package juloo.keyboard2; import android.os.Handler; import android.os.Message; import java.util.Arrays; import java.util.ArrayList; /** * Manage pointers (fingers) on the screen and long presses. * Call back to IPointerEventHandler. */ public final class Pointers implements Handler.Callback { private Handler _keyrepeat_handler; private ArrayList _ptrs = new ArrayList(); private IPointerEventHandler _handler; private Config _config; public Pointers(IPointerEventHandler h, Config c) { _keyrepeat_handler = new Handler(this); _handler = h; _config = c; } /** Return the list of modifiers currently activated. */ public Modifiers getModifiers() { return getModifiers(false); } /** When [skip_latched] is true, don't take flags of latched keys into account. */ private Modifiers getModifiers(boolean skip_latched) { int n_ptrs = _ptrs.size(); KeyValue.Modifier[] mods = new KeyValue.Modifier[n_ptrs]; int n_mods = 0; for (int i = 0; i < n_ptrs; i++) { Pointer p = _ptrs.get(i); if (p.value != null && p.value.getKind() == KeyValue.Kind.Modifier && !(skip_latched && p.pointerId == -1 && (p.flags & KeyValue.FLAG_LOCKED) == 0)) mods[n_mods++] = p.value.getModifier(); } return Modifiers.ofArray(mods, n_mods); } public void clear() { for (Pointer p : _ptrs) stopKeyRepeat(p); _ptrs.clear(); } public boolean isKeyDown(KeyboardData.Key k) { for (Pointer p : _ptrs) if (p.key == k) return true; return false; } /** * These flags can be different: * FLAG_LOCK Removed when the key is locked * FLAG_LOCKED Added when the key is locked * FLAG_LATCH Removed when the key is latched (released but not consumed yet) * Returns [-1] if not found. */ public int getKeyFlags(KeyValue kv) { for (Pointer p : _ptrs) if (p.value != null && p.value.equals(kv)) return p.flags; return -1; } /** Fake pointers are latched and not lockable. */ public void add_fake_pointer(KeyValue kv, KeyboardData.Key key, boolean locked) { if (getLatched(key, kv) != null) return; // Already latched, don't add an other pointer. Pointer ptr = new Pointer(-1, key, kv, 0.f, 0.f, Modifiers.EMPTY); ptr.flags &= ~(KeyValue.FLAG_LATCH | KeyValue.FLAG_LOCK); ptr.flags |= KeyValue.FLAG_FAKE_PTR; if (locked) ptr.flags |= KeyValue.FLAG_LOCKED; _ptrs.add(ptr); } public void remove_fake_pointer(KeyValue kv, KeyboardData.Key key) { Pointer ptr = getLatched(key, kv); if (ptr != null && (ptr.flags & KeyValue.FLAG_FAKE_PTR) != 0) removePtr(ptr); } // Receiving events public void onTouchUp(int pointerId) { Pointer ptr = getPtr(pointerId); if (ptr == null) return; stopKeyRepeat(ptr); Pointer latched = getLatched(ptr); if (latched != null) // Already latched { removePtr(ptr); // Remove dupplicate if ((latched.flags & KeyValue.FLAG_LOCK) != 0) // Toggle lockable key lockPointer(latched, false); else // Otherwise, unlatch { removePtr(latched); _handler.onPointerUp(ptr.value, ptr.modifiers); } } else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0) { ptr.flags &= ~KeyValue.FLAG_LATCH; ptr.pointerId = -1; // Latch _handler.onPointerFlagsChanged(false); } else { clearLatched(); removePtr(ptr); _handler.onPointerUp(ptr.value, ptr.modifiers); } } public void onTouchCancel() { clear(); _handler.onPointerFlagsChanged(true); } /* Whether an other pointer is down on a non-special key. */ private boolean isOtherPointerDown() { for (Pointer p : _ptrs) if (p.pointerId != -1 && (p.flags & KeyValue.FLAG_SPECIAL) == 0) return true; return false; } public void onTouchDown(float x, float y, int pointerId, KeyboardData.Key key) { // Ignore new presses while a modulated key is active. On some devices, // ghost touch events can happen while the pointer travels on top of other // keys. if (isModulatedKeyPressed()) return; // Don't take latched modifiers into account if an other key is pressed. // The other key already "own" the latched modifiers and will clear them. Modifiers mods = getModifiers(isOtherPointerDown()); KeyValue value = handleKV(key.key0, mods); Pointer ptr = new Pointer(pointerId, key, value, x, y, mods); _ptrs.add(ptr); startKeyRepeat(ptr); _handler.onPointerDown(false); } /* * Get the KeyValue at the given direction. In case of swipe (!= 0), get the * nearest KeyValue that is not key0. * Take care of applying [_handler.onPointerSwipe] to the selected key, this * must be done at the same time to be sure to treat removed keys correctly. * Return [null] if no key could be found in the given direction or if the * selected key didn't change. */ private KeyValue getKeyAtDirection(Pointer ptr, int direction) { if (direction == 0) return handleKV(ptr.key.key0, ptr.modifiers); KeyValue k; for (int i = 0; i > -3; i = (~i>>31) - i) { int d = (direction + i + 8 - 1) % 8 + 1; // Don't make the difference between a key that doesn't exist and a key // that is removed by [_handler]. Triggers side effects. k = _handler.modifyKey(ptr.key.getAtDirection(d), ptr.modifiers); if (k != null) return k; } return null; } private KeyValue handleKV(KeyboardData.Corner c, Modifiers modifiers) { if (c == null) return null; return _handler.modifyKey(c.kv, modifiers); } public void onTouchMove(float x, float y, int pointerId) { Pointer ptr = getPtr(pointerId); if (ptr == null) return; // The position in a IME windows is clampled to view. // For a better up swipe behaviour, set the y position to a negative value when clamped. if (y == 0.0) y = -400; float dx = x - ptr.downX; float dy = y - ptr.downY; float dist = Math.abs(dx) + Math.abs(dy); ptr.ptrDist = dist; int direction; if (dist < _config.swipe_dist_px) { direction = 0; } else { // One of the 8 directions: // |\2|3/| // |1\|/4| // |-----| // |8/|\5| // |/7|6\| direction = 1; if (dx > 0) direction += 2; if (dx > Math.abs(dy) || (dx < 0 && dx > -Math.abs(dy))) direction += 1; if (dy > 0) direction = 9 - direction; } if (direction != ptr.selected_direction) { ptr.selected_direction = direction; KeyValue newValue = getKeyAtDirection(ptr, direction); if (newValue != null && (ptr.value == null || !newValue.equals(ptr.value))) { int old_flags = ptr.flags; ptr.value = newValue; ptr.flags = newValue.getFlags(); // Keep the keyrepeat going between modulated keys. if ((old_flags & ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) == 0) { stopKeyRepeat(ptr); startKeyRepeat(ptr); } _handler.onPointerDown(true); } } } // Pointers management private Pointer getPtr(int pointerId) { for (Pointer p : _ptrs) if (p.pointerId == pointerId) return p; return null; } private void removePtr(Pointer ptr) { _ptrs.remove(ptr); } private Pointer getLatched(Pointer target) { return getLatched(target.key, target.value); } private Pointer getLatched(KeyboardData.Key k, KeyValue v) { if (v == null) return null; for (Pointer p : _ptrs) if (p.key == k && p.pointerId == -1 && p.value != null && p.value.equals(v)) return p; return null; } private void clearLatched() { for (int i = _ptrs.size() - 1; i >= 0; i--) { Pointer ptr = _ptrs.get(i); // Latched and not locked, remove if (ptr.pointerId == -1 && (ptr.flags & KeyValue.FLAG_LOCKED) == 0) _ptrs.remove(i); // Not latched but pressed, don't latch once released and stop long press. else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0) ptr.flags &= ~KeyValue.FLAG_LATCH; } } /** Make a pointer into the locked state. */ private void lockPointer(Pointer ptr, boolean shouldVibrate) { ptr.flags = (ptr.flags & ~KeyValue.FLAG_LOCK) | KeyValue.FLAG_LOCKED; _handler.onPointerFlagsChanged(shouldVibrate); } private boolean isModulatedKeyPressed() { for (Pointer ptr : _ptrs) { if ((ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0) return true; } return false; } // Key repeat /** Message from [_keyrepeat_handler]. */ @Override public boolean handleMessage(Message msg) { for (Pointer ptr : _ptrs) { if (ptr.timeoutWhat == msg.what) { if (handleKeyRepeat(ptr)) _keyrepeat_handler.sendEmptyMessageDelayed(msg.what, nextRepeatInterval(ptr)); else ptr.timeoutWhat = -1; return true; } } return false; } private long nextRepeatInterval(Pointer ptr) { long t = _config.longPressInterval; if (_config.preciseRepeat && (ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0) { // Modulate repeat interval depending on the distance of the pointer t = (long)((float)t * 2.f / modulatePreciseRepeat(ptr)); } return t; } private static int uniqueTimeoutWhat = 0; private void startKeyRepeat(Pointer ptr) { if (ptr.value == null) return; int what = (uniqueTimeoutWhat++); ptr.timeoutWhat = what; long timeout = _config.longPressTimeout; // Faster repeat timeout for modulated keys if ((ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0) timeout /= 2; _keyrepeat_handler.sendEmptyMessageDelayed(what, timeout); } private void stopKeyRepeat(Pointer ptr) { if (ptr.timeoutWhat != -1) { _keyrepeat_handler.removeMessages(ptr.timeoutWhat); ptr.timeoutWhat = -1; ptr.repeatingPtrDist = -1.f; } } /** A pointer is repeating. Returns [true] if repeat should continue. */ private boolean handleKeyRepeat(Pointer ptr) { // Long press toggle lock on modifiers if ((ptr.flags & KeyValue.FLAG_LATCH) != 0) { lockPointer(ptr, true); return false; } // Stop repeating: Latched key, special keys if (ptr.pointerId == -1 || (ptr.flags & KeyValue.FLAG_SPECIAL) != 0) return false; _handler.onPointerHold(ptr.value, ptr.modifiers); return true; } private float modulatePreciseRepeat(Pointer ptr) { if (ptr.repeatingPtrDist < 0.f) ptr.repeatingPtrDist = ptr.ptrDist; // First repeat if (ptr.ptrDist > ptr.repeatingPtrDist * 2.f) ptr.repeatingPtrDist = ptr.ptrDist / 2.f; // Large swipe, move the middle point float left = ptr.repeatingPtrDist / 2.f; float accel = (ptr.ptrDist - left) / (ptr.repeatingPtrDist - left); return Math.min(8.f, Math.max(0.1f, accel)); } private static final class Pointer { /** -1 when latched. */ public int pointerId; /** The Key pressed by this Pointer */ public final KeyboardData.Key key; /** Current direction. */ public int selected_direction; /** Selected value with [modifiers] applied. */ public KeyValue value; public float downX; public float downY; /** Distance of the pointer to the initial press. */ public float ptrDist; /** Modifier flags at the time the key was pressed. */ public Modifiers modifiers; /** Flags of the value. Latch, lock and locked flags are updated. */ public int flags; /** Identify timeout messages. */ public int timeoutWhat; /** ptrDist at the first repeat, -1 otherwise. */ public float repeatingPtrDist; public Pointer(int p, KeyboardData.Key k, KeyValue v, float x, float y, Modifiers m) { pointerId = p; key = k; selected_direction = 0; value = v; downX = x; downY = y; ptrDist = 0.f; modifiers = m; flags = (v == null) ? 0 : v.getFlags(); timeoutWhat = -1; repeatingPtrDist = -1.f; } } /** Represent modifiers currently activated. Sorted in the order they should be evaluated. */ public static final class Modifiers { private final KeyValue.Modifier[] _mods; private final int _size; private Modifiers(KeyValue.Modifier[] m, int s) { _mods = m; _size = s; } public KeyValue.Modifier get(int i) { return _mods[_size - 1 - i]; } public int size() { return _size; } @Override public int hashCode() { return Arrays.hashCode(_mods); } @Override public boolean equals(Object obj) { return Arrays.equals(_mods, ((Modifiers)obj)._mods); } public static final Modifiers EMPTY = new Modifiers(new KeyValue.Modifier[0], 0); protected static Modifiers ofArray(KeyValue.Modifier[] mods, int size) { // Sort and remove duplicates and nulls. if (size > 1) { Arrays.sort(mods, 0, size); int j = 0; for (int i = 0; i < size; i++) { KeyValue.Modifier m = mods[i]; if (m != null && (i + 1 >= size || m != mods[i + 1])) { mods[j] = m; j++; } } size = j; } return new Modifiers(mods, size); } } public interface IPointerEventHandler { /** Key can be modified or removed by returning [null]. */ public KeyValue modifyKey(KeyValue k, Modifiers flags); /** A key is pressed. [getModifiers()] is uptodate. Might be called after a press or a swipe to a different value. */ public void onPointerDown(boolean isSwipe); /** Key is released. [k] is the key that was returned by [modifySelectedKey] or [modifySelectedKey]. */ public void onPointerUp(KeyValue k, Modifiers flags); /** Flags changed because latched or locked keys or cancelled pointers. */ public void onPointerFlagsChanged(boolean shouldVibrate); /** Key is repeating. */ public void onPointerHold(KeyValue k, Modifiers flags); } }