mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-12-11 09:20:46 +01:00
287 lines
9.8 KiB
C++
287 lines
9.8 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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* Copyright 2009-2016 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- VNCServerST.h
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// Single-threaded VNCServer implementation
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#ifndef __RFB_VNCSERVERST_H__
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#define __RFB_VNCSERVERST_H__
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#include <sys/time.h>
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#include <rfb/EncCache.h>
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#include <rfb/SDesktop.h>
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#include <rfb/VNCServer.h>
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#include <rfb/LogWriter.h>
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#include <rfb/Blacklist.h>
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#include <rfb/Cursor.h>
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#include <rfb/Timer.h>
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#include <network/Socket.h>
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#include <rfb/ScreenSet.h>
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namespace rfb {
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class VNCSConnectionST;
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class ComparingUpdateTracker;
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class ListConnInfo;
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class PixelBuffer;
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class KeyRemapper;
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class network::GetAPIMessager;
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class VNCServerST : public VNCServer,
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public Timer::Callback,
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public network::SocketServer {
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public:
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// -=- Constructors
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// Create a server exporting the supplied desktop.
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VNCServerST(const char* name_, SDesktop* desktop_);
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virtual ~VNCServerST();
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// Methods overridden from SocketServer
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// addSocket
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// Causes the server to allocate an RFB-protocol management
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// structure for the socket & initialise it.
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virtual void addSocket(network::Socket* sock, bool outgoing=false);
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// removeSocket
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// Clean up any resources associated with the Socket
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virtual void removeSocket(network::Socket* sock);
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// getSockets() gets a list of sockets. This can be used to generate an
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// fd_set for calling select().
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virtual void getSockets(std::list<network::Socket*>* sockets);
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// processSocketReadEvent
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// Read more RFB data from the Socket. If an error occurs during
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// processing then shutdown() is called on the Socket, causing
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// removeSocket() to be called by the caller at a later time.
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virtual void processSocketReadEvent(network::Socket* sock);
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// processSocketWriteEvent
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// Flush pending data from the Socket on to the network.
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virtual void processSocketWriteEvent(network::Socket* sock);
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// checkTimeouts
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// Returns the number of milliseconds left until the next idle timeout
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// expires. If any have already expired, the corresponding connections
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// are closed. Zero is returned if there is no idle timeout.
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virtual int checkTimeouts();
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// Methods overridden from VNCServer
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virtual void blockUpdates();
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virtual void unblockUpdates();
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virtual void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout);
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virtual void setPixelBuffer(PixelBuffer* pb);
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virtual void setScreenLayout(const ScreenSet& layout);
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virtual PixelBuffer* getPixelBuffer() const { if (DLPRegion.enabled && blackedpb) return blackedpb; else return pb; }
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virtual void requestClipboard();
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virtual void announceClipboard(bool available);
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virtual void sendClipboardData(const char* data);
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virtual void add_changed(const Region ®ion);
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virtual void add_copied(const Region &dest, const Point &delta);
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virtual void setCursor(int width, int height, const Point& hotspot,
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const rdr::U8* data, const bool resizing = false);
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virtual void setCursorPos(const Point& p, bool warped);
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virtual void setLEDState(unsigned state);
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virtual void bell();
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// - Close all currently-connected clients, by calling
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// their close() method with the supplied reason.
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virtual void closeClients(const char* reason) {closeClients(reason, 0);}
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// VNCServerST-only methods
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// closeClients() closes all RFB sessions, except the specified one (if
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// any), and logs the specified reason for closure.
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void closeClients(const char* reason, network::Socket* sock);
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// getSConnection() gets the SConnection for a particular Socket. If
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// the Socket is not recognised then null is returned.
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SConnection* getSConnection(network::Socket* sock);
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// getName() returns the name of this VNC Server. NB: The value returned
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// is the server's internal buffer which may change after any other methods
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// are called - take a copy if necessary.
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const char* getName() const {return name.buf;}
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// setName() specifies the desktop name that the server should provide to
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// clients
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virtual void setName(const char* name_);
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// A QueryConnectionHandler, if supplied, is passed details of incoming
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// connections to approve, reject, or query the user about.
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//
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// queryConnection() is called when a connection has been
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// successfully authenticated. The sock and userName arguments identify
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// the socket and the name of the authenticated user, if any. It should
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// return ACCEPT if the connection should be accepted, REJECT if it should
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// be rejected, or PENDING if a decision cannot yet be reached. If REJECT
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// is returned, *reason can be set to a string describing the reason - this
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// will be delete[]ed when it is finished with. If PENDING is returned,
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// approveConnection() must be called some time later to accept or reject
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// the connection.
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enum queryResult { ACCEPT, REJECT, PENDING };
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struct QueryConnectionHandler {
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virtual ~QueryConnectionHandler() {}
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virtual queryResult queryConnection(network::Socket* sock,
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const char* userName,
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char** reason) = 0;
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};
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void setQueryConnectionHandler(QueryConnectionHandler* qch) {
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queryConnectionHandler = qch;
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}
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// queryConnection is called as described above, and either passes the
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// request on to the registered handler, or accepts the connection if
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// no handler has been specified.
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virtual queryResult queryConnection(network::Socket* sock,
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const char* userName,
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char** reason) {
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return queryConnectionHandler
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? queryConnectionHandler->queryConnection(sock, userName, reason)
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: ACCEPT;
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}
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// approveConnection() is called by the active QueryConnectionHandler,
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// some time after queryConnection() has returned with PENDING, to accept
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// or reject the connection. The accept argument should be true for
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// acceptance, or false for rejection, in which case a string reason may
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// also be given.
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void approveConnection(network::Socket* sock, bool accept,
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const char* reason);
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// setBlacklist() is called to replace the VNCServerST's internal
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// Blacklist instance with another instance. This allows a single
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// Blacklist to be shared by multiple VNCServerST instances.
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void setBlacklist(Blacklist* bl) {blHosts = bl ? bl : &blacklist;}
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// setKeyRemapper() replaces the VNCServerST's default key remapper.
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// NB: A null pointer is valid here.
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void setKeyRemapper(KeyRemapper* kr) { keyRemapper = kr; }
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void getConnInfo(ListConnInfo * listConn);
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void setConnStatus(ListConnInfo* listConn);
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bool getDisable() { return disableclients;};
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void setDisable(bool disable) { disableclients = disable;};
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void setAPIMessager(network::GetAPIMessager *msgr) { apimessager = msgr; }
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void handleClipboardRequest(VNCSConnectionST* client);
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void handleClipboardAnnounce(VNCSConnectionST* client, bool available);
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void handleClipboardData(VNCSConnectionST* client, const char* data, int len);
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protected:
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friend class VNCSConnectionST;
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// Timer callbacks
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virtual bool handleTimeout(Timer* t);
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// - Internal methods
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void startDesktop();
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void stopDesktop();
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static LogWriter connectionsLog;
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Blacklist blacklist;
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Blacklist* blHosts;
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SDesktop* desktop;
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bool desktopStarted;
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int blockCounter;
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PixelBuffer* pb;
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ManagedPixelBuffer *blackedpb;
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ScreenSet screenLayout;
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unsigned int ledState;
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CharArray name;
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std::list<VNCSConnectionST*> clients;
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VNCSConnectionST* pointerClient;
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VNCSConnectionST* clipboardClient;
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std::list<VNCSConnectionST*> clipboardRequestors;
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std::list<network::Socket*> closingSockets;
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static EncCache encCache;
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ComparingUpdateTracker* comparer;
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Point cursorPos;
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Cursor* cursor;
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RenderedCursor renderedCursor;
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bool renderedCursorInvalid;
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// - Check how many of the clients are authenticated.
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int authClientCount();
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bool needRenderedCursor();
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void startFrameClock();
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void stopFrameClock();
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int msToNextUpdate();
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void writeUpdate();
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void blackOut();
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Region getPendingRegion();
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const RenderedCursor* getRenderedCursor();
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void notifyScreenLayoutChange(VNCSConnectionST *requester);
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bool getComparerState();
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QueryConnectionHandler* queryConnectionHandler;
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KeyRemapper* keyRemapper;
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time_t lastUserInputTime;
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time_t lastDisconnectTime;
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time_t lastConnectionTime;
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bool disableclients;
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Timer frameTimer;
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int inotifyfd;
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network::GetAPIMessager *apimessager;
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rdr::U8 trackingFrameStats;
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char trackingClient[128];
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struct {
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bool enabled;
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int x1, y1, x2, y2;
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bool percents;
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rdr::U16 pcx1, pcy1, pcx2, pcy2;
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} DLPRegion;
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void translateDLPRegion(rdr::U16 &x1, rdr::U16 &y1, rdr::U16 &x2, rdr::U16 &y2) const;
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};
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};
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#endif
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