mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-12-11 09:20:46 +01:00
255 lines
8.8 KiB
C++
255 lines
8.8 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
|
|
* Copyright 2009-2016 Pierre Ossman for Cendio AB
|
|
*
|
|
* This is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This software is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this software; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
|
|
* USA.
|
|
*/
|
|
|
|
//
|
|
// VNCSConnectionST is our derived class of SConnection for VNCServerST - there
|
|
// is one for each connected client. We think of VNCSConnectionST as part of
|
|
// the VNCServerST implementation, so its methods are allowed full access to
|
|
// members of VNCServerST.
|
|
//
|
|
|
|
#ifndef __RFB_VNCSCONNECTIONST_H__
|
|
#define __RFB_VNCSCONNECTIONST_H__
|
|
|
|
#include <map>
|
|
|
|
#include <rfb/Congestion.h>
|
|
#include <rfb/EncodeManager.h>
|
|
#include <rfb/SConnection.h>
|
|
#include <rfb/Timer.h>
|
|
|
|
namespace rfb {
|
|
class VNCServerST;
|
|
|
|
class VNCSConnectionST : public SConnection,
|
|
public Timer::Callback {
|
|
public:
|
|
VNCSConnectionST(VNCServerST* server_, network::Socket* s, bool reverse);
|
|
virtual ~VNCSConnectionST();
|
|
|
|
// Methods called from VNCServerST. None of these methods ever knowingly
|
|
// throw an exception.
|
|
|
|
// Unless otherwise stated, the SConnectionST may not be valid after any of
|
|
// these methods are called, since they catch exceptions and may have
|
|
// called close() which deletes the object.
|
|
|
|
// init() must be called to initialise the protocol. If it fails it
|
|
// returns false, and close() will have been called.
|
|
bool init();
|
|
|
|
// close() shuts down the socket to the client and deletes the
|
|
// SConnectionST object.
|
|
void close(const char* reason);
|
|
|
|
// processMessages() processes incoming messages from the client, invoking
|
|
// various callbacks as a result. It continues to process messages until
|
|
// reading might block. shutdown() will be called on the connection's
|
|
// Socket if an error occurs, via the close() call.
|
|
void processMessages();
|
|
|
|
// flushSocket() pushes any unwritten data on to the network.
|
|
void flushSocket();
|
|
|
|
// Called when the underlying pixelbuffer is resized or replaced.
|
|
void pixelBufferChange();
|
|
|
|
// Wrappers to make these methods "safe" for VNCServerST.
|
|
void writeFramebufferUpdateOrClose();
|
|
void screenLayoutChangeOrClose(rdr::U16 reason);
|
|
void setCursorOrClose();
|
|
void bellOrClose();
|
|
void serverCutTextOrClose(const char *str, int len);
|
|
void setDesktopNameOrClose(const char *name);
|
|
void setLEDStateOrClose(unsigned int state);
|
|
|
|
// checkIdleTimeout() returns the number of milliseconds left until the
|
|
// idle timeout expires. If it has expired, the connection is closed and
|
|
// zero is returned. Zero is also returned if there is no idle timeout.
|
|
int checkIdleTimeout();
|
|
|
|
// The following methods never throw exceptions nor do they ever delete the
|
|
// SConnectionST object.
|
|
|
|
// getComparerState() returns if this client would like the framebuffer
|
|
// comparer to be enabled.
|
|
bool getComparerState();
|
|
|
|
// renderedCursorChange() is called whenever the server-side rendered
|
|
// cursor changes shape or position. It ensures that the next update will
|
|
// clean up the old rendered cursor and if necessary draw the new rendered
|
|
// cursor.
|
|
void renderedCursorChange();
|
|
|
|
// needRenderedCursor() returns true if this client needs the server-side
|
|
// rendered cursor. This may be because it does not support local cursor
|
|
// or because the current cursor position has not been set by this client.
|
|
bool needRenderedCursor();
|
|
|
|
network::Socket* getSock() { return sock; }
|
|
void add_changed(const Region& region) { updates.add_changed(region); }
|
|
void add_changed_all() { updates.add_changed(server->pb->getRect()); }
|
|
void add_copied(const Region& dest, const Point& delta) {
|
|
updates.add_copied(dest, delta);
|
|
}
|
|
void add_copypassed(const std::vector<CopyPassRect> &in) {
|
|
// If we're adding to a non-empty list, it means something
|
|
// changed, and we have to convert the new list into changes.
|
|
//
|
|
// The new change might be a scroll, and just adding would break
|
|
// the order!
|
|
// (copies 1f, changes 1f, copies 2f, changes 2f -> copies, changes)
|
|
//
|
|
// However, it shouldn't happen, as we changed the caller to save
|
|
// cpu on those frames. No point calculating scroll copies that wouldn't
|
|
// be used. It should only happen if there's multiple clients, and one is
|
|
// slow.
|
|
|
|
if (copypassed.size()) {
|
|
Region everything;
|
|
for (std::vector<CopyPassRect>::const_iterator it = in.begin();
|
|
it != in.end(); it++) {
|
|
everything.assign_union(it->rect);
|
|
}
|
|
add_changed(everything);
|
|
return;
|
|
}
|
|
|
|
copypassed = in;
|
|
}
|
|
|
|
bool has_copypassed() const {
|
|
return copypassed.size() != 0;
|
|
}
|
|
|
|
const char* getPeerEndpoint() const {return peerEndpoint.buf;}
|
|
|
|
// approveConnectionOrClose() is called some time after
|
|
// VNCServerST::queryConnection() has returned with PENDING to accept or
|
|
// reject the connection. The accept argument should be true for
|
|
// acceptance, or false for rejection, in which case a string reason may
|
|
// also be given.
|
|
|
|
void approveConnectionOrClose(bool accept, const char* reason);
|
|
|
|
char* getStartTime();
|
|
|
|
void setStatus(int status);
|
|
int getStatus();
|
|
|
|
private:
|
|
// SConnection callbacks
|
|
|
|
// These methods are invoked as callbacks from processMsg(). Note that
|
|
// none of these methods should call any of the above methods which may
|
|
// delete the SConnectionST object.
|
|
|
|
virtual void authSuccess();
|
|
virtual void queryConnection(const char* userName);
|
|
virtual void clientInit(bool shared);
|
|
virtual void setPixelFormat(const PixelFormat& pf);
|
|
virtual void pointerEvent(const Point& pos, int buttonMask);
|
|
virtual void keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down);
|
|
virtual void clientCutText(const char* str, int len);
|
|
virtual void framebufferUpdateRequest(const Rect& r, bool incremental);
|
|
virtual void setDesktopSize(int fb_width, int fb_height,
|
|
const ScreenSet& layout);
|
|
virtual void fence(rdr::U32 flags, unsigned len, const char data[]);
|
|
virtual void enableContinuousUpdates(bool enable,
|
|
int x, int y, int w, int h);
|
|
virtual void supportsLocalCursor();
|
|
virtual void supportsFence();
|
|
virtual void supportsContinuousUpdates();
|
|
virtual void supportsLEDState();
|
|
|
|
// setAccessRights() allows a security package to limit the access rights
|
|
// of a VNCSConnectioST to the server. These access rights are applied
|
|
// such that the actual rights granted are the minimum of the server's
|
|
// default access settings and the connection's access settings.
|
|
virtual void setAccessRights(AccessRights ar) {accessRights=ar;}
|
|
|
|
// Timer callbacks
|
|
virtual bool handleTimeout(Timer* t);
|
|
|
|
// Internal methods
|
|
|
|
bool isShiftPressed();
|
|
|
|
// Congestion control
|
|
void writeRTTPing();
|
|
bool isCongested();
|
|
|
|
// writeFramebufferUpdate() attempts to write a framebuffer update to the
|
|
// client.
|
|
|
|
void writeFramebufferUpdate();
|
|
void writeNoDataUpdate();
|
|
void writeDataUpdate();
|
|
|
|
void screenLayoutChange(rdr::U16 reason);
|
|
void setCursor();
|
|
void setDesktopName(const char *name);
|
|
void setLEDState(unsigned int state);
|
|
void setSocketTimeouts();
|
|
|
|
network::Socket* sock;
|
|
CharArray peerEndpoint;
|
|
bool reverseConnection;
|
|
|
|
bool inProcessMessages;
|
|
|
|
bool pendingSyncFence, syncFence;
|
|
rdr::U32 fenceFlags;
|
|
unsigned fenceDataLen;
|
|
char *fenceData;
|
|
|
|
Congestion congestion;
|
|
Timer congestionTimer;
|
|
Timer losslessTimer;
|
|
Timer kbdLogTimer;
|
|
|
|
VNCServerST* server;
|
|
SimpleUpdateTracker updates;
|
|
Region requested;
|
|
bool updateRenderedCursor, removeRenderedCursor;
|
|
Region damagedCursorRegion;
|
|
bool continuousUpdates;
|
|
Region cuRegion;
|
|
EncodeManager encodeManager;
|
|
|
|
std::map<rdr::U32, rdr::U32> pressedKeys;
|
|
|
|
time_t lastEventTime;
|
|
time_t pointerEventTime;
|
|
Point pointerEventPos;
|
|
bool clientHasCursor;
|
|
struct timeval lastRealUpdate;
|
|
struct timeval lastClipboardOp;
|
|
struct timeval lastKeyEvent;
|
|
|
|
AccessRights accessRights;
|
|
|
|
CharArray closeReason;
|
|
time_t startTime;
|
|
|
|
std::vector<CopyPassRect> copypassed;
|
|
};
|
|
}
|
|
#endif
|