The *play-pong.ps1* Script =========================== play-pong.ps1 Parameters ---------- ```powershell [] This script supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer, PipelineVariable, and OutVariable. ``` Script Content -------------- ```powershell <# .SYNOPSIS Play the Pong game .DESCRIPTION This PowerShell script lets 2 players play the famous Pong game. NOTE: Player 1: moves up, moves down | Player 2: or | to quit .EXAMPLE PS> ./play-pong.ps1 .LINK https://github.com/fleschutz/PowerShell .NOTES Author: Markus Fleschutz | License: CC0 #> function DrawScores { $x = [System.Console]::WindowWidth / 2 - 4 [System.Console]::SetCursorPosition($x, 1) [System.Console]::Write("$($script:scorePlayer1) - $($script:scorePlayer2)") } function DrawFooter { $text = "| Player 1: moves up, moves down | Player 2: or | to quit |" $x = ([System.Console]::WindowWidth - $text.Length) / 2 $y = [System.Console]::WindowHeight - 1 [System.Console]::SetCursorPosition($x, $y) [System.Console]::Write($text) } function DrawPaddle($y, $isLeft) { if ($isLeft) { $x = 0 } else { $x = [System.Console]::WindowWidth - 1 } for ($i = 0; $i -lt 5; $i++) { [System.Console]::SetCursorPosition($x, $y + $i) [System.Console]::Write("▌") } } function ClearPaddle($y, $isLeft) { if ($isLeft) { $x = 0 } else { $x = [System.Console]::WindowWidth - 1 } for ($i = 0; $i -lt 5; $i++) { [System.Console]::SetCursorPosition($x, $y + $i) [System.Console]::Write(" ") } } function DrawBall($x, $y) { if ($x -lt 0 -or $x -ge [System.Console]::WindowWidth - 1 -or $y -lt 0 -or $y -ge [System.Console]::WindowHeight) { return } [System.Console]::SetCursorPosition($x, $y) Write-Host "🔴" -noNewline } function ClearBall($x, $y) { if ($x -lt 0 -or $x -ge [System.Console]::WindowWidth - 1 -or $y -lt 0 -or $y -ge [System.Console]::WindowHeight) { return } [System.Console]::SetCursorPosition($x, $y) [System.Console]::Write(" ") } function UpdateBall { $nextX = $script:ball.X + $script:ball.Dx $nextY = $script:ball.Y + $script:ball.Dy if ($nextY -lt 0 -or $nextY -ge [System.Console]::WindowHeight) { $script:ball.Dy = -$script:ball.Dy $nextY = $script:ball.Y } if ($nextX -eq 1 -and ($nextY -ge $player1 -and $nextY -le ($player1 + 4))) { $script:ball.Dx = -$script:ball.Dx $nextX = $script:ball.X } elseif ($nextX -eq ([System.Console]::WindowWidth - 2) -and ($nextY -ge $player2 -and $nextY -le ($player2 + 4))) { $script:ball.Dx = -$script:ball.Dx $nextX = $script:ball.X } if ($nextX -lt 0) { $script:scorePlayer2++ DrawScores $nextX = [System.Console]::WindowWidth / 2 } elseif ($nextX -ge [System.Console]::WindowWidth) { $script:scorePlayer1++ DrawScores $nextX = [System.Console]::WindowWidth / 2 } $script:ball.X = $nextX $script:ball.Y = $nextY } $ui = (Get-Host).ui $rui = $ui.rawui $console = [System.Console]::BufferWidth = [System.Console]::WindowWidth = $rui.MaxWindowSize.Width [System.Console]::BufferHeight = [System.Console]::WindowHeight = $rui.MaxWindowSize.Height $player1 = 5 $player2 = 5 $ball = @{ X = 25 Y = 10 Dx = 1 Dy = 1 } $scorePlayer1 = 0 $scorePlayer2 = 0 [System.Console]::Clear() DrawPaddle $player1 $true DrawPaddle $player2 $false DrawScores DrawFooter [System.Console]::TreatControlCAsInput = $true while ($true) { if ([System.Console]::KeyAvailable) { $key = [System.Console]::ReadKey($true).Key if ($key -eq "W" -and $player1 -gt 0) { ClearPaddle $player1 $true $player1-- DrawPaddle $player1 $true } elseif ($key -eq "S" -and $player1 -lt [System.Console]::WindowHeight - 5) { ClearPaddle $player1 $true $player1++ DrawPaddle $player1 $true } elseif ($key -eq "UpArrow" -and $player2 -gt 0) { ClearPaddle $player2 $false $player2-- DrawPaddle $player2 $false } elseif ($key -eq "DownArrow" -and $player2 -lt [System.Console]::WindowHeight - 5) { ClearPaddle $player2 $false $player2++ DrawPaddle $player2 $false } elseif ($key -eq "Escape") { break } } ClearBall $ball.X $ball.Y UpdateBall DrawBall $ball.X $ball.Y DrawPaddle $player1 $true DrawPaddle $player2 $false Start-Sleep -Milliseconds 100 } [System.Console]::Clear() exit 0 # success ``` *(generated by convert-ps2md.ps1 as of 11/20/2024 11:51:59)*