mirror of
https://github.com/kasmtech/KasmVNC.git
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15c74e7dc9
Caps Lock on iOS only trigged key release or key press events. When it's clicked it would only send keydown, and next time it would only send keyup and so on. It should send both a key press and a key release. Also added the unit tests for macOS since those were missing. Co-Authored-By: Alex Tanskanen <aleta@cendio.se>
389 lines
13 KiB
JavaScript
389 lines
13 KiB
JavaScript
/*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2019 The noVNC Authors
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* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
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*/
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import * as Log from '../util/logging.js';
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import { stopEvent } from '../util/events.js';
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import * as KeyboardUtil from "./util.js";
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import KeyTable from "./keysym.js";
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import * as browser from "../util/browser.js";
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//
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// Keyboard event handler
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//
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export default class Keyboard {
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constructor(target) {
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this._target = target || null;
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this._keyDownList = {}; // List of depressed keys
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// (even if they are happy)
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this._pendingKey = null; // Key waiting for keypress
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this._altGrArmed = false; // Windows AltGr detection
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// keep these here so we can refer to them later
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this._eventHandlers = {
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'keyup': this._handleKeyUp.bind(this),
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'keydown': this._handleKeyDown.bind(this),
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'keypress': this._handleKeyPress.bind(this),
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'blur': this._allKeysUp.bind(this),
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'checkalt': this._checkAlt.bind(this),
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};
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// ===== EVENT HANDLERS =====
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this.onkeyevent = () => {}; // Handler for key press/release
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}
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// ===== PRIVATE METHODS =====
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_sendKeyEvent(keysym, code, down) {
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if (down) {
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this._keyDownList[code] = keysym;
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} else {
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// Do we really think this key is down?
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if (!(code in this._keyDownList)) {
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return;
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}
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delete this._keyDownList[code];
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}
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Log.Debug("onkeyevent " + (down ? "down" : "up") +
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", keysym: " + keysym, ", code: " + code);
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this.onkeyevent(keysym, code, down);
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}
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_getKeyCode(e) {
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const code = KeyboardUtil.getKeycode(e);
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if (code !== 'Unidentified') {
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return code;
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}
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// Unstable, but we don't have anything else to go on
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// (don't use it for 'keypress' events thought since
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// WebKit sets it to the same as charCode)
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if (e.keyCode && (e.type !== 'keypress')) {
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// 229 is used for composition events
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if (e.keyCode !== 229) {
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return 'Platform' + e.keyCode;
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}
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}
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// A precursor to the final DOM3 standard. Unfortunately it
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// is not layout independent, so it is as bad as using keyCode
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if (e.keyIdentifier) {
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// Non-character key?
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if (e.keyIdentifier.substr(0, 2) !== 'U+') {
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return e.keyIdentifier;
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}
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const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
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const char = String.fromCharCode(codepoint).toUpperCase();
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return 'Platform' + char.charCodeAt();
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}
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return 'Unidentified';
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}
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_handleKeyDown(e) {
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const code = this._getKeyCode(e);
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let keysym = KeyboardUtil.getKeysym(e);
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// Windows doesn't have a proper AltGr, but handles it using
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// fake Ctrl+Alt. However the remote end might not be Windows,
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// so we need to merge those in to a single AltGr event. We
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// detect this case by seeing the two key events directly after
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// each other with a very short time between them (<50ms).
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if (this._altGrArmed) {
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this._altGrArmed = false;
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clearTimeout(this._altGrTimeout);
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if ((code === "AltRight") &&
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((e.timeStamp - this._altGrCtrlTime) < 50)) {
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// FIXME: We fail to detect this if either Ctrl key is
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// first manually pressed as Windows then no
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// longer sends the fake Ctrl down event. It
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// does however happily send real Ctrl events
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// even when AltGr is already down. Some
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// browsers detect this for us though and set the
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// key to "AltGraph".
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keysym = KeyTable.XK_ISO_Level3_Shift;
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} else {
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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}
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}
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// We cannot handle keys we cannot track, but we also need
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// to deal with virtual keyboards which omit key info
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if (code === 'Unidentified') {
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if (keysym) {
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// If it's a virtual keyboard then it should be
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// sufficient to just send press and release right
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// after each other
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this._sendKeyEvent(keysym, code, true);
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this._sendKeyEvent(keysym, code, false);
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}
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stopEvent(e);
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return;
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}
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// Alt behaves more like AltGraph on macOS, so shuffle the
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// keys around a bit to make things more sane for the remote
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// server. This method is used by RealVNC and TigerVNC (and
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// possibly others).
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if (browser.isMac() || browser.isIOS()) {
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switch (keysym) {
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case KeyTable.XK_Super_L:
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keysym = KeyTable.XK_Alt_L;
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break;
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case KeyTable.XK_Super_R:
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keysym = KeyTable.XK_Super_L;
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break;
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case KeyTable.XK_Alt_L:
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keysym = KeyTable.XK_Mode_switch;
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break;
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case KeyTable.XK_Alt_R:
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keysym = KeyTable.XK_ISO_Level3_Shift;
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break;
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}
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}
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// Is this key already pressed? If so, then we must use the
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// same keysym or we'll confuse the server
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if (code in this._keyDownList) {
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keysym = this._keyDownList[code];
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}
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// macOS doesn't send proper key events for modifiers, only
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// state change events. That gets extra confusing for CapsLock
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// which toggles on each press, but not on release. So pretend
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// it was a quick press and release of the button.
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if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
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stopEvent(e);
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return;
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}
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// If this is a legacy browser then we'll need to wait for
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// a keypress event as well
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// (IE and Edge has a broken KeyboardEvent.key, so we can't
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// just check for the presence of that field)
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if (!keysym && (!e.key || browser.isIE() || browser.isEdge())) {
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this._pendingKey = code;
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// However we might not get a keypress event if the key
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// is non-printable, which needs some special fallback
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// handling
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setTimeout(this._handleKeyPressTimeout.bind(this), 10, e);
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return;
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}
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this._pendingKey = null;
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stopEvent(e);
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// Possible start of AltGr sequence? (see above)
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if ((code === "ControlLeft") && browser.isWindows() &&
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!("ControlLeft" in this._keyDownList)) {
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this._altGrArmed = true;
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this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100);
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this._altGrCtrlTime = e.timeStamp;
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return;
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}
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this._sendKeyEvent(keysym, code, true);
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}
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// Legacy event for browsers without code/key
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_handleKeyPress(e) {
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stopEvent(e);
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// Are we expecting a keypress?
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if (this._pendingKey === null) {
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return;
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}
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let code = this._getKeyCode(e);
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const keysym = KeyboardUtil.getKeysym(e);
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// The key we were waiting for?
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if ((code !== 'Unidentified') && (code != this._pendingKey)) {
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return;
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}
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code = this._pendingKey;
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this._pendingKey = null;
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if (!keysym) {
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Log.Info('keypress with no keysym:', e);
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return;
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}
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this._sendKeyEvent(keysym, code, true);
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}
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_handleKeyPressTimeout(e) {
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// Did someone manage to sort out the key already?
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if (this._pendingKey === null) {
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return;
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}
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let keysym;
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const code = this._pendingKey;
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this._pendingKey = null;
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// We have no way of knowing the proper keysym with the
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// information given, but the following are true for most
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// layouts
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if ((e.keyCode >= 0x30) && (e.keyCode <= 0x39)) {
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// Digit
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keysym = e.keyCode;
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} else if ((e.keyCode >= 0x41) && (e.keyCode <= 0x5a)) {
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// Character (A-Z)
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let char = String.fromCharCode(e.keyCode);
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// A feeble attempt at the correct case
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if (e.shiftKey) {
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char = char.toUpperCase();
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} else {
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char = char.toLowerCase();
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}
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keysym = char.charCodeAt();
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} else {
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// Unknown, give up
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keysym = 0;
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}
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this._sendKeyEvent(keysym, code, true);
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}
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_handleKeyUp(e) {
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stopEvent(e);
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const code = this._getKeyCode(e);
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// We can't get a release in the middle of an AltGr sequence, so
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// abort that detection
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if (this._altGrArmed) {
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this._altGrArmed = false;
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clearTimeout(this._altGrTimeout);
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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}
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// See comment in _handleKeyDown()
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if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
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return;
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}
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this._sendKeyEvent(this._keyDownList[code], code, false);
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// Windows has a rather nasty bug where it won't send key
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// release events for a Shift button if the other Shift is still
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// pressed
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if (browser.isWindows() && ((code === 'ShiftLeft') ||
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(code === 'ShiftRight'))) {
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if ('ShiftRight' in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList['ShiftRight'],
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'ShiftRight', false);
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}
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if ('ShiftLeft' in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList['ShiftLeft'],
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'ShiftLeft', false);
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}
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}
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}
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_handleAltGrTimeout() {
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this._altGrArmed = false;
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clearTimeout(this._altGrTimeout);
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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}
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_allKeysUp() {
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Log.Debug(">> Keyboard.allKeysUp");
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for (let code in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList[code], code, false);
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}
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Log.Debug("<< Keyboard.allKeysUp");
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}
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// Alt workaround for Firefox on Windows, see below
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_checkAlt(e) {
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if (e.skipCheckAlt) {
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return;
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}
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if (e.altKey) {
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return;
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}
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const target = this._target;
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const downList = this._keyDownList;
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['AltLeft', 'AltRight'].forEach((code) => {
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if (!(code in downList)) {
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return;
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}
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const event = new KeyboardEvent('keyup',
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{ key: downList[code],
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code: code });
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event.skipCheckAlt = true;
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target.dispatchEvent(event);
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});
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}
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// ===== PUBLIC METHODS =====
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grab() {
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//Log.Debug(">> Keyboard.grab");
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this._target.addEventListener('keydown', this._eventHandlers.keydown);
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this._target.addEventListener('keyup', this._eventHandlers.keyup);
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this._target.addEventListener('keypress', this._eventHandlers.keypress);
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// Release (key up) if window loses focus
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window.addEventListener('blur', this._eventHandlers.blur);
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// Firefox on Windows has broken handling of Alt, so we need to
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// poll as best we can for releases (still doesn't prevent the
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// menu from popping up though as we can't call
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// preventDefault())
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if (browser.isWindows() && browser.isFirefox()) {
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const handler = this._eventHandlers.checkalt;
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['mousedown', 'mouseup', 'mousemove', 'wheel',
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'touchstart', 'touchend', 'touchmove',
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'keydown', 'keyup'].forEach(type =>
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document.addEventListener(type, handler,
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{ capture: true,
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passive: true }));
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}
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//Log.Debug("<< Keyboard.grab");
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}
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ungrab() {
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//Log.Debug(">> Keyboard.ungrab");
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if (browser.isWindows() && browser.isFirefox()) {
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const handler = this._eventHandlers.checkalt;
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['mousedown', 'mouseup', 'mousemove', 'wheel',
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'touchstart', 'touchend', 'touchmove',
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'keydown', 'keyup'].forEach(type => document.removeEventListener(type, handler));
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}
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this._target.removeEventListener('keydown', this._eventHandlers.keydown);
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this._target.removeEventListener('keyup', this._eventHandlers.keyup);
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this._target.removeEventListener('keypress', this._eventHandlers.keypress);
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window.removeEventListener('blur', this._eventHandlers.blur);
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// Release (key up) all keys that are in a down state
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this._allKeysUp();
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//Log.Debug(">> Keyboard.ungrab");
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}
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}
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