KasmVNC/win/rfb_win32/DIBSectionBuffer.h
2020-09-20 12:16:44 +00:00

64 lines
1.8 KiB
C++

/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- DIBSectionBuffer.h
// A DIBSectionBuffer acts much like a standard PixelBuffer, but is associated
// with a particular window on-screen and can be drawn into that window if
// required, using the standard Win32 drawing operations.
#ifndef __RFB_WIN32_DIB_SECTION_BUFFER_H__
#define __RFB_WIN32_DIB_SECTION_BUFFER_H__
#include <windows.h>
#include <rfb/PixelBuffer.h>
#include <rfb/Region.h>
#include <rfb/Exception.h>
namespace rfb {
namespace win32 {
//
// -=- DIBSectionBuffer
//
class DIBSectionBuffer : public FullFramePixelBuffer {
public:
DIBSectionBuffer(HWND window);
DIBSectionBuffer(HDC device);
virtual ~DIBSectionBuffer();
virtual void setPF(const PixelFormat &pf);
virtual void setSize(int w, int h);
// *** virtual void copyRect(const Rect &dest, const Point &move_by_delta);
public:
HBITMAP bitmap;
protected:
void recreateBuffer();
HWND window;
HDC device;
};
};
};
#endif // __RFB_WIN32_DIB_SECTION_BUFFER_H__