The "closest key" logic must be careful not to reveal keys removed by a
modifier.
Must check [_handler.onPointerSwipe] for every candidate values.
[selected_value] is changed back to [selected_direction].
This adds a new bug: When the direction change, the selected value might
not change but a vibration will be triggered anyway.
getAtDirection was too hard to maintain and might contain bugs.
Change slightly the meaning of directions and implement a the nearest
key calculation as a loop.
Since SDK 21, applications can set the background color of the
navigation bar. This is normally simply an item in a theme but it is
more complicated for keyboards.
When typing fast, a second key might be pressed before the first is
released.
Clearing modifiers earlier would prevent this but would break modifiers
placed in corners (especially the accent keys). Instead, don't take
latched modifiers into account when registering the second press.
A new flag is needed to not interfere with holding modifers, which is
merged with the norepeat flag.
Requires two new diacritics: ogonek and dot_above.
The new accents are also added to the Latvian layout as the two language
can be close but not to the other localized layouts. A new mechanism is
needed to reproducibly add extra keys to layouts without manual
placement.
Allow specifying a layout for programming and add a key for switching to
it easily.
The switching key is placed on the top edge of the space bar.
The option has no effect by default because the ergonomic isn't ideal,
it needs to be enabled explicitly.
Users of Latin-script languages certainly prefer to use one layout (for
programming or not). This feature might be removed in favor of a better
language-switching mechanisms in the future.
Revert to previous version, the original google material icon,
which is not rounded, and it looks better with the rest of the keyboard,
also more correct to represent the open box unicode space char,
instead of a smile
The previous computation was very different depending on the device's
screen and accessibility options.
Given that the keyboard is supposed to fill all the space in one
dimension, the dpi unit makes little sense.
The formula doesn't mean anything in particular, it takes into account
both dimensions (x and y) and should be close to the dpi in the
diagonals (which is the direction of swipe).
This changes the actual value, on a 1920x1080 480dpi screen, the value
is increased by 20%.
Modifiers can temporarily remove a key from the layout by returning
'null'.
Make sure pointer handling code handle these modified keys gracefully
and doesn't trigger a key event and a vibration for the removed key.
Keep the glyphs in SVG format and build the font using a FontForge
script.
A part of the previous font is kept because the sources is lost.
This adds a new dependency to the build system, fontforge.
On some devices, bogus touch events can be sent while holding a key.
With modulated keys, it can happens on top of other keys.
Ignore every new pointers when a modulated key is pressed.
* Providing a comprehensible Brazilian Portuguese keyboard layout
removed cedille as it is already provided by an independent key;
changed layout to correspond to the locale
Handling this event is part of the API but was never done. This caused
unstoppable key-repeat.
This event isn't common, the only way I found on Android 10 is to switch
to the emoji keyboard while holding a key. Some apps might cause this
event more often.