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06b403aa92
Add submodule with sublime syntax. Add corresponding tests for both Ada (in adb/ads) and for the companion tool gpr. fixes #1300 Signed-off-by: Marc Poulhiès <dkm@kataplop.net>
309 lines
8.8 KiB
Ada
Vendored
309 lines
8.8 KiB
Ada
Vendored
with Chests.Ring_Buffers;
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with USB.Device.HID.Keyboard;
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package body Click is
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----------------
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-- DEBOUNCE --
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----------------
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-- Ideally, in a separate package.
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-- should be [], but not fixed yet in GCC 11.
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Current_Status : Key_Matrix := [others => [others => False]];
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New_Status : Key_Matrix := [others => [others => False]];
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Since : Natural := 0;
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-- Nb_Bounce : Natural := 5;
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function Update (NewS : Key_Matrix) return Boolean is
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begin
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-- The new state is the same as the current stable state => Do nothing.
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if Current_Status = NewS then
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Since := 0;
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return False;
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end if;
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if New_Status /= NewS then
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-- The new state differs from the previous
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-- new state (bouncing) => reset
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New_Status := NewS;
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Since := 1;
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else
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-- The new state hasn't changed since last
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-- update => towards stabilization.
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Since := Since + 1;
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end if;
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if Since > Nb_Bounce then
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declare
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Tmp : constant Key_Matrix := Current_Status;
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begin
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-- New state has been stable enough.
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-- Latch it and notifies caller.
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Current_Status := New_Status;
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New_Status := Tmp;
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Since := 0;
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end;
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return True;
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else
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-- Not there yet
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return False;
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end if;
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end Update;
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procedure Get_Matrix;
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-- Could use := []; but GNAT 12 has a bug (fixed in upcoming 13)
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Read_Status : Key_Matrix := [others => [others => False]];
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function Get_Events return Events is
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Num_Evt : Natural := 0;
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New_S : Key_Matrix renames Read_Status;
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begin
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Get_Matrix;
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if Update (New_S) then
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for I in Current_Status'Range (1) loop
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for J in Current_Status'Range (2) loop
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if (not New_Status (I, J) and then Current_Status (I, J))
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or else (New_Status (I, J) and then not Current_Status (I, J))
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then
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Num_Evt := Num_Evt + 1;
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end if;
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end loop;
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end loop;
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declare
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Evts : Events (Natural range 1 .. Num_Evt);
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Cursor : Natural range 1 .. Num_Evt + 1 := 1;
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begin
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for I in Current_Status'Range (1) loop
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for J in Current_Status'Range (2) loop
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if not New_Status (I, J)
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and then Current_Status (I, J)
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then
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-- Pressing I, J
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Evts (Cursor) := [
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Evt => Press,
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Col => I,
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Row => J
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];
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Cursor := Cursor + 1;
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elsif New_Status (I, J)
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and then not Current_Status (I, J)
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then
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-- Release I, J
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Evts (Cursor) := [
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Evt => Release,
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Col => I,
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Row => J
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];
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Cursor := Cursor + 1;
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end if;
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end loop;
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end loop;
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return Evts;
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end;
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end if;
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return [];
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end Get_Events;
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procedure Get_Matrix is -- return Key_Matrix is
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begin
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for Row in Keys.Rows'Range loop
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Keys.Rows (Row).Clear;
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for Col in Keys.Cols'Range loop
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Read_Status (Col, Row) := not Keys.Cols (Col).Set;
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end loop;
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Keys.Rows (Row).Set;
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end loop;
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end Get_Matrix;
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-- End of DEBOUNCE
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--------------
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-- Layout --
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--------------
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package Events_Ring_Buffers is new Chests.Ring_Buffers
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(Element_Type => Event,
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Capacity => 16);
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Queued_Events : Events_Ring_Buffers.Ring_Buffer;
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type Statet is (Normal_Key, Layer_Mod, None);
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type State is record
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Typ : Statet;
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Code : Key_Code_T;
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Layer_Value : Natural;
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-- Col : ColR;
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-- Row : RowR;
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end record;
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type State_Array is array (ColR, RowR) of State;
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States : State_Array := [others => [others => (Typ => None, Code => No, Layer_Value => 0)]];
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function Kw (Code : Key_Code_T) return Action is
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begin
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return (T => Key, C => Code, L => 0);
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end Kw;
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function Lw (V : Natural) return Action is
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begin
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return (T => Layer, C => No, L => V);
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end Lw;
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-- FIXME: hardcoded max number of events
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subtype Events_Range is Natural range 0 .. 60;
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type Array_Of_Reg_Events is array (Events_Range) of Event;
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Stamp : Natural := 0;
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procedure Register_Events (L : Layout; Es : Events) is
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begin
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Stamp := Stamp + 1;
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Log ("Reg events: " & Stamp'Image);
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Log (Es'Length'Image);
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for E of Es loop
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declare
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begin
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if Events_Ring_Buffers.Is_Full (Queued_Events) then
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raise Program_Error;
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end if;
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Events_Ring_Buffers.Append (Queued_Events, E);
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end;
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-- Log ("Reg'ed events:" & Events_Mark'Image);
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Log ("Reg'ed events:" & Events_Ring_Buffers.Length (Queued_Events)'Image);
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end loop;
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end Register_Events;
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procedure Release (Col: Colr; Row: Rowr) is
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begin
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if States (Col, Row).Typ = None then
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raise Program_Error;
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end if;
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States (Col, Row) := (Typ => None, Code => No, Layer_Value => 0);
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end Release;
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function Get_Current_Layer return Natural is
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L : Natural := 0;
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begin
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for S of States loop
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if S.Typ = Layer_Mod then
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L := L + S.Layer_Value;
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end if;
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end loop;
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return L;
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end Get_Current_Layer;
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-- Tick the event.
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-- Returns TRUE if it needs to stay in the queued events
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-- FALSE if the event has been consumed.
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function Tick (L: Layout; E : in out Event) return Boolean is
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Current_Layer : Natural := Get_Current_Layer;
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A : Action renames L (Current_Layer, E.Row, E.Col);
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begin
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case E.Evt is
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when Press =>
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case A.T is
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when Key =>
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States (E.Col, E.Row) :=
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(Typ => Normal_Key,
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Code => A.C,
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Layer_Value => 0);
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when Layer =>
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States (E.Col, E.Row) := (Typ => Layer_Mod, Layer_Value => A.L, Code => No);
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when others =>
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raise Program_Error;
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end case;
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when Release =>
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Release (E.Col, E.Row);
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end case;
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return False;
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end Tick;
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Last_Was_Empty_Log : Boolean := False;
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procedure Tick (L : Layout) is
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begin
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for I in 1 .. Events_Ring_Buffers.Length(Queued_Events) loop
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declare
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E : Event := Events_Ring_Buffers.Last_Element (Queued_Events);
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begin
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Events_Ring_Buffers.Delete_Last (Queued_Events);
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if Tick (L, E) then
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Events_Ring_Buffers.Prepend (Queued_Events, E);
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end if;
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end;
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end loop;
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if not Last_Was_Empty_Log or else Events_Ring_Buffers.Length(Queued_Events) /= 0 then
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Log ("End Tick layout, events: " & Events_Ring_Buffers.Length(Queued_Events)'Image);
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Last_Was_Empty_Log := Events_Ring_Buffers.Length(Queued_Events) = 0;
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end if;
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end Tick;
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function Get_Key_Codes return Key_Codes_T is
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Codes : Key_Codes_T (0 .. 10);
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Wm: Natural := 0;
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begin
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for S of States loop
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if S.Typ = Normal_Key and then
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(S.Code < LCtrl or else S.Code > RGui)
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then
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Codes (Wm) := S.Code;
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Wm := Wm + 1;
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end if;
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end loop;
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if Wm = 0 then
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return [];
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else
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return Codes (0 .. Wm - 1);
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end if;
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end Get_Key_Codes;
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function Get_Modifiers return Key_Modifiers is
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use USB.Device.HID.Keyboard;
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KM : Key_Modifiers (1..8);
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I : Natural := 0;
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begin
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for S of States loop
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if S.Typ = Normal_Key then
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I := I + 1;
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case S.Code is
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when LCtrl =>
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KM(I) := Ctrl_Left;
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when RCtrl =>
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KM(I) := Ctrl_Right;
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when LShift =>
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KM(I) := Shift_Left;
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when RShift =>
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KM(I) := Shift_Right;
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when LAlt =>
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KM(I) := Alt_Left;
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when RAlt =>
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KM(I) := Alt_Right;
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when LGui =>
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KM(I) := Meta_Left;
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when RGui =>
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KM(I) := Meta_Right;
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when others =>
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I := I - 1;
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end case;
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end if;
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end loop;
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return KM (1..I);
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end Get_Modifiers;
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procedure Init is
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begin
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Events_Ring_Buffers.Clear (Queued_Events);
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end Init;
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end Click;
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