Layouts no longer need to mention every localized keys and dead keys.
They are now placed automatically starting from the second row on the
bottom-right corner.
The "loc " prefix is not removed to still be able to define a more
optimal and consistent placement for some extra keys (eg. 'ß' near 's').
Programming layouts no longer need to place every dead keys.
The "closest key" logic must be careful not to reveal keys removed by a
modifier.
Must check [_handler.onPointerSwipe] for every candidate values.
[selected_value] is changed back to [selected_direction].
This adds a new bug: When the direction change, the selected value might
not change but a vibration will be triggered anyway.
getAtDirection was too hard to maintain and might contain bugs.
Change slightly the meaning of directions and implement a the nearest
key calculation as a loop.
Modifiers can temporarily remove a key from the layout by returning
'null'.
Make sure pointer handling code handle these modified keys gracefully
and doesn't trigger a key event and a vibration for the removed key.
Add a new boolean parameter "edgekeys" for defining keys that have the
additional (swipe) keys on the edges (top, right, left, bottom) instead
of at the corners (top left, top right, bottom left, bottom right).
It is placed on the top-right of the enter key on every layouts.
It sends a special event (performEditorAction) instead of writing a
newline.
The "actionId" is passed through the EditorInfo object in an obfuscated
way so it's not clear whether it's using the right one.
KeyValue defines an ADT and some of its values, it now contains public
final fields and no internal logic.
KeyModifier handles modifiers and accents and creates new instances of
KeyValue when needed.
This operation is now properly cached.