KasmVNC/common/rfb/hextileEncodeBetter.h
2020-09-20 12:16:44 +00:00

347 lines
8.5 KiB
C++

/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved.
* Copyright (C) 2005 Constantin Kaplinsky. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// Hextile encoding function.
//
// This file is #included after having set the following macro:
// BPP - 8, 16 or 32
#include <rdr/OutStream.h>
#include <rfb/hextileConstants.h>
#include <rfb/Palette.h>
#include <assert.h>
namespace rfb {
// CONCAT2E concatenates its arguments, expanding them if they are macros
#ifndef CONCAT2E
#define CONCAT2(a,b) a##b
#define CONCAT2E(a,b) CONCAT2(a,b)
#endif
#define PIXEL_T rdr::CONCAT2E(U,BPP)
#define WRITE_PIXEL CONCAT2E(writeOpaque,BPP)
#define HEXTILE_TILE CONCAT2E(HextileTile,BPP)
#define HEXTILE_ENCODE CONCAT2E(hextileEncodeBetter,BPP)
//
// This class analyzes a separate tile and encodes its subrectangles.
//
class HEXTILE_TILE {
public:
HEXTILE_TILE ();
//
// Initialize existing object instance with new tile data.
//
void newTile(const PIXEL_T *src, int w, int h);
//
// Flags can include: hextileRaw, hextileAnySubrects and
// hextileSubrectsColoured. Note that if hextileRaw is set, other
// flags make no sense. Also, hextileSubrectsColoured is meaningful
// only when hextileAnySubrects is set as well.
//
int getFlags() const { return m_flags; }
//
// Returns the size of encoded subrects data, including subrect count.
// The size is zero if flags do not include hextileAnySubrects.
//
int getSize() const { return m_size; }
//
// Return optimal background.
//
int getBackground() const { return m_background; }
//
// Return foreground if flags include hextileSubrectsColoured.
//
int getForeground() const { return m_foreground; }
//
// Encode subrects. This function may be called only if
// hextileAnySubrects bit is set in flags. The buffer size should be
// big enough to store at least the number of bytes returned by the
// getSize() method.
//
void encode(rdr::U8* dst) const;
protected:
//
// Analyze the tile pixels, fill in all the data fields.
//
void analyze();
const PIXEL_T *m_tile;
int m_width;
int m_height;
int m_size;
int m_flags;
PIXEL_T m_background;
PIXEL_T m_foreground;
int m_numSubrects;
rdr::U8 m_coords[256 * 2];
PIXEL_T m_colors[256];
private:
bool m_processed[16][16];
Palette m_pal;
};
HEXTILE_TILE::HEXTILE_TILE()
: m_tile(NULL), m_width(0), m_height(0),
m_size(0), m_flags(0), m_background(0), m_foreground(0),
m_numSubrects(0)
{
}
void HEXTILE_TILE::newTile(const PIXEL_T *src, int w, int h)
{
m_tile = src;
m_width = w;
m_height = h;
analyze();
}
void HEXTILE_TILE::analyze()
{
assert(m_tile && m_width && m_height);
const PIXEL_T *ptr = m_tile;
const PIXEL_T *end = &m_tile[m_width * m_height];
PIXEL_T color = *ptr++;
while (ptr != end && *ptr == color)
ptr++;
// Handle solid tile
if (ptr == end) {
m_background = m_tile[0];
m_flags = 0;
m_size = 0;
return;
}
// Compute number of complete rows of the same color, at the top
int y = (ptr - m_tile) / m_width;
PIXEL_T *colorsPtr = m_colors;
rdr::U8 *coordsPtr = m_coords;
m_pal.clear();
m_numSubrects = 0;
// Have we found the first subrect already?
if (y > 0) {
*colorsPtr++ = color;
*coordsPtr++ = 0;
*coordsPtr++ = (rdr::U8)(((m_width - 1) << 4) | ((y - 1) & 0x0F));
m_pal.insert(color, 1);
m_numSubrects++;
}
memset(m_processed, 0, 16 * 16 * sizeof(bool));
int x, sx, sy, sw, sh, max_x;
for (; y < m_height; y++) {
for (x = 0; x < m_width; x++) {
// Skip pixels that were processed earlier
if (m_processed[y][x]) {
continue;
}
// Determine dimensions of the horizontal subrect
color = m_tile[y * m_width + x];
for (sx = x + 1; sx < m_width; sx++) {
if (m_tile[y * m_width + sx] != color)
break;
}
sw = sx - x;
max_x = sx;
for (sy = y + 1; sy < m_height; sy++) {
for (sx = x; sx < max_x; sx++) {
if (m_tile[sy * m_width + sx] != color)
goto done;
}
}
done:
sh = sy - y;
// Save properties of this subrect
*colorsPtr++ = color;
*coordsPtr++ = (rdr::U8)((x << 4) | (y & 0x0F));
*coordsPtr++ = (rdr::U8)(((sw - 1) << 4) | ((sh - 1) & 0x0F));
if (!m_pal.insert(color, 1) || (m_pal.size() > (48 + 2 * BPP))) {
// Handle palette overflow
m_flags = hextileRaw;
m_size = 0;
return;
}
m_numSubrects++;
// Mark pixels of this subrect as processed, below this row
for (sy = y + 1; sy < y + sh; sy++) {
for (sx = x; sx < x + sw; sx++)
m_processed[sy][sx] = true;
}
// Skip processed pixels of this row
x += (sw - 1);
}
}
// Save number of colors in this tile (should be no less than 2)
int numColors = m_pal.size();
assert(numColors >= 2);
m_background = (PIXEL_T)m_pal.getColour(0);
m_flags = hextileAnySubrects;
int numSubrects = m_numSubrects - m_pal.getCount(0);
if (numColors == 2) {
// Monochrome tile
m_foreground = (PIXEL_T)m_pal.getColour(1);
m_size = 1 + 2 * numSubrects;
} else {
// Colored tile
m_flags |= hextileSubrectsColoured;
m_size = 1 + (2 + (BPP/8)) * numSubrects;
}
}
void HEXTILE_TILE::encode(rdr::U8 *dst) const
{
assert(m_numSubrects && (m_flags & hextileAnySubrects));
// Zero subrects counter
rdr::U8 *numSubrectsPtr = dst;
*dst++ = 0;
for (int i = 0; i < m_numSubrects; i++) {
if (m_colors[i] == m_background)
continue;
if (m_flags & hextileSubrectsColoured) {
#if (BPP == 8)
*dst++ = m_colors[i];
#elif (BPP == 16)
*dst++ = ((rdr::U8*)&m_colors[i])[0];
*dst++ = ((rdr::U8*)&m_colors[i])[1];
#elif (BPP == 32)
*dst++ = ((rdr::U8*)&m_colors[i])[0];
*dst++ = ((rdr::U8*)&m_colors[i])[1];
*dst++ = ((rdr::U8*)&m_colors[i])[2];
*dst++ = ((rdr::U8*)&m_colors[i])[3];
#endif
}
*dst++ = m_coords[i * 2];
*dst++ = m_coords[i * 2 + 1];
(*numSubrectsPtr)++;
}
assert(dst - numSubrectsPtr == m_size);
}
//
// Main encoding function.
//
void HEXTILE_ENCODE(rdr::OutStream* os, const PixelBuffer* pb)
{
Rect t;
PIXEL_T buf[256];
PIXEL_T oldBg = 0, oldFg = 0;
bool oldBgValid = false;
bool oldFgValid = false;
rdr::U8 encoded[256*(BPP/8)];
HEXTILE_TILE tile;
for (t.tl.y = 0; t.tl.y < pb->height(); t.tl.y += 16) {
t.br.y = __rfbmin(pb->height(), t.tl.y + 16);
for (t.tl.x = 0; t.tl.x < pb->width(); t.tl.x += 16) {
t.br.x = __rfbmin(pb->width(), t.tl.x + 16);
pb->getImage(buf, t);
tile.newTile(buf, t.width(), t.height());
int tileType = tile.getFlags();
int encodedLen = tile.getSize();
if ( (tileType & hextileRaw) != 0 ||
encodedLen >= t.width() * t.height() * (BPP/8)) {
os->writeU8(hextileRaw);
os->writeBytes(buf, t.width() * t.height() * (BPP/8));
oldBgValid = oldFgValid = false;
continue;
}
PIXEL_T bg = tile.getBackground();
PIXEL_T fg = 0;
if (!oldBgValid || oldBg != bg) {
tileType |= hextileBgSpecified;
oldBg = bg;
oldBgValid = true;
}
if (tileType & hextileAnySubrects) {
if (tileType & hextileSubrectsColoured) {
oldFgValid = false;
} else {
fg = tile.getForeground();
if (!oldFgValid || oldFg != fg) {
tileType |= hextileFgSpecified;
oldFg = fg;
oldFgValid = true;
}
}
tile.encode(encoded);
}
os->writeU8(tileType);
if (tileType & hextileBgSpecified) os->WRITE_PIXEL(bg);
if (tileType & hextileFgSpecified) os->WRITE_PIXEL(fg);
if (tileType & hextileAnySubrects) os->writeBytes(encoded, encodedLen);
}
}
}
#undef PIXEL_T
#undef WRITE_PIXEL
#undef HEXTILE_TILE
#undef HEXTILE_ENCODE
}