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https://github.com/kasmtech/KasmVNC.git
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191 lines
4.5 KiB
C++
191 lines
4.5 KiB
C++
/* Copyright (C) 2000-2005 Constantin Kaplinsky. All Rights Reserved.
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* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
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* Copyright 2014 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#ifndef __RFB_PALETTE_H__
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#define __RFB_PALETTE_H__
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#include <assert.h>
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#include <string.h>
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#include <rdr/types.h>
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namespace rfb {
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class Palette {
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public:
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Palette() { clear(); }
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~Palette() {}
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int size() const { return numColours; }
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void clear() { numColours = 0; memset(hash, 0, sizeof(hash)); }
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inline bool insert(rdr::U32 colour, int numPixels);
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inline unsigned char lookup(rdr::U32 colour) const;
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inline rdr::U32 getColour(unsigned char index) const;
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inline int getCount(unsigned char index) const;
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protected:
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inline unsigned char genHash(rdr::U32 colour) const;
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protected:
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int numColours;
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struct PaletteListNode {
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PaletteListNode *next;
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unsigned char idx;
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rdr::U32 colour;
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};
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struct PaletteEntry {
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PaletteListNode *listNode;
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int numPixels;
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};
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// This is the raw list of colours, allocated from 0 and up
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PaletteListNode list[256];
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// Hash table for quick lookup into the list above
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PaletteListNode *hash[256];
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// Occurances of each colour, where the 0:th entry is the most common.
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// Indices also refer to this array.
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PaletteEntry entry[256];
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};
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}
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inline bool rfb::Palette::insert(rdr::U32 colour, int numPixels)
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{
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PaletteListNode* pnode;
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PaletteListNode* prev_pnode;
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unsigned char hash_key, idx;
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hash_key = genHash(colour);
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pnode = hash[hash_key];
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prev_pnode = NULL;
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// Do we already have an entry for this colour?
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while (pnode != NULL) {
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if (pnode->colour == colour) {
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// Yup
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idx = pnode->idx;
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numPixels = entry[idx].numPixels + numPixels;
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// The extra pixels might mean we have to adjust the sort list
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while (idx > 0) {
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if (entry[idx-1].numPixels >= numPixels)
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break;
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entry[idx] = entry[idx-1];
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entry[idx].listNode->idx = idx;
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idx--;
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}
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if (idx != pnode->idx) {
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entry[idx].listNode = pnode;
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pnode->idx = idx;
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}
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entry[idx].numPixels = numPixels;
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return true;
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}
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prev_pnode = pnode;
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pnode = pnode->next;
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}
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// Check if palette is full.
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if (numColours == 256)
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return false;
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// Create a new colour entry
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pnode = &list[numColours];
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pnode->next = NULL;
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pnode->idx = 0;
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pnode->colour = colour;
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// Add it to the hash table
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if (prev_pnode != NULL)
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prev_pnode->next = pnode;
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else
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hash[hash_key] = pnode;
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// Move palette entries with lesser pixel counts.
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idx = numColours;
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while (idx > 0) {
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if (entry[idx-1].numPixels >= numPixels)
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break;
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entry[idx] = entry[idx-1];
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entry[idx].listNode->idx = idx;
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idx--;
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}
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// And add it into the freed slot.
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pnode->idx = idx;
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entry[idx].listNode = pnode;
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entry[idx].numPixels = numPixels;
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numColours++;
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return true;
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}
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inline unsigned char rfb::Palette::lookup(rdr::U32 colour) const
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{
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unsigned char hash_key;
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PaletteListNode* pnode;
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hash_key = genHash(colour);
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pnode = hash[hash_key];
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while (pnode != NULL) {
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if (pnode->colour == colour)
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return pnode->idx;
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pnode = pnode->next;
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}
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// We are being fed a bad colour
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assert(false);
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return 0;
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}
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inline rdr::U32 rfb::Palette::getColour(unsigned char index) const
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{
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return entry[index].listNode->colour;
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}
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inline int rfb::Palette::getCount(unsigned char index) const
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{
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return entry[index].numPixels;
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}
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inline unsigned char rfb::Palette::genHash(rdr::U32 colour) const
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{
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unsigned char hash_key;
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// djb2 hash function
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hash_key = 5; // 5381 & 0xff
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for (int i = 0; i < 32; i += 8)
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hash_key = ((hash_key << 5) + hash_key) ^ (colour >> i);
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return hash_key;
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}
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#endif
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