Unexpected-Keyboard/CONTRIBUTING.md

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# Contributing
Thanks for contributing :)
## Building the app
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The application uses Gradle and can be used with Android Studio, but using
Android Studio is not required. The build dependencies are:
- OpenJDK 17
- Android SDK: build tools (minimum `28.0.1`), platform `30`
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Python 3 is required to update generated files but not to build the app.
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For Android Studio users, no more setup is needed.
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For Nix users, the right environment can be obtained with `nix-shell ./shell.nix`.
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Instructions to install Nix are [here](https://wiki.nixos.org/wiki/Nix_Installation_Guide).
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If you don't use Android Studio or Nix, you have to inform Gradle about the
location of your Android SDK by either:
- Setting the `ANDROID_HOME` environment variable to point to the android sdk or
- Creating the file `local.properties` and writing
`sdk.dir=<location_of_android_home>` into it.
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Building the debug apk:
```sh
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./gradlew assembleDebug
```
Nix users can call gradle directly: `gradle assembleDebug`.
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If the build succeeds, the debug apk is located in `build/outputs/apk/debug/app-debug.apk`.
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## Debugging on your phone
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First [Enable adb debugging on your device](https://developer.android.com/studio/command-line/adb#Enabling).
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Then connect your phone to your computer using an USB cable or via wireless
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debugging.
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If you use Android Studio, this process will be automatic and you don't have to
follow this guide anymore.
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And finally, install the application with:
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```sh
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./gradlew installDebug
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```
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The released version of the application won't be removed, both versions will
be installed at the same time.
## Debugging the application: INSTALL_FAILED_UPDATE_INCOMPATIBLE
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`./gradlew installDebug` can fail with the following error message:
```
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FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':installDebug'.
> java.util.concurrent.ExecutionException: com.android.builder.testing.api.DeviceException: com.android.ddmlib.InstallException: INSTALL_FAILED_UPDATE_INCOMPATIBLE: Existing package juloo.keyboard2.debug signatures do not match newer version; ignoring!
```
The application can't be "updated" because the temporary certificate has been
lost. The solution is to uninstall and install again.
The application must be enabled again in the settings.
```sh
adb uninstall juloo.keyboard2.debug
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./gradlew installDebug
```
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## Specifying a debug signing certificate on Github Actions
It's possible to specify the signing certificate that the automated build
should use.
After you successfully run `./gradlew asssembleDebug`, (thus a debug.keystore
exists) you can use this second command to generate a base64 stringified
version of it:
```sh
gpg -c --armor --pinentry-mode loopback --passphrase debug0 --yes "debug.keystore"
```
This will create the file `debug.keystore.asc`, paste its content into a new
Github secret named `DEBUG_KEYSTORE`.
## Guidelines
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### Adding a layout
Layouts are defined in XML, see `srcs/layouts/latn_qwerty_us.xml`.
An online tool for editing layout files written by @Lixquid is available
[here](https://unexpected-keyboard-layout-editor.lixquid.com/).
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Makes sure to specify the `name` attribute like in `latn_qwerty_us.xml`,
otherwise the layout won't be added to the app.
The layout file must be placed in the `srcs/layouts` directory and named
according to:
- script (`latn` for latin, etc..)
- layout name (eg. the name of a standard)
- country code (or language code if more adequate)
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Then, run `./gradlew genLayoutsList` to add the layout to the app.
The last step will update the file `res/values/layouts.xml`, that you should
not edit directly.
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Run `./gradlew checkKeyboardLayouts` to check some properties about your
layout. This will change the file `check_layout.output`, which you should
commit.
Layouts are CC0 licensed by default. If you do not want your layout to be
released into the public domain, add a copyright notice at the top of the file
and a mention in `srcs/layouts/LICENSE`.
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#### Adding a programming layout
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A programming layout must contain all ASCII characters.
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The current programming layouts are: QWERTY, Dvorak and Colemak.
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See for example, Dvorak, added in https://github.com/Julow/Unexpected-Keyboard/pull/16
It's best to leave free spots on the layout for language-specific symbols that
are added automatically when necessary.
These symbols are defined in `res/xml/method.xml` (`extra_keys`).
It's possible to place extra keys with the `loc` prefix. These keys are
normally hidden unless they are needed.
Some users cannot easily type the characters close the the edges of the screen
due to a bulky phone case. It is best to avoid placing important characters
there (such as the digits or punctuation).
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#### Adding a localized layout
Localized layouts (a layout specific to a language) are gladly accepted.
See for example: 4333575 (Bulgarian), 88e2175 (Latvian), 133b6ec (German).
They don't need to contain every ASCII characters (although it's useful in
passwords) and dead-keys.
### Adding support for a language
Supported locales are defined in `res/xml/method.xml`.
The attributes `languageTag` and `imeSubtypeLocale` define a locale, the
attribute `imeSubtypeExtraValue` defines the default layout and the dead-keys
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and other extra keys to show.
The list of language tags (generally two letters)
and locales (generally of the form `xx_XX`)
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can be found in this [stackoverflow answer](https://stackoverflow.com/a/7989085)
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### Updating translations
The text used in the app is written in `res/values-<language_tag>/strings.xml`.
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The list of language tags can be found in this
[stackoverflow answer](https://stackoverflow.com/a/7989085)
The first part before the `_` is used, for example,
`res/values-fr/strings.xml` for French,
`res/values-lv/strings.xml` for Latvian.
Commented-out lines indicate missing translations:
```xml
<!-- <string name="pref_layouts_add">Add an alternate layout</string> -->
```
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Remove the `<!--` and `-->` parts and change the text.
### Adding a translation
The `res/values-<language_tag>/strings.xml` file must be created by copying the
default translation in `res/values/strings.xml`, which contain the structure of
the file and the English strings.
To check that `strings.xml` is formatted correctly, run
`python sync_translations.py`. This will modify your files.
Store descriptions in `fastlane/metadata/android/` are updated automatically.
Translating changelogs is not useful.
The app name might be partially translated, the "Unexpected" word should remain
untranslated if possible.
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As translations need to be updated regularly, you can subscribe to this issue
to receive a notification when an update is needed:
https://github.com/Julow/Unexpected-Keyboard/issues/373
### Adding Compose key sequences
New Compose sequences can be added into `srcs/compose/compose/extra.json`.
If a entirely new family of sequences were to be added, a new `.json` file can
be created in the same directory to host them.
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### Adding key combinations
Key combinations are defined in `srcs/juloo.keyboard2/KeyModifier.java`.
For example, keys modified by the `Fn` key are defined in method
`apply_fn_char`.
Keys with special meaning are defined in `KeyValue.java` in method
`getKeyByName`. Their special action are defined in `KeyEventHandler.java` in
method `key_up`