Unexpected-Keyboard/srcs/juloo.keyboard2/Pointers.java
Jules Aguillon c85e9a91d1 Improve modulated key repeat
Change the formula: don't use an external constant, add a state.
It's now the ratio between where the finger is at the first repeat and
where it is now.

Keep the repeat going when swiping into an other key. Currently only for
arrows: It's now possible to go from an arrow to an other without
waiting again for the key repeat timeout.

The backspace and delete keys don't work well with this.
2022-02-21 00:24:57 +01:00

283 lines
7.2 KiB
Java

package juloo.keyboard2;
import android.os.Handler;
import android.os.Message;
import java.util.ArrayList;
/**
* Manage pointers (fingers) on the screen and long presses.
* Call back to IPointerEventHandler.
*/
public final class Pointers implements Handler.Callback
{
private Handler _keyrepeat_handler;
private ArrayList<Pointer> _ptrs = new ArrayList<Pointer>();
private IPointerEventHandler _handler;
private Config _config;
public Pointers(IPointerEventHandler h, Config c)
{
_keyrepeat_handler = new Handler(this);
_handler = h;
_config = c;
}
public int getFlags()
{
int flags = 0;
for (Pointer p : _ptrs)
flags |= p.flags;
return flags;
}
public void clear()
{
_ptrs.clear();
}
public boolean isKeyDown(KeyboardData.Key k)
{
for (Pointer p : _ptrs)
if (p.key == k)
return true;
return false;
}
/**
* These flags can be different:
* FLAG_LOCK Removed when the key is locked
* FLAG_LOCKED Added when the key is locked
* FLAG_LATCH Removed when the key is latched (released but not consumed yet)
* Returns [-1] if not found.
*/
public int getKeyFlags(KeyValue kv)
{
for (Pointer p : _ptrs)
if (p.value == kv)
return p.flags;
return -1;
}
// Receiving events
public void onTouchUp(int pointerId)
{
Pointer ptr = getPtr(pointerId);
if (ptr == null)
return;
stopKeyRepeat(ptr);
Pointer latched = getLatched(ptr.value);
if (latched != null) // Already latched
{
removePtr(ptr); // Remove dupplicate
if ((latched.flags & KeyValue.FLAG_LOCK) != 0) // Locking key, toggle lock
{
latched.flags = (latched.flags & ~KeyValue.FLAG_LOCK) | KeyValue.FLAG_LOCKED;
_handler.onPointerFlagsChanged();
}
else // Otherwise, unlatch
{
removePtr(latched);
_handler.onPointerUp(ptr.value);
}
}
else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
{
ptr.flags &= ~KeyValue.FLAG_LATCH;
ptr.pointerId = -1; // Latch
_handler.onPointerFlagsChanged();
}
else
{
clearLatched();
removePtr(ptr);
_handler.onPointerUp(ptr.value);
}
}
public void onTouchDown(float x, float y, int pointerId, KeyboardData.Key key)
{
KeyValue value = key.key0;
Pointer ptr = new Pointer(pointerId, key, value, x, y);
_ptrs.add(ptr);
if (value != null && (value.flags & KeyValue.FLAG_NOREPEAT) == 0)
startKeyRepeat(ptr);
_handler.onPointerDown(value);
}
public void onTouchMove(float x, float y, int pointerId)
{
Pointer ptr = getPtr(pointerId);
if (ptr == null)
return;
float dx = x - ptr.downX;
float dy = y - ptr.downY;
float dist = Math.abs(dx) + Math.abs(dy);
ptr.ptrDist = dist;
KeyValue newValue;
if (dist < _config.swipe_dist_px)
{
newValue = ptr.key.key0;
}
else if (ptr.key.edgekeys)
{
if (Math.abs(dy) > Math.abs(dx)) // vertical swipe
newValue = (dy < 0) ? ptr.key.key1 : ptr.key.key4;
else // horizontal swipe
newValue = (dx < 0) ? ptr.key.key3 : ptr.key.key2;
}
else
{
if (dx < 0) // left side
newValue = (dy < 0) ? ptr.key.key1 : ptr.key.key3;
else // right side
newValue = (dy < 0) ? ptr.key.key2 : ptr.key.key4;
}
if (newValue != null && newValue != ptr.value)
{
int old_flags = (ptr.value != null) ? ptr.value.flags : 0;
ptr.value = newValue;
ptr.flags = newValue.flags;
if ((old_flags & newValue.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0)
{
// Keep the keyrepeat going between modulated keys.
}
else
{
stopKeyRepeat(ptr);
if ((newValue.flags & KeyValue.FLAG_NOREPEAT) == 0)
startKeyRepeat(ptr);
_handler.onPointerSwipe(newValue);
}
}
}
// Pointers management
private Pointer getPtr(int pointerId)
{
for (Pointer p : _ptrs)
if (p.pointerId == pointerId)
return p;
return null;
}
private void removePtr(Pointer ptr)
{
_ptrs.remove(ptr);
}
private Pointer getLatched(KeyValue kv)
{
for (Pointer p : _ptrs)
if (p.value == kv && p.pointerId == -1)
return p;
return null;
}
private void clearLatched()
{
for (int i = _ptrs.size() - 1; i >= 0; i--)
{
Pointer ptr = _ptrs.get(i);
// Latched and not locked, remove
if (ptr.pointerId == -1 && (ptr.flags & KeyValue.FLAG_LOCKED) == 0)
_ptrs.remove(i);
// Not latched but pressed, don't latch once released
else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
ptr.flags &= ~KeyValue.FLAG_LATCH;
}
}
// Key repeat
/** Message from [_keyrepeat_handler]. */
@Override
public boolean handleMessage(Message msg)
{
for (Pointer ptr : _ptrs)
{
if (ptr.timeoutWhat == msg.what)
{
long nextInterval = _config.longPressInterval;
// Modulate repeat interval depending on the distance of the pointer
if (_config.preciseRepeat && (ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0)
nextInterval = (long)((float)nextInterval / modulatePreciseRepeat(ptr));
_keyrepeat_handler.sendEmptyMessageDelayed(msg.what, nextInterval);
_handler.onPointerHold(ptr.value);
return (true);
}
}
return (false);
}
private static int uniqueTimeoutWhat = 0;
private void startKeyRepeat(Pointer ptr)
{
int what = (uniqueTimeoutWhat++);
ptr.timeoutWhat = what;
_keyrepeat_handler.sendEmptyMessageDelayed(what, _config.longPressTimeout);
}
private void stopKeyRepeat(Pointer ptr)
{
if (ptr.timeoutWhat != -1)
{
_keyrepeat_handler.removeMessages(ptr.timeoutWhat);
ptr.timeoutWhat = -1;
ptr.repeatingPtrDist = -1.f;
}
}
private float modulatePreciseRepeat(Pointer ptr)
{
if (ptr.repeatingPtrDist < 0.f)
ptr.repeatingPtrDist = ptr.ptrDist; // First repeat
if (ptr.ptrDist > ptr.repeatingPtrDist * 2.f)
ptr.repeatingPtrDist = ptr.ptrDist / 2.f; // Large swipe, move the middle point
float left = ptr.repeatingPtrDist / 2.f;
float accel = (ptr.ptrDist - left) / (ptr.repeatingPtrDist - left);
return Math.min(4.f, Math.max(0.1f, accel));
}
private final class Pointer
{
/** -1 when latched. */
public int pointerId;
public KeyboardData.Key key;
public KeyValue value;
public float downX;
public float downY;
/** Distance of the pointer to the initial press. */
public float ptrDist;
public int flags;
/** Identify timeout messages. */
public int timeoutWhat;
/** ptrDist at the first repeat, -1 otherwise. */
public float repeatingPtrDist;
public Pointer(int p, KeyboardData.Key k, KeyValue v, float x, float y)
{
pointerId = p;
key = k;
value = v;
downX = x;
downY = y;
ptrDist = 0.f;
flags = (v == null) ? 0 : v.flags;
timeoutWhat = -1;
repeatingPtrDist = -1.f;
}
}
public interface IPointerEventHandler
{
public void onPointerDown(KeyValue k);
public void onPointerSwipe(KeyValue k);
public void onPointerUp(KeyValue k);
public void onPointerFlagsChanged();
public void onPointerHold(KeyValue k);
}
}