mirror of
https://github.com/CookieCollective/Live-Coding-Sources.git
synced 2025-07-19 15:46:01 +02:00
90 lines
1.9 KiB
GLSL
90 lines
1.9 KiB
GLSL
/*
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{"IMPORTED": {
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"guinness": {
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"PATH": "./guinness.png",
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},
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},
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"pixelRatio": 1.5,
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"audio": true,
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"camera": true,
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"keyboard": true,
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"midi": true,
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}
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*/
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precision mediump float;
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uniform float time;
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uniform vec2 resolution;
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uniform sampler2D camera;
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uniform sampler2D key;
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uniform sampler2D samples;
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uniform sampler2D spetrum;
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uniform sampler2D guinness;
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mat2 rot(float a)
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{
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float c = cos(a), s = sin(a);
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return mat2(c, s, -s, c);
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}
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struct D {
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float d;
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vec3 c;
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float m;
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};
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D map(vec3 p){
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p.xy *= rot(time * .3 + p.z * .01);
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p.yz *= rot(time * .5);
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float rp=4. + sin(time) * 2.;
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vec3 idx=floor((p+rp)/rp/2.);
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p = mod(p + rp, 2.*rp) - rp;
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p.xy *= rot(time * sin(idx.x));
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p.yz *= rot(time * sin(idx.y));
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D d;
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float r = mix(.8,1.,smoothstep(-1.,1.,p.y)-.5);
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d.d= length(p.xz) - r;
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d.d = max(d.d, abs(p.y)-1.5);
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float a=(atan(p.z,p.x)/6.2831+.5)*2.;
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vec4 logo = texture2D(guinness, vec2(a, p.y * 1.));
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logo.rgb=mix(logo.rgb, 1.-logo.rgb, 1.-length(logo.rgb));
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vec3 blk=mix(vec3(.1), logo.rgb, logo.a);
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d.c=mix(blk,vec3(1),step(1.2,p.y));
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d.m = mix(.01, .05, step(0., length(p.xz) - r - .2));
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return d;
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}
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vec3 pal(float t, vec3 a, vec3 b, vec3 c, vec3 d){
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return a+b*cos(6.2831*(c*t+d));
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}
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void main () {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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uv -= .5;
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uv.x *= resolution.x / resolution.y;
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vec3 ro=vec3(0,0,-8),
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rd=normalize(vec3(uv,1.-length(uv*.5))),
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mp=ro + rd * 6.;
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float ff;
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D d;
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vec3 c;
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for (float f=0.;f<50.;f+=1.){
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ff = f;
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d=map(mp);
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if (abs(d.d)<.001)break;
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if (d.d<.5)
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c += d.c;
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mp+=max(d.d, d.m)*rd;
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}
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c *= .05;
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//c *= 1. - ff/50.;
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vec3 green = pal(time*.2 - length(uv), vec3(.2, .8, .3), vec3(.2), vec3(1., 3., 2.), vec3(0.));
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//c = mix(green, c, 1.-smoothstep(45., 49., ff));
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gl_FragColor = vec4(c,1);
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}
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