mirror of
https://github.com/CookieCollective/Live-Coding-Sources.git
synced 2025-02-08 14:03:22 +01:00
98 lines
1.8 KiB
GLSL
98 lines
1.8 KiB
GLSL
/*
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{"IMPORTED": {
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"guinness": {
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"PATH": "./guinness.png",
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},
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},
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"pixelRatio": 2,
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"audio": true,
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"camera": false,
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"keyboard": true,
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"midi": true,
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}
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*/
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precision mediump float;
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uniform float time;
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uniform vec2 resolution;
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uniform sampler2D camera;
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uniform sampler2D key;
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uniform sampler2D samples;
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uniform sampler2D spetrum;
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uniform sampler2D guinness;
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mat2 rot(float a)
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{
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float c = cos(a), s = sin(a);
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return mat2(c, s, -s, c);
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}
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vec3 circle(vec2 uv, vec2 pos, float r, float s){
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vec3 res = vec3(smoothstep(r,r-s,length(uv+pos)-r));
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return res;
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}
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void main () {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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uv-=0.5;
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uv.x *= resolution.x / resolution.y;
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vec3 res;
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for (float i=0.; i<100.;i+=1.){
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vec2 pos=vec2(0.5*sin(time+i),0.5*cos(0.5*time+i));
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vec3 col =circle (uv.xy,pos,0.02,0.01);
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col.x*=i;
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res+= col;
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}
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for (float i=0.; i<100.;i+=1.){
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vec2 pos=vec2(0.5*sin(time+i),0.5*cos(0.5*time+i));
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res-= circle (uv.xy,pos,0.01,0.01);
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}
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for (float i=0.; i<100.;i+=1.){
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vec2 pos=vec2(0.5*sin(time+i+3.14),0.5*cos(0.5*time+i));
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vec3 col =circle (uv.xy,pos,0.02,0.01);
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col.x*=i;
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res+= col;
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}
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for (float i=0.; i<100.;i+=1.){
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vec2 pos=vec2(0.5*sin(time+i+3.14),0.5*cos(0.5*time+i));
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res-= circle (uv.xy,pos,0.01,0.01);
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}
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for (float i=0.; i<100.;i+=1.){
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vec2 pos=vec2(0.5*sin(time+i+3.14*0.5),0.5*cos(0.5*time+i));
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vec3 col =circle (uv.xy,pos,0.02,0.01);
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col.x*=i;
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res+= col;
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}
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for (float i=0.; i<100.;i+=1.){
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vec2 pos=vec2(0.5*sin(time+i+3.14*0.5),0.5*cos(0.5*time+i));
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res-= circle (uv.xy,pos,0.01,0.01);
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}
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gl_FragColor=vec4(res,1.);
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}
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