bool VNCServerST::getComparerState()
|
|
{
|
|
if (rfb::Server::compareFB == 0)
|
|
return false;
|
|
if (rfb::Server::compareFB != 2)
|
|
return true;
|
|
|
|
std::list<VNCSConnectionST*>::iterator ci, ci_next;
|
|
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
|
|
ci_next = ci; ci_next++;
|
|
if ((*ci)->getComparerState())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|