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https://github.com/CookieCollective/Live-Coding-Sources.git
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31 lines
886 B
GLSL
31 lines
886 B
GLSL
#version 410 core
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uniform float fGlobalTime;
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uniform vec2 v2Resolution;
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uniform sampler1D texFFT;
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uniform sampler2D texNoise;
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uniform sampler2D texTex1;
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layout(location = 0) out vec4 out_color;
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#define time fGlobalTime
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void main(void)
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{
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vec2 uv = vec2(gl_FragCoord.x / v2Resolution.x, gl_FragCoord.y / v2Resolution.y) * 4.0;
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uv -= 1.95;// + abs(sin(time)-0.99);
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uv /= vec2(v2Resolution.y / v2Resolution.x, 1);
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vec3 c = vec3(0.2);
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float r = length(uv)*2.0 + (sin(time) -0.5) ;
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float a = atan(uv.y, uv.x);
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float f = abs(cos (a * 5.));
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vec3 col = vec3(0.0);
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for(int i=0;i<3;i++) {
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uv += length(uv);
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col[i] = 0.01/length(abs(mod(uv,1.)-0.24));
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}
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col = 1.0 - normalize(col*col);
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c -= fract(uv.x +time);
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c -= vec3( 0.5 - smoothstep(f, f * cos(r*time*0.03), r) );
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out_color = vec4( vec3(c.r + col.r,col.g * sin(time)-0.6,c.b + col.b), 1.0);
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} |