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https://github.com/kasmtech/KasmVNC.git
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150 lines
5.1 KiB
C
150 lines
5.1 KiB
C
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// keymap.h - this file is shared between SInput.cxx and CKeyboard.cxx
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//
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// Mapping of X keysyms to and from Windows VK codes. Ordering here must be
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// such that when we look up a Windows VK code we get the preferred X keysym.
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// Going the other way there is no problem because an X keysym always maps to
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// exactly one Windows VK code. This map only contain keys which are not the
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// normal keys for printable ASCII characters. For example it does not contain
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// VK_SPACE (note that things like VK_ADD are for the plus key on the keypad,
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// not on the main keyboard).
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struct keymap_t {
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rdr::U32 keysym;
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rdr::U8 vk;
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bool extended;
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};
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static keymap_t keymap[] = {
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{ XK_BackSpace, VK_BACK, 0 },
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{ XK_Tab, VK_TAB, 0 },
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{ XK_Clear, VK_CLEAR, 0 },
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{ XK_Return, VK_RETURN, 0 },
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{ XK_Pause, VK_PAUSE, 0 },
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{ XK_Escape, VK_ESCAPE, 0 },
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{ XK_Delete, VK_DELETE, 1 },
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// Cursor control & motion
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{ XK_Home, VK_HOME, 1 },
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{ XK_Left, VK_LEFT, 1 },
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{ XK_Up, VK_UP, 1 },
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{ XK_Right, VK_RIGHT, 1 },
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{ XK_Down, VK_DOWN, 1 },
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{ XK_Page_Up, VK_PRIOR, 1 },
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{ XK_Page_Down, VK_NEXT, 1 },
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{ XK_End, VK_END, 1 },
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// Misc functions
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{ XK_Select, VK_SELECT, 0 },
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{ XK_Print, VK_SNAPSHOT, 0 },
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{ XK_Execute, VK_EXECUTE, 0 },
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{ XK_Insert, VK_INSERT, 1 },
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{ XK_Help, VK_HELP, 0 },
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{ XK_Break, VK_CANCEL, 1 },
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// Auxiliary Functions - must come before XK_KP_F1, etc
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{ XK_F1, VK_F1, 0 },
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{ XK_F2, VK_F2, 0 },
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{ XK_F3, VK_F3, 0 },
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{ XK_F4, VK_F4, 0 },
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{ XK_F5, VK_F5, 0 },
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{ XK_F6, VK_F6, 0 },
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{ XK_F7, VK_F7, 0 },
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{ XK_F8, VK_F8, 0 },
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{ XK_F9, VK_F9, 0 },
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{ XK_F10, VK_F10, 0 },
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{ XK_F11, VK_F11, 0 },
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{ XK_F12, VK_F12, 0 },
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{ XK_F13, VK_F13, 0 },
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{ XK_F14, VK_F14, 0 },
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{ XK_F15, VK_F15, 0 },
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{ XK_F16, VK_F16, 0 },
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{ XK_F17, VK_F17, 0 },
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{ XK_F18, VK_F18, 0 },
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{ XK_F19, VK_F19, 0 },
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{ XK_F20, VK_F20, 0 },
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{ XK_F21, VK_F21, 0 },
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{ XK_F22, VK_F22, 0 },
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{ XK_F23, VK_F23, 0 },
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{ XK_F24, VK_F24, 0 },
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// Keypad Functions, keypad numbers
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{ XK_KP_Tab, VK_TAB, 0 },
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{ XK_KP_Enter, VK_RETURN, 1 },
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{ XK_KP_F1, VK_F1, 0 },
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{ XK_KP_F2, VK_F2, 0 },
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{ XK_KP_F3, VK_F3, 0 },
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{ XK_KP_F4, VK_F4, 0 },
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{ XK_KP_Home, VK_HOME, 0 },
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{ XK_KP_Left, VK_LEFT, 0 },
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{ XK_KP_Up, VK_UP, 0 },
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{ XK_KP_Right, VK_RIGHT, 0 },
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{ XK_KP_Down, VK_DOWN, 0 },
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{ XK_KP_End, VK_END, 0 },
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{ XK_KP_Page_Up, VK_PRIOR, 0 },
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{ XK_KP_Page_Down, VK_NEXT, 0 },
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{ XK_KP_Begin, VK_CLEAR, 0 },
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{ XK_KP_Insert, VK_INSERT, 0 },
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{ XK_KP_Delete, VK_DELETE, 0 },
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{ XK_KP_Multiply, VK_MULTIPLY, 0 },
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{ XK_KP_Add, VK_ADD, 0 },
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{ XK_KP_Separator, VK_SEPARATOR, 0 },
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{ XK_KP_Subtract, VK_SUBTRACT, 0 },
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{ XK_KP_Decimal, VK_DECIMAL, 0 },
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{ XK_KP_Divide, VK_DIVIDE, 1 },
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{ XK_KP_0, VK_NUMPAD0, 0 },
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{ XK_KP_1, VK_NUMPAD1, 0 },
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{ XK_KP_2, VK_NUMPAD2, 0 },
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{ XK_KP_3, VK_NUMPAD3, 0 },
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{ XK_KP_4, VK_NUMPAD4, 0 },
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{ XK_KP_5, VK_NUMPAD5, 0 },
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{ XK_KP_6, VK_NUMPAD6, 0 },
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{ XK_KP_7, VK_NUMPAD7, 0 },
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{ XK_KP_8, VK_NUMPAD8, 0 },
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{ XK_KP_9, VK_NUMPAD9, 0 },
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// Modifiers
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{ XK_Shift_L, VK_SHIFT, 0 },
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{ XK_Shift_R, VK_SHIFT, 0 },
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{ XK_Control_L, VK_CONTROL, 0 },
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{ XK_Control_R, VK_CONTROL, 1 },
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{ XK_Alt_L, VK_MENU, 0 },
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{ XK_Alt_R, VK_MENU, 1 },
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// Left & Right Windows keys & Windows Menu Key
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{ XK_Super_L, VK_LWIN, 0 },
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{ XK_Super_R, VK_RWIN, 0 },
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{ XK_Menu, VK_APPS, 0 },
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// Japanese stuff - almost certainly wrong...
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{ XK_Kanji, VK_KANJI, 0 },
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{ XK_Kana_Shift, VK_KANA, 0 },
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};
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