mirror of
https://github.com/fleschutz/PowerShell.git
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180 lines
4.8 KiB
Markdown
180 lines
4.8 KiB
Markdown
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*play-pong.ps1*
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================
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play-pong.ps1
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Parameters
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----------
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```powershell
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[<CommonParameters>]
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This script supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction,
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WarningVariable, OutBuffer, PipelineVariable, and OutVariable.
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```
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Script Content
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--------------
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```powershell
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<#
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.SYNOPSIS
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Play the Pong game
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.DESCRIPTION
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This PowerShell script lets 2 players play the famous Pong game.
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NOTE: Player 1: <W> moves up, <S> moves down | Player 2: <UP> or <DOWN> | <ESC> to quit
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.EXAMPLE
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PS> ./play-pong.ps1
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.LINK
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https://github.com/fleschutz/PowerShell
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.NOTES
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Author: Markus Fleschutz | License: CC0
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#>
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function DrawScores {
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$x = [System.Console]::WindowWidth / 2 - 4
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[System.Console]::SetCursorPosition($x, 1)
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[System.Console]::Write("$($script:scorePlayer1) - $($script:scorePlayer2)")
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}
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function DrawFooter {
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$text = "| Player 1: <W> moves up, <S> moves down | Player 2: <UP> or <DOWN> | <ESC> to quit |"
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$x = ([System.Console]::WindowWidth - $text.Length) / 2
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$y = [System.Console]::WindowHeight - 1
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[System.Console]::SetCursorPosition($x, $y)
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[System.Console]::Write($text)
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}
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function DrawPaddle($y, $isLeft) {
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if ($isLeft) {
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$x = 0
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} else {
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$x = [System.Console]::WindowWidth - 1
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}
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for ($i = 0; $i -lt 5; $i++) {
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[System.Console]::SetCursorPosition($x, $y + $i)
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[System.Console]::Write("▌")
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}
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}
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function ClearPaddle($y, $isLeft) {
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if ($isLeft) {
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$x = 0
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} else {
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$x = [System.Console]::WindowWidth - 1
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}
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for ($i = 0; $i -lt 5; $i++) {
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[System.Console]::SetCursorPosition($x, $y + $i)
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[System.Console]::Write(" ")
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}
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}
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function DrawBall($x, $y) {
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if ($x -lt 0 -or $x -ge [System.Console]::WindowWidth - 1 -or $y -lt 0 -or $y -ge [System.Console]::WindowHeight) {
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return
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}
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[System.Console]::SetCursorPosition($x, $y)
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Write-Host "🔴" -noNewline
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}
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function ClearBall($x, $y) {
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if ($x -lt 0 -or $x -ge [System.Console]::WindowWidth - 1 -or $y -lt 0 -or $y -ge [System.Console]::WindowHeight) {
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return
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}
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[System.Console]::SetCursorPosition($x, $y)
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[System.Console]::Write(" ")
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}
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function UpdateBall {
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$nextX = $script:ball.X + $script:ball.Dx
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$nextY = $script:ball.Y + $script:ball.Dy
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if ($nextY -lt 0 -or $nextY -ge [System.Console]::WindowHeight) {
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$script:ball.Dy = -$script:ball.Dy
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$nextY = $script:ball.Y
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}
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if ($nextX -eq 1 -and ($nextY -ge $player1 -and $nextY -le ($player1 + 4))) {
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$script:ball.Dx = -$script:ball.Dx
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$nextX = $script:ball.X
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} elseif ($nextX -eq ([System.Console]::WindowWidth - 2) -and ($nextY -ge $player2 -and $nextY -le ($player2 + 4))) {
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$script:ball.Dx = -$script:ball.Dx
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$nextX = $script:ball.X
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}
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if ($nextX -lt 0) {
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$script:scorePlayer2++
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DrawScores
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$nextX = [System.Console]::WindowWidth / 2
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} elseif ($nextX -ge [System.Console]::WindowWidth) {
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$script:scorePlayer1++
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DrawScores
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$nextX = [System.Console]::WindowWidth / 2
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}
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$script:ball.X = $nextX
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$script:ball.Y = $nextY
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}
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$ui = (Get-Host).ui
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$rui = $ui.rawui
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$console = [System.Console]::BufferWidth = [System.Console]::WindowWidth = $rui.MaxWindowSize.Width
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[System.Console]::BufferHeight = [System.Console]::WindowHeight = $rui.MaxWindowSize.Height
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$player1 = 5
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$player2 = 5
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$ball = @{
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X = 25
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Y = 10
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Dx = 1
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Dy = 1
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}
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$scorePlayer1 = 0
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$scorePlayer2 = 0
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[System.Console]::Clear()
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DrawPaddle $player1 $true
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DrawPaddle $player2 $false
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DrawScores
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DrawFooter
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[System.Console]::TreatControlCAsInput = $true
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while ($true) {
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if ([System.Console]::KeyAvailable) {
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$key = [System.Console]::ReadKey($true).Key
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if ($key -eq "W" -and $player1 -gt 0) {
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ClearPaddle $player1 $true
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$player1--
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DrawPaddle $player1 $true
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} elseif ($key -eq "S" -and $player1 -lt [System.Console]::WindowHeight - 5) {
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ClearPaddle $player1 $true
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$player1++
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DrawPaddle $player1 $true
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} elseif ($key -eq "UpArrow" -and $player2 -gt 0) {
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ClearPaddle $player2 $false
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$player2--
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DrawPaddle $player2 $false
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} elseif ($key -eq "DownArrow" -and $player2 -lt [System.Console]::WindowHeight - 5) {
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ClearPaddle $player2 $false
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$player2++
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DrawPaddle $player2 $false
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} elseif ($key -eq "Escape") {
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break
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}
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}
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ClearBall $ball.X $ball.Y
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UpdateBall
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DrawBall $ball.X $ball.Y
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DrawPaddle $player1 $true
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DrawPaddle $player2 $false
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Start-Sleep -Milliseconds 100
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}
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[System.Console]::Clear()
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exit 0 # success
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```
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*(generated by convert-ps2md.ps1 using the comment-based help of play-pong.ps1 as of 09/20/2023 17:04:43)*
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