mirror of
https://github.com/kasmtech/KasmVNC.git
synced 2024-11-24 09:03:30 +01:00
165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
|
|
*
|
|
* This is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This software is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this software; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
|
|
* USA.
|
|
*/
|
|
|
|
// -=- Socket.h - abstract base-class for any kind of network stream/socket
|
|
|
|
#ifndef __NETWORK_SOCKET_H__
|
|
#define __NETWORK_SOCKET_H__
|
|
|
|
#include <list>
|
|
|
|
#include <limits.h>
|
|
#include <rdr/FdInStream.h>
|
|
#include <rdr/FdOutStream.h>
|
|
#include <rdr/Exception.h>
|
|
|
|
namespace network {
|
|
|
|
void initSockets();
|
|
|
|
bool isSocketListening(int sock);
|
|
|
|
class Socket {
|
|
public:
|
|
Socket(int fd);
|
|
virtual ~Socket();
|
|
|
|
rdr::FdInStream &inStream() {return *instream;}
|
|
rdr::FdOutStream &outStream() {return *outstream;}
|
|
int getFd() {return outstream->getFd();}
|
|
|
|
void shutdown();
|
|
bool isShutdown() const;
|
|
|
|
virtual bool cork(bool enable) = 0;
|
|
|
|
// information about the remote end of the socket
|
|
virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
|
|
virtual char* getPeerEndpoint() = 0; // <address>::<port>
|
|
|
|
// Was there a "?" in the ConnectionFilter used to accept this Socket?
|
|
void setRequiresQuery();
|
|
bool requiresQuery() const;
|
|
|
|
protected:
|
|
Socket();
|
|
|
|
void setFd(int fd);
|
|
|
|
private:
|
|
rdr::FdInStream* instream;
|
|
rdr::FdOutStream* outstream;
|
|
bool isShutdown_;
|
|
bool queryConnection;
|
|
};
|
|
|
|
class ConnectionFilter {
|
|
public:
|
|
virtual bool verifyConnection(Socket* s) = 0;
|
|
virtual ~ConnectionFilter() {}
|
|
};
|
|
|
|
class GetAPIMessager;
|
|
|
|
class SocketListener {
|
|
public:
|
|
SocketListener(int fd);
|
|
virtual ~SocketListener();
|
|
|
|
// shutdown() stops the socket from accepting further connections
|
|
void shutdown();
|
|
|
|
// accept() returns a new Socket object if there is a connection
|
|
// attempt in progress AND if the connection passes the filter
|
|
// if one is installed. Otherwise, returns 0.
|
|
Socket* accept();
|
|
|
|
virtual int getMyPort() = 0;
|
|
|
|
// setFilter() applies the specified filter to all new connections
|
|
void setFilter(ConnectionFilter* f) {filter = f;}
|
|
int getFd() {return fd;}
|
|
|
|
virtual GetAPIMessager *getMessager() { return NULL; }
|
|
|
|
protected:
|
|
SocketListener();
|
|
|
|
void listen(int fd);
|
|
|
|
// createSocket() should create a new socket of the correct class
|
|
// for the given file descriptor
|
|
virtual Socket* createSocket(int fd) = 0;
|
|
|
|
protected:
|
|
int fd;
|
|
ConnectionFilter* filter;
|
|
};
|
|
|
|
struct SocketException : public rdr::SystemException {
|
|
SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
|
|
};
|
|
|
|
class SocketServer {
|
|
public:
|
|
virtual ~SocketServer() {}
|
|
|
|
// addSocket() tells the server to serve the Socket. The caller
|
|
// retains ownership of the Socket - the only way for the server
|
|
// to discard a Socket is by calling shutdown() on it.
|
|
// outgoing is set to true if the socket was created by connecting out
|
|
// to another host, or false if the socket was created by accept()ing
|
|
// an incoming connection.
|
|
virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
|
|
|
|
// removeSocket() tells the server to stop serving the Socket. The
|
|
// caller retains ownership of the Socket - the server must NOT
|
|
// delete the Socket! This call is used mainly to cause per-Socket
|
|
// resources to be freed.
|
|
virtual void removeSocket(network::Socket* sock) = 0;
|
|
|
|
// getSockets() gets a list of sockets. This can be used to generate an
|
|
// fd_set for calling select().
|
|
virtual void getSockets(std::list<network::Socket*>* sockets) = 0;
|
|
|
|
// processSocketReadEvent() tells the server there is a Socket read event.
|
|
// The implementation can indicate that the Socket is no longer active
|
|
// by calling shutdown() on it. The caller will then call removeSocket()
|
|
// soon after processSocketEvent returns, to allow any pre-Socket
|
|
// resources to be tidied up.
|
|
virtual void processSocketReadEvent(network::Socket* sock) = 0;
|
|
|
|
// processSocketReadEvent() tells the server there is a Socket write event.
|
|
// This is only necessary if the Socket has been put in non-blocking
|
|
// mode and needs this callback to flush the buffer.
|
|
virtual void processSocketWriteEvent(network::Socket* sock) = 0;
|
|
|
|
// checkTimeouts() allows the server to check socket timeouts, etc. The
|
|
// return value is the number of milliseconds to wait before
|
|
// checkTimeouts() should be called again. If this number is zero then
|
|
// there is no timeout and checkTimeouts() should be called the next time
|
|
// an event occurs.
|
|
virtual int checkTimeouts() = 0;
|
|
|
|
virtual bool getDisable() {return false;};
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __NETWORK_SOCKET_H__
|