KasmVNC/common/rfb/VNCServerST.h
2021-03-22 10:36:39 +00:00

276 lines
9.3 KiB
C++

/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2016 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- VNCServerST.h
// Single-threaded VNCServer implementation
#ifndef __RFB_VNCSERVERST_H__
#define __RFB_VNCSERVERST_H__
#include <sys/time.h>
#include <rfb/EncCache.h>
#include <rfb/SDesktop.h>
#include <rfb/VNCServer.h>
#include <rfb/LogWriter.h>
#include <rfb/Blacklist.h>
#include <rfb/Cursor.h>
#include <rfb/Timer.h>
#include <network/Socket.h>
#include <rfb/ScreenSet.h>
namespace rfb {
class VNCSConnectionST;
class ComparingUpdateTracker;
class ListConnInfo;
class PixelBuffer;
class KeyRemapper;
class network::GetAPIMessager;
class VNCServerST : public VNCServer,
public Timer::Callback,
public network::SocketServer {
public:
// -=- Constructors
// Create a server exporting the supplied desktop.
VNCServerST(const char* name_, SDesktop* desktop_);
virtual ~VNCServerST();
// Methods overridden from SocketServer
// addSocket
// Causes the server to allocate an RFB-protocol management
// structure for the socket & initialise it.
virtual void addSocket(network::Socket* sock, bool outgoing=false);
// removeSocket
// Clean up any resources associated with the Socket
virtual void removeSocket(network::Socket* sock);
// getSockets() gets a list of sockets. This can be used to generate an
// fd_set for calling select().
virtual void getSockets(std::list<network::Socket*>* sockets);
// processSocketReadEvent
// Read more RFB data from the Socket. If an error occurs during
// processing then shutdown() is called on the Socket, causing
// removeSocket() to be called by the caller at a later time.
virtual void processSocketReadEvent(network::Socket* sock);
// processSocketWriteEvent
// Flush pending data from the Socket on to the network.
virtual void processSocketWriteEvent(network::Socket* sock);
// checkTimeouts
// Returns the number of milliseconds left until the next idle timeout
// expires. If any have already expired, the corresponding connections
// are closed. Zero is returned if there is no idle timeout.
virtual int checkTimeouts();
// Methods overridden from VNCServer
virtual void blockUpdates();
virtual void unblockUpdates();
virtual void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout);
virtual void setPixelBuffer(PixelBuffer* pb);
virtual void setScreenLayout(const ScreenSet& layout);
virtual PixelBuffer* getPixelBuffer() const { if (DLPRegion.enabled && blackedpb) return blackedpb; else return pb; }
virtual void serverCutText(const char* str, int len);
virtual void add_changed(const Region &region);
virtual void add_copied(const Region &dest, const Point &delta);
virtual void setCursor(int width, int height, const Point& hotspot,
const rdr::U8* data);
virtual void setCursorPos(const Point& p);
virtual void setLEDState(unsigned state);
virtual void bell();
// - Close all currently-connected clients, by calling
// their close() method with the supplied reason.
virtual void closeClients(const char* reason) {closeClients(reason, 0);}
// VNCServerST-only methods
// closeClients() closes all RFB sessions, except the specified one (if
// any), and logs the specified reason for closure.
void closeClients(const char* reason, network::Socket* sock);
// getSConnection() gets the SConnection for a particular Socket. If
// the Socket is not recognised then null is returned.
SConnection* getSConnection(network::Socket* sock);
// getName() returns the name of this VNC Server. NB: The value returned
// is the server's internal buffer which may change after any other methods
// are called - take a copy if necessary.
const char* getName() const {return name.buf;}
// setName() specifies the desktop name that the server should provide to
// clients
virtual void setName(const char* name_);
// A QueryConnectionHandler, if supplied, is passed details of incoming
// connections to approve, reject, or query the user about.
//
// queryConnection() is called when a connection has been
// successfully authenticated. The sock and userName arguments identify
// the socket and the name of the authenticated user, if any. It should
// return ACCEPT if the connection should be accepted, REJECT if it should
// be rejected, or PENDING if a decision cannot yet be reached. If REJECT
// is returned, *reason can be set to a string describing the reason - this
// will be delete[]ed when it is finished with. If PENDING is returned,
// approveConnection() must be called some time later to accept or reject
// the connection.
enum queryResult { ACCEPT, REJECT, PENDING };
struct QueryConnectionHandler {
virtual ~QueryConnectionHandler() {}
virtual queryResult queryConnection(network::Socket* sock,
const char* userName,
char** reason) = 0;
};
void setQueryConnectionHandler(QueryConnectionHandler* qch) {
queryConnectionHandler = qch;
}
// queryConnection is called as described above, and either passes the
// request on to the registered handler, or accepts the connection if
// no handler has been specified.
virtual queryResult queryConnection(network::Socket* sock,
const char* userName,
char** reason) {
return queryConnectionHandler
? queryConnectionHandler->queryConnection(sock, userName, reason)
: ACCEPT;
}
// approveConnection() is called by the active QueryConnectionHandler,
// some time after queryConnection() has returned with PENDING, to accept
// or reject the connection. The accept argument should be true for
// acceptance, or false for rejection, in which case a string reason may
// also be given.
void approveConnection(network::Socket* sock, bool accept,
const char* reason);
// setBlacklist() is called to replace the VNCServerST's internal
// Blacklist instance with another instance. This allows a single
// Blacklist to be shared by multiple VNCServerST instances.
void setBlacklist(Blacklist* bl) {blHosts = bl ? bl : &blacklist;}
// setKeyRemapper() replaces the VNCServerST's default key remapper.
// NB: A null pointer is valid here.
void setKeyRemapper(KeyRemapper* kr) { keyRemapper = kr; }
void getConnInfo(ListConnInfo * listConn);
void setConnStatus(ListConnInfo* listConn);
bool getDisable() { return disableclients;};
void setDisable(bool disable) { disableclients = disable;};
void setAPIMessager(network::GetAPIMessager *msgr) { apimessager = msgr; }
protected:
friend class VNCSConnectionST;
// Timer callbacks
virtual bool handleTimeout(Timer* t);
// - Internal methods
void startDesktop();
void stopDesktop();
static LogWriter connectionsLog;
Blacklist blacklist;
Blacklist* blHosts;
SDesktop* desktop;
bool desktopStarted;
int blockCounter;
PixelBuffer* pb;
ManagedPixelBuffer *blackedpb;
ScreenSet screenLayout;
unsigned int ledState;
CharArray name;
std::list<VNCSConnectionST*> clients;
VNCSConnectionST* pointerClient;
std::list<network::Socket*> closingSockets;
static EncCache encCache;
ComparingUpdateTracker* comparer;
Point cursorPos;
Cursor* cursor;
RenderedCursor renderedCursor;
bool renderedCursorInvalid;
// - Check how many of the clients are authenticated.
int authClientCount();
bool needRenderedCursor();
void startFrameClock();
void stopFrameClock();
int msToNextUpdate();
void writeUpdate();
void blackOut();
Region getPendingRegion();
const RenderedCursor* getRenderedCursor();
void notifyScreenLayoutChange(VNCSConnectionST *requester);
bool getComparerState();
QueryConnectionHandler* queryConnectionHandler;
KeyRemapper* keyRemapper;
time_t lastUserInputTime;
time_t lastDisconnectTime;
time_t lastConnectionTime;
bool disableclients;
Timer frameTimer;
int inotifyfd;
network::GetAPIMessager *apimessager;
struct {
bool enabled;
int x1, y1, x2, y2;
bool percents;
rdr::U16 pcx1, pcy1, pcx2, pcy2;
} DLPRegion;
void translateDLPRegion(rdr::U16 &x1, rdr::U16 &y1, rdr::U16 &x2, rdr::U16 &y2) const;
};
};
#endif