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https://github.com/Julow/Unexpected-Keyboard.git
synced 2024-11-25 00:33:24 +01:00
Redefined the key margin options in percent
Define the key margin options relative to the baseline dimensions of keys. This removes the doubling of the horizontal margin in landscape mode.
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@ -44,7 +44,7 @@
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<juloo.keyboard2.prefs.IntSlideBarPreference android:key="horizontal_margin_landscape" android:title="@string/pref_landscape" android:summary="%sdp" android:defaultValue="28" min="0" max="200"/>
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</PreferenceScreen>
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<juloo.keyboard2.prefs.SlideBarPreference android:key="character_size" android:title="@string/pref_character_size_title" android:summary="@string/pref_character_size_summary" android:defaultValue="1.0" min="0.75" max="1.5"/>
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<juloo.keyboard2.prefs.IntSlideBarPreference android:key="key_vertical_space" android:title="@string/pref_key_vertical_space" android:summary="%sdp" android:defaultValue="2" min="0" max="8"/>
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<juloo.keyboard2.prefs.IntSlideBarPreference android:key="key_horizontal_space" android:title="@string/pref_key_horizontal_space" android:summary="%sdp" android:defaultValue="2" min="0" max="8"/>
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<juloo.keyboard2.prefs.SlideBarPreference android:key="key_vertical_margin" android:title="@string/pref_key_vertical_space" android:summary="%s%%" android:defaultValue="1.5" min="0" max="5"/>
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<juloo.keyboard2.prefs.SlideBarPreference android:key="key_horizontal_margin" android:title="@string/pref_key_horizontal_space" android:summary="%s%%" android:defaultValue="2" min="0" max="5"/>
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</PreferenceCategory>
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</PreferenceScreen>
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@ -47,8 +47,8 @@ public final class Config
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public float margin_bottom;
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public float keyHeight;
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public float horizontal_margin;
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public float keyVerticalInterval;
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public float keyHorizontalInterval;
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public float key_vertical_margin;
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public float key_horizontal_margin;
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public int labelBrightness; // 0 - 255
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public int keyboardOpacity; // 0 - 255
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public int keyOpacity; // 0 - 255
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@ -105,8 +105,6 @@ public final class Config
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// The height of the keyboard is relative to the height of the screen.
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// This is the height of the keyboard if it have 4 rows.
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int keyboardHeightPercent;
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// Scale some dimensions depending on orientation
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float horizontalIntervalScale = 1.f;
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float characterSizeScale = 1.f;
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String show_numpad_s = _prefs.getString("show_numpad", "never");
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show_numpad = "always".equals(show_numpad_s);
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@ -115,7 +113,6 @@ public final class Config
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if ("landscape".equals(show_numpad_s))
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show_numpad = true;
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keyboardHeightPercent = _prefs.getInt("keyboard_height_landscape", 50);
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horizontalIntervalScale = 2.f;
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characterSizeScale = 1.25f;
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}
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else
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@ -139,16 +136,16 @@ public final class Config
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longPressTimeout = _prefs.getInt("longpress_timeout", 600);
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longPressInterval = _prefs.getInt("longpress_interval", 65);
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margin_bottom = get_dip_pref_oriented(dm, "margin_bottom", 7, 3);
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keyVerticalInterval = get_dip_pref(dm, "key_vertical_space", 2);
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keyHorizontalInterval = get_dip_pref(dm, "key_horizontal_space", 2) * horizontalIntervalScale;
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key_vertical_margin = get_dip_pref(dm, "key_vertical_margin", 1.5f) / 100;
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key_horizontal_margin = get_dip_pref(dm, "key_horizontal_margin", 2) / 100;
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// Label brightness is used as the alpha channel
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labelBrightness = _prefs.getInt("label_brightness", 100) * 255 / 100;
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// Keyboard opacity
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keyboardOpacity = _prefs.getInt("keyboard_opacity", 100) * 255 / 100;
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keyOpacity = _prefs.getInt("key_opacity", 100) * 255 / 100;
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keyActivatedOpacity = _prefs.getInt("key_activated_opacity", 100) * 255 / 100;
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// Do not substract keyVerticalInterval from keyHeight because this is done
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// during rendered.
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// Do not substract key_vertical_margin from keyHeight because this is done
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// during rendering.
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keyHeight = dm.heightPixels * keyboardHeightPercent / 100 / 4;
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horizontal_margin =
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get_dip_pref_oriented(dm, "horizontal_margin", 3, 28);
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@ -299,16 +299,20 @@ public class Keyboard2View extends View
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_theme.keyBgPaint.setAlpha(_config.keyOpacity);
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_theme.keyDownBgPaint.setAlpha(_config.keyActivatedOpacity);
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_theme.keyBorderPaint.setAlpha(_config.keyOpacity);
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float y = _config.marginTop + _config.keyVerticalInterval / 2;
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float key_vertical_margin = _config.key_vertical_margin * _config.keyHeight;
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float key_horizontal_margin = _config.key_horizontal_margin * _keyWidth;
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// Add half of the key margin on the left and on the top as it's then added
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// on the right and on the bottom of every keys.
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float y = _config.marginTop + key_vertical_margin / 2;
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for (KeyboardData.Row row : _keyboard.rows)
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{
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y += row.shift * _config.keyHeight;
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float x = _config.horizontal_margin + _config.keyHorizontalInterval / 2;
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float keyH = row.height * _config.keyHeight - _config.keyVerticalInterval;
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float x = _config.horizontal_margin + key_horizontal_margin / 2;
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float keyH = row.height * _config.keyHeight - key_vertical_margin;
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for (KeyboardData.Key k : row.keys)
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{
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x += k.shift * _keyWidth;
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float keyW = _keyWidth * k.width - _config.keyHorizontalInterval;
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float keyW = _keyWidth * k.width - key_horizontal_margin;
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boolean isKeyDown = _pointers.isKeyDown(k);
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drawKeyFrame(canvas, x, y, keyW, keyH, isKeyDown);
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if (k.keys[0] != null)
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