mirror of
https://github.com/CookieCollective/Live-Coding-Sources.git
synced 2025-02-02 02:49:50 +01:00
94 lines
1.8 KiB
GLSL
94 lines
1.8 KiB
GLSL
/*
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{"IMPORTED": {
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"guinness": {
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"PATH": "./guinness.png",
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},
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},
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"pixelRatio": 1,
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"audio": true,
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"camera": false,
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"keyboard": true,
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"midi": true,
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}
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*/
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precision mediump float;
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uniform float time;
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uniform vec2 resolution;
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uniform sampler2D camera;
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uniform sampler2D key;
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uniform sampler2D samples;
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uniform sampler2D spetrum;
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uniform sampler2D guinness;
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mat2 rot(float a)
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{
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float c = cos(a), s = sin(a);
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return mat2(c, s, -s, c);
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}
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struct D {
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float d;
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vec3 c;
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};
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D map(vec3 p){
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p.xy *= rot(time * .3 + p.z * .01);
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p.yz *= rot(time * .5);
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D d;
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d.d= length(p.xz) - 0.5;
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d.c=vec3(1);
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float t = time * 0.01;
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float t2 = time * 1.;
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p.yz *= sin(exp((sin(t2) * sin(t2) + sin(t2 * 1.41) * sin(t2 * 1.41)) * 0.5) * 0.2 * p.x);
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for (float z = 0. ; z < 5. ; z += 1.) {
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float c = cos(t + 0.1 + z * 0.2);
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float s = sin(t + 0.1 + z * 0.2);
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p.xy *= mat2(c, s, -s, c);
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d.d = min(d.d, length(p.yz) - 0.5);
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}
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return d;
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}
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vec3 pal(float t, vec3 a, vec3 b, vec3 c, vec3 d){
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return a+b*cos(6.2831*(c*t+d));
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}
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void main () {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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uv -= .5;
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uv.x *= resolution.x / resolution.y;
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vec3 ro=vec3(0,0,-8),
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rd=normalize(vec3(uv,1.-length(uv*.5))),
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mp=ro + rd * 6.;
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float ff;
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D d;
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vec3 c;
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for (float f=0.;f<50.;f+=1.){
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ff = f;
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d=map(mp);
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if (abs(d.d)<.001)break;
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if (d.d<.5)
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c += d.c;
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mp+=d.d*rd;
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}
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c *= .05;
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vec3 b = vec3(1.0);
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float tt = step(mod(time * 10., 5.), 4.);
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float ttt = step(mod(time * 5., 5.), 4.);
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b = mix(vec3(1.0, ttt / 5., 0.0), b, 0.8 + tt * 0.1);
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c = pal(ff/30., vec3(1.0), b, vec3(0.5, 0.3, 0.1), vec3(0.5));
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//c *= mix(c, 1. - c, pow(normalize(length(c)), 0.2));
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c *= mix(c, 1. - c, c.g * 3.);
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gl_FragColor = vec4(c,1);
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}
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