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78 lines
2.1 KiB
GLSL
78 lines
2.1 KiB
GLSL
#version 410 core
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uniform float fGlobalTime; // in seconds
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uniform vec2 v2Resolution; // viewport resolution (in pixels)
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uniform sampler1D texFFT; // towards 0.0 is bass / lower freq, towards 1.0 is higher / treble freq
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uniform sampler1D texFFTSmoothed; // this one has longer falloff and less harsh transients
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uniform sampler1D texFFTIntegrated; // this is continually increasing
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uniform sampler2D texChecker;
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uniform sampler2D texKC;
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uniform sampler2D texNoise;
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uniform sampler2D texPegasus;
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uniform sampler2D texTex1;
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uniform sampler2D texTex2;
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uniform sampler2D texTex3;
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uniform sampler2D texTex4;
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vec3 greenA = vec3(34, 117, 76);
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vec3 greenB = vec3(181, 230, 29);
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layout(location = 0) out vec4 out_color; // out_color must be written in order to see anything
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vec4 plas( vec2 v, float time )
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{
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float c = 0.5 + sin( v.x * 10.0 ) + cos( sin( time + v.y ) * 20.0 );
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return vec4( sin(c * 0.2 + cos(time)), c * 0.15, cos( c * 0.1 + time / .4 ) * .25, 1.0 );
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// Alors, c'est l'histoire d'un type qui rentre dans un café et plouf !
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// Un jour je suis allé sur la Lune
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// oh putain c'était le bordel
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}
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void main(void)
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{
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greenA /= 255.;
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greenB /= 255.;
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vec3 white = vec3(1.,1.,1.);
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vec2 uv = vec2(gl_FragCoord.x / v2Resolution.x, gl_FragCoord.y / v2Resolution.y);
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uv -= 0.5;
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uv /= vec2(v2Resolution.y / v2Resolution.x, 1);
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vec2 uv2 = vec2(gl_FragCoord.x / v2Resolution.x, gl_FragCoord.y / v2Resolution.y);
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//uv2 = distance();
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float radius = 0.25;
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radius += cos(atan(uv.x, uv.y));
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float l = distance(uv, vec2(.0, .0));
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l = step(radius + sin( fGlobalTime * 2. ) * .1, l);
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vec2 move = uv;
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move.x *= 2.;
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move.y *= sin( fGlobalTime * 10.) + 1.5;
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float c = distance(move, vec2(.0, .0));
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c = step(.1, c);
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vec2 m;
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m.x = atan(uv.x / uv.y) / 3.14;
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m.y = 1 / length(uv) * .2;
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float d = m.y;
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float f = texture( texFFT, d ).r * 100;
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m.x += sin( fGlobalTime ) * 0.1;
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m.y += fGlobalTime * 0.25;
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vec4 t = plas( m * 3.14, fGlobalTime ) / d;
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t = clamp( t, 0.0, 1.0 );
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vec3 caca = mix(greenB, greenA, l * c);
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out_color = vec4(mix(caca, white * fGlobalTime * .001, uv.y) , .1);
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} |