mirror of
https://github.com/Julow/Unexpected-Keyboard.git
synced 2024-11-25 16:53:24 +01:00
142 lines
3.5 KiB
Java
142 lines
3.5 KiB
Java
package juloo.keyboard2;
|
|
|
|
public final class Gesture
|
|
{
|
|
/** The pointer direction that caused the last state change.
|
|
Integer from 0 to 15 (included). */
|
|
int current_dir;
|
|
|
|
State state;
|
|
|
|
public Gesture(int starting_direction)
|
|
{
|
|
current_dir = starting_direction;
|
|
state = State.Swiped;
|
|
}
|
|
|
|
enum State
|
|
{
|
|
Cancelled,
|
|
Swiped,
|
|
Rotating_clockwise,
|
|
Rotating_anticlockwise,
|
|
Ended_swipe,
|
|
Ended_center,
|
|
Ended_clockwise,
|
|
Ended_anticlockwise
|
|
}
|
|
|
|
enum Name
|
|
{
|
|
None,
|
|
Swipe,
|
|
Roundtrip,
|
|
Circle,
|
|
Anticircle
|
|
}
|
|
|
|
/** Angle to travel before a rotation gesture starts. A threshold too low
|
|
would be too easy to reach while doing back and forth gestures, as the
|
|
quadrants are very small. In the same unit as [current_dir] */
|
|
static final int ROTATION_THRESHOLD = 2;
|
|
|
|
/** Return the currently recognized gesture. Return [null] if no gesture is
|
|
recognized. Might change everytime [changed_direction] return [true]. */
|
|
public Name get_gesture()
|
|
{
|
|
switch (state)
|
|
{
|
|
case Cancelled:
|
|
return Name.None;
|
|
case Swiped:
|
|
case Ended_swipe:
|
|
return Name.Swipe;
|
|
case Ended_center:
|
|
return Name.Roundtrip;
|
|
case Rotating_clockwise:
|
|
case Ended_clockwise:
|
|
return Name.Circle;
|
|
case Rotating_anticlockwise:
|
|
case Ended_anticlockwise:
|
|
return Name.Anticircle;
|
|
}
|
|
return Name.None; // Unreachable
|
|
}
|
|
|
|
public boolean is_in_progress()
|
|
{
|
|
switch (state)
|
|
{
|
|
case Swiped:
|
|
case Rotating_clockwise:
|
|
case Rotating_anticlockwise:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public int current_direction() { return current_dir; }
|
|
|
|
/** The pointer changed direction. Return [true] if the gesture changed
|
|
state and [get_gesture] return a different value. */
|
|
public boolean changed_direction(int direction)
|
|
{
|
|
int d = dir_diff(current_dir, direction);
|
|
boolean clockwise = d > 0;
|
|
switch (state)
|
|
{
|
|
case Swiped:
|
|
if (Math.abs(d) < Config.globalConfig().circle_sensitivity)
|
|
return false;
|
|
// Start a rotation
|
|
state = (clockwise) ?
|
|
State.Rotating_clockwise : State.Rotating_anticlockwise;
|
|
current_dir = direction;
|
|
return true;
|
|
// Check that rotation is not reversing
|
|
case Rotating_clockwise:
|
|
case Rotating_anticlockwise:
|
|
current_dir = direction;
|
|
if ((state == State.Rotating_clockwise) == clockwise)
|
|
return false;
|
|
state = State.Cancelled;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** Return [true] if [get_gesture] will return a different value. */
|
|
public boolean moved_to_center()
|
|
{
|
|
switch (state)
|
|
{
|
|
case Swiped: state = State.Ended_center; return true;
|
|
case Rotating_clockwise: state = State.Ended_clockwise; return false;
|
|
case Rotating_anticlockwise: state = State.Ended_anticlockwise; return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** Will not change the gesture state. */
|
|
public void pointer_up()
|
|
{
|
|
switch (state)
|
|
{
|
|
case Swiped: state = State.Ended_swipe; break;
|
|
case Rotating_clockwise: state = State.Ended_clockwise; break;
|
|
case Rotating_anticlockwise: state = State.Ended_anticlockwise; break;
|
|
}
|
|
}
|
|
|
|
static int dir_diff(int d1, int d2)
|
|
{
|
|
final int n = 16;
|
|
// Shortest-path in modulo arithmetic
|
|
if (d1 == d2)
|
|
return 0;
|
|
int left = (d1 - d2 + n) % n;
|
|
int right = (d2 - d1 + n) % n;
|
|
return (left < right) ? -left : right;
|
|
}
|
|
}
|